That it, right there. Pacesetter. One, Two, and Three on my list.looking through my old copy of the 'chill' rulebook and remembering how much affection i have for it
BtS, I enjoyed for a while but I really treated it more like "Modern Fantasy. We were probably playing it wrong.Beyond the Supernatural from Palladium Games - It's been more than thirty years since I've actually played it, but I remember having a lot of fun with it back in the day. It was first released in the 80s, and it has a very 1970s In Search Of.... vibe to it. And if you don't remember In Search Of... on television, man, I feel old.
Nightlife by Stellar Games - This little gem was released very shortly before Vampire the Masquerade was published. In Nightlife, your character could be a vampire, demon, a ghost, a Frankenstein like monster, an Inuit (Native American spirit and, oh boy, that name wouldn't fly today), or a werewolf. You prey on humans, live in secret in New York, dress real cool, listen to awesome music, and you can even join factions. Again, another game where it's been 30 years since I've played it.
Chill from Mayfair Games - I don't remember anything about this game, other than you had to find a monster's particular weakness in order to defeat it. And someo of them were crazy. There was one that you had play a song on a flute created from the wood of a particular type of tree that was X years old.
This one I also adored, but... we came fresh from watching the old British show "Sapphire & Steel", and treated the PCs more like characters from that continuity. I still have my book, though.The Whispering Vault, perhaps the most original, over-the-top, horror game ever published. You can get it in print at Lulu or in PDF at Paizo.
Coincidentally, that is also the only way to get the IT department to pay attention to your issue where I work.Chill from Mayfair Games - I don't remember anything about this game, other than you had to find a monster's particular weakness in order to defeat it. And someo of them were crazy. There was one that you had play a song on a flute created from the wood of a particular type of tree that was X years old.
While I love the Chill setting, the mayfair hardcover version's pile of success chance formulae was just too cumbersome.
I'll not that Bureau 13 was very much in line with the novels... the TriTac system left it even more convoluted a pile of formulae.
I’ll see your Dread and raise you a Ten Candles.I know I mention it a lot, but I’ve never played a game that builds tension like Dread does by using a Jenga tower as its randomization mechanic. Big horror fan and it really captures the tone like no other game.