To the other DMs out there who may have made Home Brew maps set in the world of the Nentir Vale, but set outside of the Vale itself, I address this question:
What can you tell us about how you developed your version of that expanded world?
WoTC described the world as one of darkness (somewhat akin to Europe in the medieval era) following the fall of the Nentir Empire, with isolated communities separated by vast areas of wilderness reclaimed by dangerous creatures. They left it open to DMs everywhere to develop the world outside of the Nentir Vale as they desired. I am one of those DMs.
Then ... THEN ... WoTC came out with a board game set in that world, and I’m sure I’m not alone when my first reaction upon seeing the board game map was a proprietary exclamation: “But, that’s NOT what that world looks like!”
Ahem.
I collected myself and remembered that it didn’t really matter, and after all, it’s WoTC’s to do what they wish with it.
The game world I made was originally conceived of following the release of the Dungeons & Dragons 4th edition and I continue to use it now in 5e. My friend Nick F. and I both wanted to run games, and decided to play in each other’s campaigns. He chose to use the published adventures set in the Nentir Vale.
My decision was to write my own adventures and set it in the same unnamed game world, but with game play beginning in an area far downstream where the Nentir River ran into the sea. Using the 4e DMG, I used the map of the Nentir Vale to set the dimensions of the region I’ve named after Nonzh Bay, a large body of water that marks the south-southwestern boundary of a regional map centered on the large town of Anna’s Port.
I also used the Nentir Vale-based regional template size (approximately 175 miles by 100 miles) as spacers to separate the Nentir Vale and Nonzh Bay locations. Six intervening regions, going simply north-to-south, made the distance between the towns of Fallcrest and Anna’s Port a crow’s-flight of roughly 700 miles. Most of the lands between them were (and are still) left blank for future development, although I used one of them for a short series of adventures.
I'll be posting more information regarding my version of the world, but mostly, I'm interested in what other DMs did with their worlds.
What can you tell us about how you developed your version of that expanded world?
WoTC described the world as one of darkness (somewhat akin to Europe in the medieval era) following the fall of the Nentir Empire, with isolated communities separated by vast areas of wilderness reclaimed by dangerous creatures. They left it open to DMs everywhere to develop the world outside of the Nentir Vale as they desired. I am one of those DMs.
Then ... THEN ... WoTC came out with a board game set in that world, and I’m sure I’m not alone when my first reaction upon seeing the board game map was a proprietary exclamation: “But, that’s NOT what that world looks like!”
Ahem.
I collected myself and remembered that it didn’t really matter, and after all, it’s WoTC’s to do what they wish with it.
The game world I made was originally conceived of following the release of the Dungeons & Dragons 4th edition and I continue to use it now in 5e. My friend Nick F. and I both wanted to run games, and decided to play in each other’s campaigns. He chose to use the published adventures set in the Nentir Vale.
My decision was to write my own adventures and set it in the same unnamed game world, but with game play beginning in an area far downstream where the Nentir River ran into the sea. Using the 4e DMG, I used the map of the Nentir Vale to set the dimensions of the region I’ve named after Nonzh Bay, a large body of water that marks the south-southwestern boundary of a regional map centered on the large town of Anna’s Port.
I also used the Nentir Vale-based regional template size (approximately 175 miles by 100 miles) as spacers to separate the Nentir Vale and Nonzh Bay locations. Six intervening regions, going simply north-to-south, made the distance between the towns of Fallcrest and Anna’s Port a crow’s-flight of roughly 700 miles. Most of the lands between them were (and are still) left blank for future development, although I used one of them for a short series of adventures.
I'll be posting more information regarding my version of the world, but mostly, I'm interested in what other DMs did with their worlds.