Nibelung
First Post
Originally posted by GelatinousOctahedron:
Clerics now have a wide variety of excellent in class choices to pick from so most of the time you should stick with one of those most of the time. There are a handful of racial, theme, setting specific, and multiclass options worth looking at.
Top Paragon paths by build (* means deity specific):
Any: Zealous Demagogue, Adroit Explorer,
Any Ranged: Divine Oracle, Annointed Champion
Any Melee: Paragon of Victory, Tactical Warpriest
Any Wisdom Build: Luckbringer of Tymorra, Miracle Worker
Any Strength Build: Angelic Avenger, Hammer of Moradin*, Mithral Arm
Radiant Builds: Morninglord*, Radiant Servant, Exorcist of the Silver Flame*
Pacifist: Messenger of Peace
Essentials Warpriest: Devout Warpriest (for Death Domination Earth Oghma Selune Storm & Torm)
Cleric Specific
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Strength or Wisdom Primary
Angelic Avenger (PHB) /tools/tiny_mce/plugins/emotions/img/smiley-innocent.gif C Gives you proficiency with a heavy blade of your choice: fullblade is probably your best choice, but bastard sword for small characters and glaives for polearm builds work. The revised version is good overall.
Chromatic Bane (D378) A decent choice for any battle cleric. Variable resistances when you use an action point and a good defensive CD power. Also you can use strength, wisdom, or charisma for the petty good encounter and daily attack powers, both of which encourage mobility.
Gatekeeper of the Golden Palace (D387) *Must worship Erathis* . Saving throw focused path that is best for battle clerics and ok for others who lack a way to grant saves. The encounter and daily powers enhance any at wills. The enounter power boosts your adjacent allies damage (ok) and the daily makes an at will stun (save ends) on a hit (daze on a miss) and allies get to push the enemy around some.
Oak Sield (D401) * Must worship Melora* . Kind of a blah defensive oriented weapon using path. You get lightning and thunder resistance, give out defensive boosts with your actions points, and get tremorsense at level 16. The attack powers are not impressive, but the encounter utility power grants your party partial concealment in a close burst 5 which is a decent use of a minor action.
Paragon of Victory (D400) Good action economy path with lots of options. The level 11 feaure is good, but requires you drop a non minion enemy. The action point feature is a save or bonus to damage rolls. The encounter power is minor action use a cleric at will power makes it good as an off striker path for melee builds. The daily utiltiy is a solid area heal/buff. The daily power is a 3 person at will attack enable for a minor action. You need a decent MBA for the level 16 feature, which is best if you have power of skill or sonnlinar's hammer. I played one of these with a morningstar goliath build through low paragon and it was very effective, if a bit boring.
Soul Reaper (D380) * Must worship Raven Queen*. Black for death domain warpriests. Ignore necrotic resistance, but not many templar powers are necrotic. Action point movement is very situational. The utility encounter power is a very nice ally reroll effect. Both the encounter and daily powers (whose effect can potentially hurt allies) are str or wis implement powers.
(Tactical) Warpriest (PHB) Best path for most melee clerics in general, especially those who want to off defend. All the features of this class are good: rerolls, ac boost, good action point feature, good leadery powers, an at will mark with good punishment, and an excellent utility power.
Strength Primary
These all have some sort of prereq or else post dragon 400 wierdness to them so most strength clerics should stick with tactical warpriest or paragon of victory, but these are not bad. Battle chaplain and stonekeeper used to be better pre dragon 400.
Battle Chaplain (DP) It gives you heavy shield proficiency, which if you took battle clerics lore is only a +2 to reflex and no 2-H weapon. If you have to take healer's lore because your DM does not allow dragon material this is a good path for a battle cleric. It has a good marking ability and the attack powers are decent. The daily utility power is pretty situational, but so many parties are built around charging now that it will see some use. The action point feature is good enabling.
Hammer of Moradin (DP) * Must worship Moradin* and be proficient in a warhammer or throwing hammer. Either get it through a background or be a dwarf. Get a +1 on hammer attacks, including weapliment attacks. It has a good action point feature (knock prone or daze), gives you a good ranged encounter strength attack, and a tough dailiy resistance stance.
Idol of Darkness (Bovd, evil alignment) Good resistances. Action point feature gives you concealment and the level 16 feature gives str/cha builds some good shifting when pcs or enemies drop. Decent enemy forced movement through the daily utility and attack powers.
Stone Keeper (DP Dwarf) You need the history skill. It is a solid path all around that lets you do extra damage with action points and knock larger creatures prone on a crit. The one drawback now is that the level 16 feature was designed around making divine fortune a good power (basically you get a +3 to your attacks each encounter until you hit), but that is much less useful now that we have Favor of the Gods. I would not want to go through 15 levels with divine fortune, but if you are able to retrain out or start at mid paragon it is not a big deal. I used to have this path as skyblue, pre dragon mag 400.
Lightning Blitzer (D386 - Half-orcs) Lightning themed charging path for halforc battle clerics. Good mobility and it potentially recharges furious assault, which also does extra thunder damage. More of striker path and does not make you a better leader since none of the path features do anything for your allies.
Wisdom Primary
Anointed Champion (DP) C An excellent buffing path for ranged clerics. You really need a high charisma to get the most out of it, but balanced clerics can get good use out of it if they have a decent charisma. At level 16 you can have very consistent temp hitpoint generation and the daily power is one of the best for a cleric: close burst 5 radiant damage and a massive encounter long defense and offense boost for your party.
Arrow of the Moonbow (D386) * Must worship sehanine* . For specialized bow builds. Good class features, gives you a good CD power, and over all good attack powers. I like seldarine deicate a little more, but this does not have racial prereqs and is almost as good.
Astral Savant (DP) /tools/tiny_mce/plugins/emotions/img/smiley-innocent.gif C Good for balanced and lazer clerics. Focuses on radiant and cold damage. The level 16 power lets you reuse a CD power any time someone in your party gets hit with a crit, which should happen most encounters.
Compassionate Healer (DP) + Black for warpriests or zealots. OK for those with a high number or healing surges, but I think you have better options. Messenger of Peace and Miracle Worker are both better. Also the 11th level feature compassionate blessing got nerfed in errata. It is still a good choice for some hybrids with high constitution and members of other classes like bear shamans and I use it in one of my example hybrid builds.
Divine Oracle (PHB) The most versatile path in the game since almost any character can make use of it. Good for any cleric who wants to target will and the other features are nice too from no more suprise to auto crits. Even useful for a few battle clerics with low wisdom since the encounter power does not require a roll and the daily is semi reliable. Take the feats Superior Will and Focused Mind and maybe uncanny dodge so you won't worry about being dazed much when you do miss.
Exorcist of the Silver Flame (EPG)
* Must worship silver flame* . Lots of fire and radiant boosts and bonuses against certain creature types. Anyone with radiant and fire powers will like it.
Holy Emissary (DP) C Good ally buffing. Saving throw bonus from gift of hope is only +2 due to errata. Gift of grace is also now charisma based via errata. For lazer, balanced, and healics who do not mind doing damage.
Luckbringer of Tymora (drag 365) *Must worship tymora* Excellent for wisdom builds. It gives you a heavy blade proficiency that you can use as a weapliment for free. The powers are wisdom implement powers and for some reason it gives you an excellent area burst encounter vulnerability power (save ends) at level 20. That it is an encounter might have been a mistake, but it was early in the life of 4E and they never fixed it. This path is also wierd in that you get your AP feature at 16 (lets you spend an AP so you or an ally can reroll an attack with a bonus). You also get a free double D20 roll once an encounter. The level 11 power is a standard action no damage power with a good automatic defensive buff for your allies and a potential penalty to your enemies defenses. The utility is a standard action daily that grants a bunch of saves to one target with a +4 bonus.
