Right. Hence my use of the word "potentially".... Fey Charm doesn't compel a character to do anything except treat the dryad as a trusted friend to be heeded and protected.
OK. Just trying to get my head around it.It really depends on how the players decide to approach the challenge. I honestly couldn't say. I designed it so that it's open-ended in this regard.
All right.I would just tell them if they figure out what the elf is trying to communicate, they get Inspiration. If they decide they'd rather break out a pen and paper instead, they'll just get the information, same as asking the sprite.
Thanks.I didn't do the math on the CR, but that sounds fair. As for the aside, that's how I read it, yes. I also slowed the tree down to a speed of 20 feet so that clever players might use the difficult terrain to kite it. The attack modifier and damage the animated tree can do is pretty high for this level.
Cool, I like that.
I am going to Charades the F out of this.
But if the players do insist on a paper & pen scenario, then I'll just do it as Pictionary instead. Nothing there indicates Noelle is literate, necessarily.
@iserith: Since you talk about possibly including more encounters prior to reaching the grove, I was thinking that I might try to capitalize on your use of "over the river and through the woods". Perhaps they come to a bridge guarded by a winter-themed troll? Then they face off against some wolves (led by a winter wolf) or something in the woods before finally reaching the grove.
What do you think?
I love this one! Will definitely use that. Except I might use crag cats instead of winter wolves. (Spell reflection for the win!)Building on the winter wolves, a small group of them has cornered a giant reindeer (giant elk) whose nose is red with blood. If the PCs can stop the wolves from killing the reindeer, they receive some kind of blessing or boon that is potentially useful later.
So how are y'all gonna do the charades bit? I'm not that good at it, so I could use some ideas.
I'm doing a chase scene with a pack of wolves before we get to Tanenbaum - the drummer boy guidance variant is gonna be good for that.
I'm thinking it'll be abstract, starting off with distant (but approaching) howling. Then movement in the night, and finally I'll bring it concrete (if they can't lose the wolves) and go round by round.
I'd like to go a little more Christmassy with it though. Maybe I'll start them with a sleigh they can use for travel.