oreofox
Explorer
Looking for some constructive criticism on a bit of homebrew.
I have been working on a homebrew setting since 2003, and am in the process of converting things into 5th edition D&D. One such thing is a subrace of the gnome. After so many years of the old illusionist trickster gnome who wants to be a fey, and that image being the first one to pop into someone's head when they hear the word "gnome" (maybe second only to a lawn gnome), I decided to go a different route for the gnomes of my world.
I got rid of the forest gnome subrace, and replaced it with a more war-like militarily minded subrace (think something along the lines of how the Spartans were portrayed in the 300 movie). Everything remains the same as the gnome base race in the PHB, with the subrace getting only 2 things, so far: +1 Str as well as proficiency with light armor, and not suffering disadvantage when wielding a heavy weapon.
I haven't playtested this, as I haven't run anything in my homebrew setting since 2005 and 3rd edition, so I don't know if this is weak, just fine, or too strong. I can't really tell when something is too much for this new edition, as I haven't done much with it until recently when I started up Princes of the Apocalypse.
Any sort of constructive criticism is welcome, as I wish to get this right.
I have been working on a homebrew setting since 2003, and am in the process of converting things into 5th edition D&D. One such thing is a subrace of the gnome. After so many years of the old illusionist trickster gnome who wants to be a fey, and that image being the first one to pop into someone's head when they hear the word "gnome" (maybe second only to a lawn gnome), I decided to go a different route for the gnomes of my world.
I got rid of the forest gnome subrace, and replaced it with a more war-like militarily minded subrace (think something along the lines of how the Spartans were portrayed in the 300 movie). Everything remains the same as the gnome base race in the PHB, with the subrace getting only 2 things, so far: +1 Str as well as proficiency with light armor, and not suffering disadvantage when wielding a heavy weapon.
I haven't playtested this, as I haven't run anything in my homebrew setting since 2005 and 3rd edition, so I don't know if this is weak, just fine, or too strong. I can't really tell when something is too much for this new edition, as I haven't done much with it until recently when I started up Princes of the Apocalypse.
Any sort of constructive criticism is welcome, as I wish to get this right.