Messenger of Peace (DP) + My favorite path for healics that do not want to do any damage. Insane almost constant bonuses (if you use non-damaging powers) to your defenses and constant penalties to your enemies attacks at 16. Plus good powers.
Miracle Worker (DP) semi + since the encounter power damages. Best healing path for balanced, lazers, and healics that are willing to do damage.
Morninglord (FRPG)
* Must worship Amaunator* . Tons of radiant vulernability and high crit. High charisma helps. Generally considered the best path for lazer clerics and radiant builds.
Radiant Servant (PHB) /tools/tiny_mce/plugins/emotions/img/smiley-innocent.gif Default path for radiant themed clerics unless
you have access to Morninglord, which is better. You crit on a 19-20 with cleric radiant powers. The action point feature and encounter power got toned down significantly in the templar update, but this is still a good path for non-hybrids. The utiltiy power eats up standard actions, but is fairly powerful.
Scourge of Io (D369) Good against dragons and ok against other things. The action point benefit only works against dragons.
Seldarine Dedicate (DP Elf or Eladrin) Lets you use a bow as your implement, but you have to be elf or eladrin. Long range powers, along with shifting and extra uses of healing word. For specialized bow builds.
Soul Guide (MOTP) /tools/tiny_mce/plugins/emotions/img/smiley-innocent.gif Ranged radiant path. Best against shadow and undead and the utility power only effects them. Has one of the few ways to use channel divinity more than once an encounter in paragon. The other radiant themed paths are much more consistently useful.
SoulForged (D385) * Must worship Moradin* . Gain extra uses of channel divinity or heroic tier encounter power when you AP. Several wisdom/weapon powers that can be ranged or melee, so mostly for balanced clerics or wisdom weapon clerics. Does extra fire and radiant damage. Its a good enough path and I planned to take in on an avenger I once played, but there are other ones that do very similar things for clerics.
Truthseeker (DP) Very good against specific enemies (those that use fear, polymorph, & psychic powers and against phasing/insubstantial/teleporting) but just ok in general. Very powerful utility and good daily power. Good for balanced and lazer. I prefer paths that are always useful.
Zealous Demagogue (D377) + Good bonuses for allies and a good potentially rechargable encounter charge
enabling power, but you need at least one charger in the party to make it worth while. One of the few paths open to all clerics since the very good daily power is the only one that has an attack roll (wisdom) and is ok on a miss. One of the best enabling options for clerics and the path has great fluff too. You might want a bloodfury weapon starting at 16.
High Charisma
HeartWarder (FRPG) + * Must worship Sune* . The attacks both use charisma, so only consider this if you have done a good job boosting it. The encounter power dominates so that is the main selling point of the path since dominating in encounter powers is rare. The level 16 feature penalizes enemies for focusing all their attacks against you and the action point feature works well against enemies with vulnerabilities. I would mainly consider this path for str/cha builds with a weapliment.
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Warpriests
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Warpriests alone can get Devout Warpriest for their paragon path. These are pretty good for the most part and mix with your other abilities, with a boost to one of your at wills at 11 with transcendent blessing and a boost to healing word at 16. You also get divine resurgence at level 11 instead of getting a new encounter power. It recharges your and an ally's second winds and recharges one of your domain encounter attack powers of level 20 or lower. For Oghma warpriests it is almost mandatory that you take this path.
Correlon I don't like the action point feature since it only helps if you spend it on a move action and you are already very mobile. The powers are ok. The level 16 feature of your healing word making the target invisible makes up for most of that, but that is only thing I really like about it. I would normally go for radiant exploit path like radiant servant or morninglord or else mc for a different classes path like artificer.
Death Most of it is based around autodamaging enemies, even the encounter utility. The healing word feature boosts the damage a specific enemy takes that round.
Earth: Your healing word grants damage resistance keyed to con mod to everyone besides the target. Action points prone an enemy. You can make a wall of earth and your daily can potentially petrified (save ends). Hardly any PC powers petrify so this is pretty unique.
Oghma: The main reason to go Oghma is to get access to this path. The level 16 feature lets your healing word grant MBAs. With gamblers word and supreme healer thats 8 free action MBAs an encounter in epic. Everything else is solid about the path: action point gives your party a good shift, singing strike immobilizes, the utility power lets your party reroll initiative and perception/insight checks, and the daily power is a solid close burst dazing attack.
Selune Good sticky action point feature that will tie down enemies next to you. Brand of the moon grants saves to you or ally. And a good level 20 blinding autodamage power. The only drawback is that it was a very situational healing word boost that you will rarely get anything out of.
Storm: Action point feature dazes, healing word slides, your utlity slides, and your daily lets you auto damage adjacent enemies.
Sun: You action points give your party temp hitpoints, you can make a wall that heals allies and hinders enemy movement, healing word also grants temp hitpoints, and your daily blinds (save ends) in a close burst. Not bad, but a bit repetitive with what you already do and you will be giving you allies a lot of temp hitpoints already. I would go for radiant servant or morninglord over this almost all the time and one of the best sun warpriest builds I have seen was an adroit explorer.
Torm Healing word feature is excellent, especially if you can't get mark of healing. The other parts of the path are ok, with a very situationally useful action point feature for concealed enemies. The level 20 daily is a solid power that lets you teleport and MBA as an interrupt all encounter long. If you can't get mark of healing this is a good option, but if you can I would probably look at another path.
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Here is a list of good paragon paths strength clerics can take without worrying about wisdom. This was more useful pre June 2011, but I am going to leave it up.
strength paths
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Here is a quick run down of good battle cleric choices where you can use all the powers and features without worry (no stat other than strength and no implements), but most of the paths have some prerequisite: battle chaplains (no prereqs), hammer of moradin (need proficiency with throwing or warhammer and must worship moradin), Chromatic Bane (no prereqs), lightning blitzer (halforc), stone keeper (dwarf and history skill), kensei (fighter), dreadnaught (fighter), draeven marauder (fighter w/spear), champion of corellon (worship correlon and paladin), stoneblessed (goliath), storm sentinal (warden), captain of fortune (warlord), knight commander (warlord), white raven (warlord) Gatekeeper of the golden palace (worship erathis), Scion of Arkhosia (dragonborn), Mithral Arm (Dragonborn), Adroit Explorer (human), elemental tempest (genasi), warforged life seeker (warforged), Gallandra Sanctuary Guardian (mark of hospitality), and caravan master (dune trader theme). There are other more specialized choices as well depending on race and multiclass feats, but there are potentially so many of those so they do not all get listed here.
For paths that have a strength/wisdom encounter power that you do not want you can take the reserve manuever feat from PHB2 to rotate out the path power for a lower level cleric power. For instance if a battle cleric wants to take the angelic avenger path he can switch out the level 11 wisdom encounter power for a level 7 strength power to get more out of it.
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Other Classes
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I generally ignored paths that work better when you start from that class in favor of ones that
work well for all classes who take them.
Strength Primary
Barbarian
As of now all the paths for barbarians from PHB2 revolve around you raging most of the time, but you can only rage 2 times a day in paragon, 3 times in epic assuming you used a power substitution to swap out a daily and took primal resurgance in epic.
Wildrunner (PHB2) Lots of extra shifting and battle clerics usually are not this mobile.
Winter Fury (PP) This one is worth taking if you want to do a cold theme and are interested in untyped damage melee powers. It works really well then, but this limits your power choices.
Fighter
Battle and balanced clerics should take a look at these.
Doomguard Marauder (MOTP) Deal extra damage
Dreadnought (MP) For hammer, maces, and axes
Kulkor Arms Master (MP2) With errata this is still an ok choice since clerics can prone and push (with a potential prone) at will now.
Polearm Master (MP) Good for pole arm users
Draeven Marauder (D365) Good choice if you use a great spear or other spear. Cirt on a 19 at level 11, free basic attacks when you crit bloodied enemies at 16 (combine with power of skill), plus extra shifting. No real leader benefits, but still has good features and powers.
