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Homebrew Oracle Curse: Obsession

Failedlegend

First Post
So I've got a player who I'm trying to work up a custom curse to suit her character.

She was actually cursed months back and we've never really locked down it's effects, I usually just make up things to handicap her as we go.

In general the idea is that she has a supernatural obsession with anything shiny, glowing, etc.

The "curse" usually manifests itself as a Will Save vs. Compulsion with a failed save basically means she misses her turn but I really need to lock down the exact DC formula, especially since it varies depending on "volume" of shinies (ie. 1 gold coin vs a dragon's hoard)

I also have no real idea what sort of "bonuses" to offset it with.

Note: My plan if I come up with a concept I like is to make the target of obsession an easy variable for future campaigns.

Any ideas?
 

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Failedlegend

First Post
With some help from a friend I was able work out a bit of a curse but I still do have some issues.

First off The DC scale based on value is a good start but often she goes after stuff like spoons or most recently she found those shiny silver balls that people put on cupcakes (edible) and swiped those so while I'm definitely keeping the value scale I need to somehow work in "modifiers" (ie. if its a bit dirty the DC goes down, if its a super shiny 1gp spoon the DC increases) I'm not sure how to quantify that though.

Anyways hows this look so far?



Obsessed

The Oracle has a strong obsession with anything that is shiny, glowing or otherwise alluring. This is not simple greed, but a deep seated need that drives the oracle to the object of desire like gravity pulls her to the ground.

When activated by such a presence, this curse makes the oracle dazed for 1 round. The first time the oracle see a treasure she must make a Will save opposed to the DC given below: if she fails the save she must move as close to the object as possible than become dazed for one round (compulsion effect) whilst they study it (method of study up to the oracle visual, touch, lick, etc.). Once passed that round the oracle cannot be made dazed by the same target for the next 24h.

DC 10 -> treasure worth 10 gp or less.
DC 15 -> treasure worth 100 gp or less.
DC 20 -> treasure worth 1000 gp or less.
DC 25 -> treasure worth 10000 gp or less.
DC 30 -> treasure worth 100000 gp or less.

At 1st Some sort of movement bonus of all types (does not GRANT special movement types) *All the better to get to the object of desire* (thinking +5 or 10ft)

At 5th level the oracle also gains immunity to fear effects

At 10th level the oracle also gains immunity to all mind affecting effects (not to the effect of this curse).

At 15th level an Obsessed oracle is able to drive others inside her own obsession. When he is required a save to resist his curse he can select a number of other creatures equal or less than his Charisma modifier that are also able to see the treasure that triggers the curse. Those creatures must make a Will save with a DC equal to 10+1/2 oracle level+his Cha modifier or to the base DC for the treasure value (whichever is higher) or be forced to move as close to the object as possible and become dazed for 1 round to "study" the pbject of desire. This is a compulsion effect.
 
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Quickleaf

Legend
[MENTION=6678500]Failedlegend[/MENTION]
I'm not a regular Pathfinder player, but I love when DMs customize stuff for players in their home games. :)

My instinct is that at 1st level you might give her some bonus cantrips, like detect magic and daze (a mini version of the more powerful ability at 15th).

Also, the 10th level ability looks overpowered, especially when compared to the Legalistic Curse 10th level ability:
PFSRD said:
At 10th level, you can make a new saving throw each minute to resist mind-affecting effects as your subconscious searches for loopholes.

Finally, I think the 15th level ability should compel the target failing its save to move toward the shiny object, just as she is compelled to do by the curse.
 

Failedlegend

First Post
I'm not a regular Pathfinder player, but I love when DMs customize stuff for players in their home games. :)

My instinct is that at 1st level you might give her some bonus cantrips, like detect magic and daze (a mini version of the more powerful ability at 15th).

Ah Cantrips, thats an idea, as for doing things for my players, honestly I get a kick out of this stuff so it's no biggie.

Also, the 10th level ability looks overpowered, especially when compared to the Legalistic Curse 10th level ability

That might be true...I'll have to adjust it a bit than. On the other hand a decent chance to miss a turn is pretty potent.

Finally, I think the 15th level ability should compel the target failing its save to move toward the shiny object, just as she is compelled to do by the curse.

Move and daze, fixed :)
 

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