Paladin
Paladin is a good choice for some str/cha builds.
Champion of Corellon (DP) Best paladin path for high charisma strength clerics, but diety specific. Boosts your ac and speed. You need a decent dex as well, but starting with 14 is enough to get the full armor bonus.
Demonslayer (DP) Another choice for strength clerics. Good against creatures with resistances.
Knight of the Chalice (DP) Only for battle clerics with a high charisma, but it gives battle clerics 1 more choice.
Questing Knight (DP) Another choice for strength clerics with a high charisma
Slayer of the Dead (DP) not a bad choice for strength clerics, but the utility only effects undead.
Ranger
GiantSlayer: (MP also works with fighter MC) Lots of bonuses if you are fighting larger creatures.
Horizon Walker (MP) A couple of nice bonuses that key off wisdom including a good encounter teleportation power. You need to use a weapon to make the most of it, so it works for bow clerics, balanced clerics, and battle clerics and the daily power can be radiant or another type.
Thay Infiltrator (D370) This is setting specific for forgotten realms but is designed for ranged rangers that mc cleric and vice versa.
Warden
Like the barbarian and rages most of these revolve around you being in a polymorphed form, which you can only do 2/day in paragon, 3 times in epic assuming you used a power substitution to swap out a daily and took primal resurgance in epic.
Storm Sentinel (PHB2) Extra lighting damage, extra self healing, flight, and an encounter close burst 2 weapon powers
Warlord
Many path features either key off of int or benefit warlords
Captain of Fortune (MP2) A path focused around allies rerolling attacks and damage.
Earthfast Brigadier (MP) If you have a high con and use axe/hammer and shield this is an ok choice and has some leader abilities.
Pack Master (MP) Lots of ally movement and some concealment
Knight Commander (PHB) Good static attack bonuses for nearby allies
White Raven (MP2) Path that gives bonuses to you and your allies depending on if you have nearby allies. Good enabling powers.
Wisdom Primary
Avenger
Dervish of Dawn(DP) Bonus to defenses when you use radiant powers, potential second CD each encounter, and you get extra shiffting with your powers.
Radiant Visage (DP) If you are a wis primary build with an implement this is an ok choice. Flight, extra shifting, and a second use of a CD power with action points. Plus a rechargable close blast 5 radiant power for some control.
Serene Initiate (DP) helps if you have a high dex, but this path lets you target more enemies with your oath ability
Weapon of Fortune (DP) Chance to reuse action points and intersting powers based on chance, definitly not for everyone.
Invoker
Adept of Whispers (DP) Good for lazer clerics focusing on blast/burst powers.
Divine Philosopher (DP) only good if you have lots of knowledge skills.
Angelic Aspect (PHB2) Flight, resistances, and higher defenses.
Blightspeaker (PHB2) I am tempted to make this sky blue for lazer clerics with lots of save ends powers. Get free hp (keys off your wisdom) when you score a crit, your enemies are vulnerable to your attacks when you spend an action point, and they take damage when they save against your powers. The only thing holding back a better rating is that the powers are not that great. Its good for death warpriests too.
Other primary stats
For these to work right you need to invest a lot into these secondary stats.
Monk (DEX)
Raidant Fist (PHB3)
This is not for your typical cleric since it requires you make dex a high stat and encourages you to powers swap for some monk encounter powers. But you can make an very interesting character with this. Better for cleric monk hybirds.
Artificer (Int)
Spell Commander A good way to make up for your lack of enabling as a leader. Requires a ranged weapon like a crossbow so its sort of specialized to a few builds like bow builds and corellon warpriests.
Arcane Armorer An interesting choice if you take a lot of resistance powers. You get to add your wis mod to any resistance you hand out at level 16 and its not to hard to be handing out a lot of resistances at higher levels.
Ardent (Cha)
Catalyst (PsP) + You don't get anything from the level 16 feature, but the enabling features are good and you don't make any actual attacks.
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Racial
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Racial paths that require you be a cleric are in the cleric section of paths.
Deva
Ancestral Incarnate (PHB2) Keys of wisdom and your implement. But the powers are not that great.
Dragonborn
Dragonborn have a couple of good choices, but I only listed the more obvious ones here.
Adamant instructor (D385) Good for Strength/Charisma or balanced builds. Makes your dragonbreath more useful and the utility is the same as shield of faith.
Mithal Arm (D385) Good for battle clerics. Not that leadery, but it works and lets you teleport a lot.
Platinum Templar (PH Races DB) Must worship bahamut. Ok flying bath with a good action point feature and a very good daily.
Scion of Arkhosia (PHB2) Decent for battle/balanced clerics.
Dwarf
Firstborn of Moradin (PHB2) Ok, but Hammer of Moradin and stone keeper are both a lot better.
Eladrin
Sphere knight (PHB2) I like Seldarine Dedicate a little more, but this is a decent choice.
Elf
Twilight Guardian (PHB2) Not a bad choice, but I like Seldarine Dedicate more.
Githzerai (PHB3)
Gnome
Fey Beguiler (PHB2) A diverse set of abilities and if you have a high int this can be an ok choice for lazer clerics.
Goliath
Goliath Juggernaut (D386) This works with either strength primary or zealot/warpriest builds with a high con. A tough, prone focused build.
Stoneblessed (PHB2) Reach, threatening reach, and extra damage. Good choice for battle clerics.
Half Orc
Bloodfury Savage (PHB2) Decent choice for battle clerics.
Human
Adroit Explorer (PHB2) This is a decent paragon path for any character. More action points and you get extra encounter powers from your class including a possible reuse power.
Shifter
Moonstalker (PHB2) Actually a decent choice. It has a wisdom power and a strength/weapon power. Lots of movement benefits.
Tiefling
Turanthi Highborn (PHB2) Good choice for a lazer cleric with a high int.
Changeling (EBPG)
Chameleon (EBPG) Its usefulness depends on your allies since you pick their powers for your paragon path powers.
Drow (FRPG)
Curseborn (D367) Good choice for lazer clerics who want to exploit their racial powers.
Genasi (FRPG)
Elemental Tempest (FRPG) Good way for battle clerics to focus on a variety of racial abilities.
Wildfire Genasi (FRPG) Good way for battle or balanced clerics to concentrate on fire powers and clerics have a couple of fire powers already.
Kalashtar (EBPG)
Lightwalker (EBPG) Resistances, surge free healing, and radiant powers.
Warforged (EBPG)
Warforged Juggernaut (EPG) Clerics have enough charging options now to make this a fairly good choice. Very solid action point feature for charging, extra damage and push/shift when you charge, and a bonus to saves. Best for strength primary builds with power of skill, but a str/wis build could use storm hammer. You would want angel's rescue, valorous charge, and maybe gift of incomparable strengh from 11-14.
Warforged Lifeseeker (D364) Lots of self healing and giving out temp hitpoints.
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setting specific
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Forgotten Realms
Steelsky Liberator (FRPG) Human, Half orc, Dragonborn or genasi. OK choice for battle clerics. The powers are ok and geared against fighting dragons and other specific creatures. You get an extra use of your racial power when you spend an action point so it is a good choice if you like using racial powers.
Eberron
Gallandra Sanctuary Guardian (EPG) Requires mark of Hospitality. A decent choice for battle clerics since it is str/weapon powers and it boosts your healing abiities.
Jorasco Jadehand (EPG) Requires Mark of Healing. Good choice for balanced and ranged clerics who want to boost their healing and save granting abilities,
Orien Swiftblade (EPG) Requires Mark of Passage. Ok choice for battle/balanced clerics who want some movement abilities.
Dark Sun
Caravan Master (dune trader theme) Extra saves for allies, your party speed increases and a consistent way to grant basic attacks to two allies or you and an ally as your encounter power. Clerics don't normally enable well, but this is a way to do it. Unfortunately it uses up your theme.
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Epic Destinies
Destined Scion is the normal choice at this point. Boring, but very solid mechanically. Several of the Avatars as well as Saint are good if you want a more divine theme and Revered One is interesting if you want to use muitiple channel divinity powers. Lorekeeper is your best choice if you are doing a level 30 oneshot. Reincarnate champion is great for those who qualify and I think Harbinger of doom is an interesting choice as well. Avangion is worth looking at for those wanting some more radiant options. Adamantine Solider, Eternal Defender, and Avatar of Io are all good choices for battle clerics.
EDs
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Cleric/Divine
Avatar of Death (DP) To get the most out of this you need to take as many necrotic powers as you can, and most clerics do not have that many. So really mainly for death domain warpriests, but its not even that great for them since its overcoming necrotic restistance feature only applies to powers, not features like your autodamage. Bonus to int is ok. Harbinger of Demise fits death domain warpriests thematically.
Avatar of Hope (DP) Good stat bonuses for any cleric and useful immunity. Useful conjuration utitlity. Requires hope remains feat
Avatar of Justice (DP) Bonus to int is only going to help a few lazer clerics and requires Immediate justice. That 30th level feature is real nice and the other class features punish enemies/reduce their effectiveness well.
Avatar of Freedom (DP) Stat bonuses are pretty good, especially for lazer clerics but also could help battle/balanced clerics pick up a heavy blade or spear mastery feat. Lots of save bonuses for allies and the level 30 feature is wonderful. Requires path of freedom
Avatar of War (DP) Good stat bonuses for battle or balanced clerics. You do not grant CA and the other class features are ok. The utility is ok for a daily.
Avatar of Life (DP) Good stats for any cleric and the best healing abilities of any of the epic destinies. Requires pulse of life
Avatar of Storm (DP) good stat bonuses for battle clerics, but it focuses on lightning and thunder powers and battle clerics do not have many of those powers normally. The utility is nice and at 30 you fly. Requires storm sacrifice.
Exalted Angel (DP) resistances and flight with a pretty good encounter utility power.
Saint (DP) Nice bonuses to defense and immunity to domination. Extra saves and healing surges for people next to you. Lots of extra healing at level 30. The daily utility is very nice and might free up some other utilities that you set up to use on dying allies.
General
Destined Scion (HoFL) The best overall bonuses of any destiny available to everyone. Boring, but very good.
Deadly Trickster (PHB) If you have the skill and stat prereq this is a fine choice, but only ranged clerics with high dex or those who maxed charisma will probably qualify.
Demigod (PHB) (variants appear as "chosen" in FRPG/DP) You might wonder why your cleric is becoming a "god" like character so you might want to go with chosen for flavor reasons. This is always a solid choice stat bonuses and good powers. The level 30 has been errated to only work with encounter attack powers and has been errated a second time to only work 1/enc.
Eternal Seeker (PHB) Some might look into this, but for the most part your powers are solid enough that you do not need to dip into other classes. Battle clerics who did not MC into another melee class might use this to pick up things like a fighter encounter power or a barabarian rage. And some bow clerics might also find it useful for getting ranger powers.
Harbinger of Doom (PHB2) I really like this one for lazer/balanced clerics who take burst and blast powers since you get to reroll 1s. Not bad for any type.
Lorekeeper (PHB2) Utility power lets your party do extra damage against some type of creatures equal to your wisdom mod. Level 30 power is best one for clerics since you get to use daily utilities as encounter powers.
Revered One (PHB2) the level 21 and 30 features are only ok, but you can pick and use any gods CD feat and use all of them every encounter. The daily resistance utility is nice as well.
Punisher of the Gods (D372) This is just an ok choice for clerics, although the flavor may feel a bit off since you serve a god. Battle clerics and bow clerics should have the improved crit feat by 21st level so they can get some extra action points. You do not get multiple attacks against the same target like rangers or barbarians so you will not get as much from this path as they will since the desitiny is built around mutliple single target attacks to increase the chance of crits with your immortal curse, but if you pick up multi attack powers from multiclassing this is a better choice
Reborn Champion (D365) Pretty standard/boring destiny. Better skill checks and good utility and level 30 powers.
Keybearer (D372) The traveler's tricks power will let lazer clerics with burst/blast powers teleport all over the place.
Prince of Hell (D372) Charisma bonus and your fire attacks ignore fire resistance. Some lazer clerics can use this.
Storm Soverign (D372) Con bonus and thunder/lighting theme.
Bahamuts Vessel (D378) (must worship Bahamut) Boost wisdom, strength, or charisma, regain HP when spending an action point. Get a nice utilty power and evenutally turn into a dragon.
Raven Knight (D380) (Must worship Raven Queen) Con, dex and speed bonus. Not a bad choice for battle clerics who need those stats bumped and it gives adjecent enemies -2 penalities to hit you. Decent utility and level 30 abilities.
Racial
Deva
Disincarnate (D385) Boosts to wisdom and another stat and interesting powers based on transforming into a raksahasa and debuffing with your memory power. Gives you radiant and necrotic immunity at 30.
Soul of the World (D385) Similar to reincarnate champion, but with a boost to wisdom and inteliigence. Also you get to swap out powers with another class.
Dragonborn
Avatar of Io (Races Drag) Bonus to Str and Cha. Fly and pick your breath weapon type. Unfortunately radiant is not a choice, but fire and lightning are and you get a bonus to attacks when you use that type of attack afterwards. More interesting than demigod.
Setting
Eberron
Sublime Flame (EBPG) Revolves around fire and radiant damage (your two most common damage types), with you getting an extra daily attack power and at 30 doing extra damage with those damage types.
Champion of Prophecy (EBPG) Pick your stat bonuses and get bonuses for milestones
Dispossessed Champion (EBPG) Decent Leadership powers with shifting and healing surge sharing.
FRPG
Harper of Legend (D367) Some restirctions, but extra encoutner powers and action points.
Multiclass
Reincarnate Champion (PP - Primal) If you can qualify this is an interesting and potentially very powerful destiny with a stat boot at 24 and you count as a member of other races.
Avangion (DS Arcane) Wisdom and either charisma or int bonus. Get a fly speed at 24 and the ability to add radiant damage type. Also get niftly little things like low light vision and suprenal.
Eternal Defender; (MP - Fighter) good choice for battle clerics who MC fighter. Increase your reach, strength, and size of your weapon.
Undying Warrior (MP - Fighter) Ok choice, but I think eternal defender and adamantine soldier both offer a lot more.
Adamantine Soldier (MP - Fighter or Warlord) Lots of defensive buffs for battle clerics.
Legendary General (MP - Warlord) Some good leadership benefits with power recovery for you and your allies, action point sharing, and letting allies spend some healing surges.
Warmaster (MP - Warlord) Lots of extra actions.
Godhunter (MP - ranger or Rogue) Nice bonuses when fighting higher level creatures.
Mythic Sovereign (D367 - paladin, Fighter, warlord, or ranger) Really only for battle/balanced clerics. Some extra actions and a decent utility power.
Glorious Sprit (PHB2 - Primal) Ok choice for battle/balanced. Good movement and extra damage.
Primal Avatar (PHB2 - Primal) The teleport ability is nice, but the rest of the class abilities are just ok. The attack bonus works for either strength or wisdom.
Immanence (AP -Arcane) Lots of resistances. You can get those other ways and the main benefit of this class is that what you first take damage from is what you resist
Master of the Eternal Hunt (PHB3 Seeker) Bonus to wisdom and lots of neat abilities like tremor sense/darkvision 10 and the ability to ignore concealment and cover with 10 squares. Good choice for ranged clerics. The utiltiy requires use of a seeker power.
War Master (PHB3 Ardent) Good general leader path. Bonus to initiative, temp hitpoints to an ally when you let another ally spend a surge, and untyped bonuses to you and your allies attacks when an ally is adjacent to the enemy.
Demiurge (PsP Psionic) Charisma and another stat bonus, a good saving throw utility, and you get and can use a lot more action points.
Master of Moments (PsP Psionic) Action points also give you a minor and move action and you get extra minor actions later on each turn.
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Paragon Paths
Clerics now have a wide variety of excellent in class choices to pick from so most of the time you should stick with one of those most of the time. There are a handful of racial, theme, setting specific, and multiclass options worth looking at.
Top Paragon paths by build (* means deity specific):
Any: Zealous Demagogue, Adroit Explorer,
Any Ranged: Divine Oracle, Annointed Champion
Any Melee: Paragon of Victory, Tactical Warpriest
Any Wisdom Build: Luckbringer of Tymorra, Miracle Worker
Any Strength Build: Angelic Avenger, Hammer of Moradin*, Mithral Arm
Radiant Builds: Morninglord*, Radiant Servant, Exorcist of the Silver Flame*
Pacifist: Messenger of Peace
Essentials Warpriest: Devout Warpriest (for Death Domination Earth Oghma Selune Storm & Torm)
Cleric Specific
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Strength or Wisdom Primary
Angelic Avenger (PHB) /tools/tiny_mce/plugins/emotions/img/smiley-innocent.gif C Gives you proficiency with a heavy blade of your choice: fullblade is probably your best choice, but bastard sword for small characters and glaives for polearm builds work. The revised version is good overall.
Chromatic Bane (D378) A decent choice for any battle cleric. Variable resistances when you use an action point and a good defensive CD power. Also you can use strength, wisdom, or charisma for the petty good encounter and daily attack powers, both of which encourage mobility.
Gatekeeper of the Golden Palace (D387) *Must worship Erathis* . Saving throw focused path that is best for battle clerics and ok for others who lack a way to grant saves. The encounter and daily powers enhance any at wills. The enounter power boosts your adjacent allies damage (ok) and the daily makes an at will stun (save ends) on a hit (daze on a miss) and allies get to push the enemy around some.
Oak Sield (D401) * Must worship Melora* . Kind of a blah defensive oriented weapon using path. You get lightning and thunder resistance, give out defensive boosts with your actions points, and get tremorsense at level 16. The attack powers are not impressive, but the encounter utility power grants your party partial concealment in a close burst 5 which is a decent use of a minor action.
Paragon of Victory (D400) Good action economy path with lots of options. The level 11 feaure is good, but requires you drop a non minion enemy. The action point feature is a save or bonus to damage rolls. The encounter power is minor action use a cleric at will power makes it good as an off striker path for melee builds. The daily utiltiy is a solid area heal/buff. The daily power is a 3 person at will attack enable for a minor action. You need a decent MBA for the level 16 feature, which is best if you have power of skill or sonnlinar's hammer. I played one of these with a morningstar goliath build through low paragon and it was very effective, if a bit boring.
Soul Reaper (D380) * Must worship Raven Queen*. Black for death domain warpriests. Ignore necrotic resistance, but not many templar powers are necrotic. Action point movement is very situational. The utility encounter power is a very nice ally reroll effect. Both the encounter and daily powers (whose effect can potentially hurt allies) are str or wis implement powers.
(Tactical) Warpriest (PHB) Best path for most melee clerics in general, especially those who want to off defend. All the features of this class are good: rerolls, ac boost, good action point feature, good leadery powers, an at will mark with good punishment, and an excellent utility power.
Strength Primary
These all have some sort of prereq or else post dragon 400 wierdness to them so most strength clerics should stick with tactical warpriest or paragon of victory, but these are not bad. Battle chaplain and stonekeeper used to be better pre dragon 400.
Battle Chaplain (DP) It gives you heavy shield proficiency, which if you took battle clerics lore is only a +2 to reflex and no 2-H weapon. If you have to take healer's lore because your DM does not allow dragon material this is a good path for a battle cleric. It has a good marking ability and the attack powers are decent. The daily utility power is pretty situational, but so many parties are built around charging now that it will see some use. The action point feature is good enabling.
Hammer of Moradin (DP) * Must worship Moradin* and be proficient in a warhammer or throwing hammer. Either get it through a background or be a dwarf. Get a +1 on hammer attacks, including weapliment attacks. It has a good action point feature (knock prone or daze), gives you a good ranged encounter strength attack, and a tough dailiy resistance stance.
Idol of Darkness (Bovd, evil alignment) Good resistances. Action point feature gives you concealment and the level 16 feature gives str/cha builds some good shifting when pcs or enemies drop. Decent enemy forced movement through the daily utility and attack powers.
Stone Keeper (DP Dwarf) You need the history skill. It is a solid path all around that lets you do extra damage with action points and knock larger creatures prone on a crit. The one drawback now is that the level 16 feature was designed around making divine fortune a good power (basically you get a +3 to your attacks each encounter until you hit), but that is much less useful now that we have Favor of the Gods. I would not want to go through 15 levels with divine fortune, but if you are able to retrain out or start at mid paragon it is not a big deal. I used to have this path as skyblue, pre dragon mag 400.
Lightning Blitzer (D386 - Half-orcs) Lightning themed charging path for halforc battle clerics. Good mobility and it potentially recharges furious assault, which also does extra thunder damage. More of striker path and does not make you a better leader since none of the path features do anything for your allies.
Wisdom Primary
Anointed Champion (DP) C An excellent buffing path for ranged clerics. You really need a high charisma to get the most out of it, but balanced clerics can get good use out of it if they have a decent charisma. At level 16 you can have very consistent temp hitpoint generation and the daily power is one of the best for a cleric: close burst 5 radiant damage and a massive encounter long defense and offense boost for your party.
Arrow of the Moonbow (D386) * Must worship sehanine* . For specialized bow builds. Good class features, gives you a good CD power, and over all good attack powers. I like seldarine deicate a little more, but this does not have racial prereqs and is almost as good.
Astral Savant (DP) /tools/tiny_mce/plugins/emotions/img/smiley-innocent.gif C Good for balanced and lazer clerics. Focuses on radiant and cold damage. The level 16 power lets you reuse a CD power any time someone in your party gets hit with a crit, which should happen most encounters.
Compassionate Healer (DP) + Black for warpriests or zealots. OK for those with a high number or healing surges, but I think you have better options. Messenger of Peace and Miracle Worker are both better. Also the 11th level feature compassionate blessing got nerfed in errata. It is still a good choice for some hybrids with high constitution and members of other classes like bear shamans and I use it in one of my example hybrid builds.
Divine Oracle (PHB) The most versatile path in the game since almost any character can make use of it. Good for any cleric who wants to target will and the other features are nice too from no more suprise to auto crits. Even useful for a few battle clerics with low wisdom since the encounter power does not require a roll and the daily is semi reliable. Take the feats Superior Will and Focused Mind and maybe uncanny dodge so you won't worry about being dazed much when you do miss.
Exorcist of the Silver Flame (EPG)
Holy Emissary (DP) C Good ally buffing. Saving throw bonus from gift of hope is only +2 due to errata. Gift of grace is also now charisma based via errata. For lazer, balanced, and healics who do not mind doing damage.
Luckbringer of Tymora (drag 365) *Must worship tymora* Excellent for wisdom builds. It gives you a heavy blade proficiency that you can use as a weapliment for free. The powers are wisdom implement powers and for some reason it gives you an excellent area burst encounter vulnerability power (save ends) at level 20. That it is an encounter might have been a mistake, but it was early in the life of 4E and they never fixed it. This path is also wierd in that you get your AP feature at 16 (lets you spend an AP so you or an ally can reroll an attack with a bonus). You also get a free double D20 roll once an encounter. The level 11 power is a standard action no damage power with a good automatic defensive buff for your allies and a potential penalty to your enemies defenses. The utility is a standard action daily that grants a bunch of saves to one target with a +4 bonus.
Messenger of Peace (DP) + My favorite path for healics that do not want to do any damage. Insane almost constant bonuses (if you use non-damaging powers) to your defenses and constant penalties to your enemies attacks at 16. Plus good powers.
Miracle Worker (DP) semi + since the encounter power damages. Best healing path for balanced, lazers, and healics that are willing to do damage.
Morninglord (FRPG)
Radiant Servant (PHB) /tools/tiny_mce/plugins/emotions/img/smiley-innocent.gif Default path for radiant themed clerics unless
you have access to Morninglord, which is better. You crit on a 19-20 with cleric radiant powers. The action point feature and encounter power got toned down significantly in the templar update, but this is still a good path for non-hybrids. The utiltiy power eats up standard actions, but is fairly powerful.
Scourge of Io (D369) Good against dragons and ok against other things. The action point benefit only works against dragons.
Seldarine Dedicate (DP Elf or Eladrin) Lets you use a bow as your implement, but you have to be elf or eladrin. Long range powers, along with shifting and extra uses of healing word. For specialized bow builds.
Soul Guide (MOTP) /tools/tiny_mce/plugins/emotions/img/smiley-innocent.gif Ranged radiant path. Best against shadow and undead and the utility power only effects them. Has one of the few ways to use channel divinity more than once an encounter in paragon. The other radiant themed paths are much more consistently useful.
SoulForged (D385) * Must worship Moradin* . Gain extra uses of channel divinity or heroic tier encounter power when you AP. Several wisdom/weapon powers that can be ranged or melee, so mostly for balanced clerics or wisdom weapon clerics. Does extra fire and radiant damage. Its a good enough path and I planned to take in on an avenger I once played, but there are other ones that do very similar things for clerics.
Truthseeker (DP) Very good against specific enemies (those that use fear, polymorph, & psychic powers and against phasing/insubstantial/teleporting) but just ok in general. Very powerful utility and good daily power. Good for balanced and lazer. I prefer paths that are always useful.
Zealous Demagogue (D377) + Good bonuses for allies and a good potentially rechargable encounter charge
enabling power, but you need at least one charger in the party to make it worth while. One of the few paths open to all clerics since the very good daily power is the only one that has an attack roll (wisdom) and is ok on a miss. One of the best enabling options for clerics and the path has great fluff too. You might want a bloodfury weapon starting at 16.
High Charisma
HeartWarder (FRPG) + * Must worship Sune* . The attacks both use charisma, so only consider this if you have done a good job boosting it. The encounter power dominates so that is the main selling point of the path since dominating in encounter powers is rare. The level 16 feature penalizes enemies for focusing all their attacks against you and the action point feature works well against enemies with vulnerabilities. I would mainly consider this path for str/cha builds with a weapliment.
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Warpriests
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Warpriests alone can get Devout Warpriest for their paragon path. These are pretty good for the most part and mix with your other abilities, with a boost to one of your at wills at 11 with transcendent blessing and a boost to healing word at 16. You also get divine resurgence at level 11 instead of getting a new encounter power. It recharges your and an ally's second winds and recharges one of your domain encounter attack powers of level 20 or lower. For Oghma warpriests it is almost mandatory that you take this path.
Correlon I don't like the action point feature since it only helps if you spend it on a move action and you are already very mobile. The powers are ok. The level 16 feature of your healing word making the target invisible makes up for most of that, but that is only thing I really like about it. I would normally go for radiant exploit path like radiant servant or morninglord or else mc for a different classes path like artificer.
Death Most of it is based around autodamaging enemies, even the encounter utility. The healing word feature boosts the damage a specific enemy takes that round.
Earth: Your healing word grants damage resistance keyed to con mod to everyone besides the target. Action points prone an enemy. You can make a wall of earth and your daily can potentially petrified (save ends). Hardly any PC powers petrify so this is pretty unique.
Oghma: The main reason to go Oghma is to get access to this path. The level 16 feature lets your healing word grant MBAs. With gamblers word and supreme healer thats 8 free action MBAs an encounter in epic. Everything else is solid about the path: action point gives your party a good shift, singing strike immobilizes, the utility power lets your party reroll initiative and perception/insight checks, and the daily power is a solid close burst dazing attack.
Selune Good sticky action point feature that will tie down enemies next to you. Brand of the moon grants saves to you or ally. And a good level 20 blinding autodamage power. The only drawback is that it was a very situational healing word boost that you will rarely get anything out of.
Storm: Action point feature dazes, healing word slides, your utlity slides, and your daily lets you auto damage adjacent enemies.
Sun: You action points give your party temp hitpoints, you can make a wall that heals allies and hinders enemy movement, healing word also grants temp hitpoints, and your daily blinds (save ends) in a close burst. Not bad, but a bit repetitive with what you already do and you will be giving you allies a lot of temp hitpoints already. I would go for radiant servant or morninglord over this almost all the time and one of the best sun warpriest builds I have seen was an adroit explorer.
Torm Healing word feature is excellent, especially if you can't get mark of healing. The other parts of the path are ok, with a very situationally useful action point feature for concealed enemies. The level 20 daily is a solid power that lets you teleport and MBA as an interrupt all encounter long. If you can't get mark of healing this is a good option, but if you can I would probably look at another path.
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Here is a list of good paragon paths strength clerics can take without worrying about wisdom. This was more useful pre June 2011, but I am going to leave it up.
strength paths
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Here is a quick run down of good battle cleric choices where you can use all the powers and features without worry (no stat other than strength and no implements), but most of the paths have some prerequisite: battle chaplains (no prereqs), hammer of moradin (need proficiency with throwing or warhammer and must worship moradin), Chromatic Bane (no prereqs), lightning blitzer (halforc), stone keeper (dwarf and history skill), kensei (fighter), dreadnaught (fighter), draeven marauder (fighter w/spear), champion of corellon (worship correlon and paladin), stoneblessed (goliath), storm sentinal (warden), captain of fortune (warlord), knight commander (warlord), white raven (warlord) Gatekeeper of the golden palace (worship erathis), Scion of Arkhosia (dragonborn), Mithral Arm (Dragonborn), Adroit Explorer (human), elemental tempest (genasi), warforged life seeker (warforged), Gallandra Sanctuary Guardian (mark of hospitality), and caravan master (dune trader theme). There are other more specialized choices as well depending on race and multiclass feats, but there are potentially so many of those so they do not all get listed here.
For paths that have a strength/wisdom encounter power that you do not want you can take the reserve manuever feat from PHB2 to rotate out the path power for a lower level cleric power. For instance if a battle cleric wants to take the angelic avenger path he can switch out the level 11 wisdom encounter power for a level 7 strength power to get more out of it.
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Other Classes
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I generally ignored paths that work better when you start from that class in favor of ones that
work well for all classes who take them.
Strength Primary
Barbarian
As of now all the paths for barbarians from PHB2 revolve around you raging most of the time, but you can only rage 2 times a day in paragon, 3 times in epic assuming you used a power substitution to swap out a daily and took primal resurgance in epic.
Wildrunner (PHB2) Lots of extra shifting and battle clerics usually are not this mobile.
Winter Fury (PP) This one is worth taking if you want to do a cold theme and are interested in untyped damage melee powers. It works really well then, but this limits your power choices.
Fighter
Battle and balanced clerics should take a look at these.
Doomguard Marauder (MOTP) Deal extra damage
Dreadnought (MP) For hammer, maces, and axes
Kulkor Arms Master (MP2) With errata this is still an ok choice since clerics can prone and push (with a potential prone) at will now.
Polearm Master (MP) Good for pole arm users
Draeven Marauder (D365) Good choice if you use a great spear or other spear. Cirt on a 19 at level 11, free basic attacks when you crit bloodied enemies at 16 (combine with power of skill), plus extra shifting. No real leader benefits, but still has good features and powers.
Paladin
Paladin is a good choice for some str/cha builds.
Champion of Corellon (DP) Best paladin path for high charisma strength clerics, but diety specific. Boosts your ac and speed. You need a decent dex as well, but starting with 14 is enough to get the full armor bonus.
Demonslayer (DP) Another choice for strength clerics. Good against creatures with resistances.
Knight of the Chalice (DP) Only for battle clerics with a high charisma, but it gives battle clerics 1 more choice.
Questing Knight (DP) Another choice for strength clerics with a high charisma
Slayer of the Dead (DP) not a bad choice for strength clerics, but the utility only effects undead.
Ranger
GiantSlayer: (MP also works with fighter MC) Lots of bonuses if you are fighting larger creatures.
Horizon Walker (MP) A couple of nice bonuses that key off wisdom including a good encounter teleportation power. You need to use a weapon to make the most of it, so it works for bow clerics, balanced clerics, and battle clerics and the daily power can be radiant or another type.
Thay Infiltrator (D370) This is setting specific for forgotten realms but is designed for ranged rangers that mc cleric and vice versa.
Warden
Like the barbarian and rages most of these revolve around you being in a polymorphed form, which you can only do 2/day in paragon, 3 times in epic assuming you used a power substitution to swap out a daily and took primal resurgance in epic.
Storm Sentinel (PHB2) Extra lighting damage, extra self healing, flight, and an encounter close burst 2 weapon powers
Warlord
Many path features either key off of int or benefit warlords
Captain of Fortune (MP2) A path focused around allies rerolling attacks and damage.
Earthfast Brigadier (MP) If you have a high con and use axe/hammer and shield this is an ok choice and has some leader abilities.
Pack Master (MP) Lots of ally movement and some concealment
Knight Commander (PHB) Good static attack bonuses for nearby allies
White Raven (MP2) Path that gives bonuses to you and your allies depending on if you have nearby allies. Good enabling powers.
Wisdom Primary
Avenger
Dervish of Dawn(DP) Bonus to defenses when you use radiant powers, potential second CD each encounter, and you get extra shiffting with your powers.
Radiant Visage (DP) If you are a wis primary build with an implement this is an ok choice. Flight, extra shifting, and a second use of a CD power with action points. Plus a rechargable close blast 5 radiant power for some control.
Serene Initiate (DP) helps if you have a high dex, but this path lets you target more enemies with your oath ability
Weapon of Fortune (DP) Chance to reuse action points and intersting powers based on chance, definitly not for everyone.
Invoker
Adept of Whispers (DP) Good for lazer clerics focusing on blast/burst powers.
Divine Philosopher (DP) only good if you have lots of knowledge skills.
Angelic Aspect (PHB2) Flight, resistances, and higher defenses.
Blightspeaker (PHB2) I am tempted to make this sky blue for lazer clerics with lots of save ends powers. Get free hp (keys off your wisdom) when you score a crit, your enemies are vulnerable to your attacks when you spend an action point, and they take damage when they save against your powers. The only thing holding back a better rating is that the powers are not that great. Its good for death warpriests too.
Other primary stats
For these to work right you need to invest a lot into these secondary stats.
Monk (DEX)
Raidant Fist (PHB3)
Artificer (Int)
Spell Commander A good way to make up for your lack of enabling as a leader. Requires a ranged weapon like a crossbow so its sort of specialized to a few builds like bow builds and corellon warpriests.
Arcane Armorer An interesting choice if you take a lot of resistance powers. You get to add your wis mod to any resistance you hand out at level 16 and its not to hard to be handing out a lot of resistances at higher levels.
Ardent (Cha)
Catalyst (PsP) + You don't get anything from the level 16 feature, but the enabling features are good and you don't make any actual attacks.
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Racial
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Racial paths that require you be a cleric are in the cleric section of paths.
Deva
Ancestral Incarnate (PHB2) Keys of wisdom and your implement. But the powers are not that great.
Dragonborn
Dragonborn have a couple of good choices, but I only listed the more obvious ones here.
Adamant instructor (D385) Good for Strength/Charisma or balanced builds. Makes your dragonbreath more useful and the utility is the same as shield of faith.
Mithal Arm (D385) Good for battle clerics. Not that leadery, but it works and lets you teleport a lot.
Platinum Templar (PH Races DB) Must worship bahamut. Ok flying bath with a good action point feature and a very good daily.
Scion of Arkhosia (PHB2) Decent for battle/balanced clerics.
Dwarf
Firstborn of Moradin (PHB2) Ok, but Hammer of Moradin and stone keeper are both a lot better.
Eladrin
Sphere knight (PHB2) I like Seldarine Dedicate a little more, but this is a decent choice.
Elf
Twilight Guardian (PHB2) Not a bad choice, but I like Seldarine Dedicate more.
Githzerai (PHB3)
Gnome
Fey Beguiler (PHB2) A diverse set of abilities and if you have a high int this can be an ok choice for lazer clerics.
Goliath
Goliath Juggernaut (D386) This works with either strength primary or zealot/warpriest builds with a high con. A tough, prone focused build.
Stoneblessed (PHB2) Reach, threatening reach, and extra damage. Good choice for battle clerics.
Half Orc
Bloodfury Savage (PHB2) Decent choice for battle clerics.
Human
Adroit Explorer (PHB2) This is a decent paragon path for any character. More action points and you get extra encounter powers from your class including a possible reuse power.
Shifter
Moonstalker (PHB2) Actually a decent choice. It has a wisdom power and a strength/weapon power. Lots of movement benefits.
Tiefling
Turanthi Highborn (PHB2) Good choice for a lazer cleric with a high int.
Changeling (EBPG)
Chameleon (EBPG) Its usefulness depends on your allies since you pick their powers for your paragon path powers.
Drow (FRPG)
Curseborn (D367) Good choice for lazer clerics who want to exploit their racial powers.
Genasi (FRPG)
Elemental Tempest (FRPG) Good way for battle clerics to focus on a variety of racial abilities.
Wildfire Genasi (FRPG) Good way for battle or balanced clerics to concentrate on fire powers and clerics have a couple of fire powers already.
Kalashtar (EBPG)
Lightwalker (EBPG) Resistances, surge free healing, and radiant powers.
Warforged (EBPG)
Warforged Juggernaut (EPG) Clerics have enough charging options now to make this a fairly good choice. Very solid action point feature for charging, extra damage and push/shift when you charge, and a bonus to saves. Best for strength primary builds with power of skill, but a str/wis build could use storm hammer. You would want angel's rescue, valorous charge, and maybe gift of incomparable strengh from 11-14.
Warforged Lifeseeker (D364) Lots of self healing and giving out temp hitpoints.
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setting specific
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Forgotten Realms
Steelsky Liberator (FRPG) Human, Half orc, Dragonborn or genasi. OK choice for battle clerics. The powers are ok and geared against fighting dragons and other specific creatures. You get an extra use of your racial power when you spend an action point so it is a good choice if you like using racial powers.
Eberron
Gallandra Sanctuary Guardian (EPG) Requires mark of Hospitality. A decent choice for battle clerics since it is str/weapon powers and it boosts your healing abiities.
Jorasco Jadehand (EPG) Requires Mark of Healing. Good choice for balanced and ranged clerics who want to boost their healing and save granting abilities,
Orien Swiftblade (EPG) Requires Mark of Passage. Ok choice for battle/balanced clerics who want some movement abilities.
Dark Sun
Caravan Master (dune trader theme) Extra saves for allies, your party speed increases and a consistent way to grant basic attacks to two allies or you and an ally as your encounter power. Clerics don't normally enable well, but this is a way to do it. Unfortunately it uses up your theme.
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Epic Destinies
Destined Scion is the normal choice at this point. Boring, but very solid mechanically. Several of the Avatars as well as Saint are good if you want a more divine theme and Revered One is interesting if you want to use muitiple channel divinity powers. Lorekeeper is your best choice if you are doing a level 30 oneshot. Reincarnate champion is great for those who qualify and I think Harbinger of doom is an interesting choice as well. Avangion is worth looking at for those wanting some more radiant options. Adamantine Solider, Eternal Defender, and Avatar of Io are all good choices for battle clerics.
EDs
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Cleric/Divine
Avatar of Death (DP) To get the most out of this you need to take as many necrotic powers as you can, and most clerics do not have that many. So really mainly for death domain warpriests, but its not even that great for them since its overcoming necrotic restistance feature only applies to powers, not features like your autodamage. Bonus to int is ok. Harbinger of Demise fits death domain warpriests thematically.
Avatar of Hope (DP) Good stat bonuses for any cleric and useful immunity. Useful conjuration utitlity. Requires hope remains feat
Avatar of Justice (DP) Bonus to int is only going to help a few lazer clerics and requires Immediate justice. That 30th level feature is real nice and the other class features punish enemies/reduce their effectiveness well.
Avatar of Freedom (DP) Stat bonuses are pretty good, especially for lazer clerics but also could help battle/balanced clerics pick up a heavy blade or spear mastery feat. Lots of save bonuses for allies and the level 30 feature is wonderful. Requires path of freedom
Avatar of War (DP) Good stat bonuses for battle or balanced clerics. You do not grant CA and the other class features are ok. The utility is ok for a daily.
Avatar of Life (DP) Good stats for any cleric and the best healing abilities of any of the epic destinies. Requires pulse of life
Avatar of Storm (DP) good stat bonuses for battle clerics, but it focuses on lightning and thunder powers and battle clerics do not have many of those powers normally. The utility is nice and at 30 you fly. Requires storm sacrifice.
Exalted Angel (DP) resistances and flight with a pretty good encounter utility power.
Saint (DP) Nice bonuses to defense and immunity to domination. Extra saves and healing surges for people next to you. Lots of extra healing at level 30. The daily utility is very nice and might free up some other utilities that you set up to use on dying allies.
General
Destined Scion (HoFL) The best overall bonuses of any destiny available to everyone. Boring, but very good.
Deadly Trickster (PHB) If you have the skill and stat prereq this is a fine choice, but only ranged clerics with high dex or those who maxed charisma will probably qualify.
Demigod (PHB) (variants appear as "chosen" in FRPG/DP) You might wonder why your cleric is becoming a "god" like character so you might want to go with chosen for flavor reasons. This is always a solid choice stat bonuses and good powers. The level 30 has been errated to only work with encounter attack powers and has been errated a second time to only work 1/enc.
Eternal Seeker (PHB) Some might look into this, but for the most part your powers are solid enough that you do not need to dip into other classes. Battle clerics who did not MC into another melee class might use this to pick up things like a fighter encounter power or a barabarian rage. And some bow clerics might also find it useful for getting ranger powers.
Harbinger of Doom (PHB2) I really like this one for lazer/balanced clerics who take burst and blast powers since you get to reroll 1s. Not bad for any type.
Lorekeeper (PHB2) Utility power lets your party do extra damage against some type of creatures equal to your wisdom mod. Level 30 power is best one for clerics since you get to use daily utilities as encounter powers.
Revered One (PHB2) the level 21 and 30 features are only ok, but you can pick and use any gods CD feat and use all of them every encounter. The daily resistance utility is nice as well.
Punisher of the Gods (D372) This is just an ok choice for clerics, although the flavor may feel a bit off since you serve a god. Battle clerics and bow clerics should have the improved crit feat by 21st level so they can get some extra action points. You do not get multiple attacks against the same target like rangers or barbarians so you will not get as much from this path as they will since the desitiny is built around mutliple single target attacks to increase the chance of crits with your immortal curse, but if you pick up multi attack powers from multiclassing this is a better choice
Reborn Champion (D365) Pretty standard/boring destiny. Better skill checks and good utility and level 30 powers.
Keybearer (D372) The traveler's tricks power will let lazer clerics with burst/blast powers teleport all over the place.
Prince of Hell (D372) Charisma bonus and your fire attacks ignore fire resistance. Some lazer clerics can use this.
Storm Soverign (D372) Con bonus and thunder/lighting theme.
Bahamuts Vessel (D378) (must worship Bahamut) Boost wisdom, strength, or charisma, regain HP when spending an action point. Get a nice utilty power and evenutally turn into a dragon.
Raven Knight (D380) (Must worship Raven Queen) Con, dex and speed bonus. Not a bad choice for battle clerics who need those stats bumped and it gives adjecent enemies -2 penalities to hit you. Decent utility and level 30 abilities.
Racial
Deva
Disincarnate (D385) Boosts to wisdom and another stat and interesting powers based on transforming into a raksahasa and debuffing with your memory power. Gives you radiant and necrotic immunity at 30.
Soul of the World (D385) Similar to reincarnate champion, but with a boost to wisdom and inteliigence. Also you get to swap out powers with another class.
Dragonborn
Avatar of Io (Races Drag) Bonus to Str and Cha. Fly and pick your breath weapon type. Unfortunately radiant is not a choice, but fire and lightning are and you get a bonus to attacks when you use that type of attack afterwards. More interesting than demigod.
Setting
Eberron
Sublime Flame (EBPG) Revolves around fire and radiant damage (your two most common damage types), with you getting an extra daily attack power and at 30 doing extra damage with those damage types.
Champion of Prophecy (EBPG) Pick your stat bonuses and get bonuses for milestones
Dispossessed Champion (EBPG) Decent Leadership powers with shifting and healing surge sharing.
FRPG
Harper of Legend (D367) Some restirctions, but extra encoutner powers and action points.
Multiclass
Reincarnate Champion (PP - Primal) If you can qualify this is an interesting and potentially very powerful destiny with a stat boot at 24 and you count as a member of other races.
Avangion (DS Arcane) Wisdom and either charisma or int bonus. Get a fly speed at 24 and the ability to add radiant damage type. Also get niftly little things like low light vision and suprenal.
Eternal Defender; (MP - Fighter) good choice for battle clerics who MC fighter. Increase your reach, strength, and size of your weapon.
Undying Warrior (MP - Fighter) Ok choice, but I think eternal defender and adamantine soldier both offer a lot more.
Adamantine Soldier (MP - Fighter or Warlord) Lots of defensive buffs for battle clerics.
Legendary General (MP - Warlord) Some good leadership benefits with power recovery for you and your allies, action point sharing, and letting allies spend some healing surges.
Warmaster (MP - Warlord) Lots of extra actions.
Godhunter (MP - ranger or Rogue) Nice bonuses when fighting higher level creatures.
Mythic Sovereign (D367 - paladin, Fighter, warlord, or ranger) Really only for battle/balanced clerics. Some extra actions and a decent utility power.
Glorious Sprit (PHB2 - Primal) Ok choice for battle/balanced. Good movement and extra damage.
Primal Avatar (PHB2 - Primal) The teleport ability is nice, but the rest of the class abilities are just ok. The attack bonus works for either strength or wisdom.
Immanence (AP -Arcane) Lots of resistances. You can get those other ways and the main benefit of this class is that what you first take damage from is what you resist
Master of the Eternal Hunt (PHB3 Seeker) Bonus to wisdom and lots of neat abilities like tremor sense/darkvision 10 and the ability to ignore concealment and cover with 10 squares. Good choice for ranged clerics. The utiltiy requires use of a seeker power.
War Master (PHB3 Ardent) Good general leader path. Bonus to initiative, temp hitpoints to an ally when you let another ally spend a surge, and untyped bonuses to you and your allies attacks when an ally is adjacent to the enemy.
Demiurge (PsP Psionic) Charisma and another stat bonus, a good saving throw utility, and you get and can use a lot more action points.
Master of Moments (PsP Psionic) Action points also give you a minor and move action and you get extra minor actions later on each turn.
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