Jimlock
Adventurer
Wow... there are so many wrong assessments and wrong readings in this thread, I don't even know how to begin....
Its funny how some... in order to counter the opinion that says that Detect Magic screws Illusions (because RAW, as they claim, has it all balanced already)... interpret Illusions and the sub schools however they please... (CLEARLY Houserule-interperetations) so as to prove that DM is not that potent on Illusions...
I really do not get how some of you support that detecting an Illusion is "no big deal" and that Illusions don't get screwed by just that. Permit me to quote something here:
Moreover, the text continues in the PHB (p173) :
The way I see it, that screws Illusions A LOT. You see figments and phantasms for what they really are.
What does that have to do with Detect Magic?
Let's quote again:
Detecting an Illusion is CLEARLY a way of interacting with the illusion in some fashion. You see it, and you study it carefully once you've found the aura. End of story. Any other interpretation is a house rule.
No matter if the DM gives you a save, No matter if you fail the save.... you still know there is an illusion there so.... what do you do?
You throw a damn peddle at the illusion... or you poke it with a stick.... GAME OVER.
That's how a 0 level spell with 0% miss chance trumps a 6th level Permanent Image, a 6th level Programmed Image, a 5th level Mirage Arcana, a 4th level Illusory Wall, a 4th level Hallucinatory Terrain.... and so on...
and I repeat , with 0% chances of failing! All you to do is detect it and then throw a damn pebble at it and that's that.
I read another argument I did not get at ALL!!!
Arguments that say that by combining: Magic Aura, Nondetection and Misdirection you can get a satisfying result.
First off, Misdirection can only be cast on oneself (you target another creature or object in order to get their aura on YOU - Target: One creature or object, up to a 10-ft. cube in size). Moreover an "illusion" (Silent Image) is not an object. So any ideas of using such methods on the "Image line" (Silent Image... etc etc) are clearly house rules.
Now to answer to the argument:
I honestly do not understand how: By having to spend/cast MORE SPELLS (the original Illusion spell + Nondetection + Magic Aura + Misdirection + whatever have you.....) so as to NOT be detected by a cantrip proves that Detect Magic is NOT broken....
??????
That logic beats me!!!
...sure... you can try to find a way around detect magic with a multitude of spells.... but ...but.... you got to spend a bunch of middle to high level spells...
in order to beat a Cantrip!!!! (and I insist, that even then, you never get to beat it completely... you simply get better chances against it!!!).
How is that GOOD game design? It isn't. It's Completely unbalanced.
ANOTHER argument I completely disagree with.
A lot have said: "One should use Illusions smartly!!! He should be clever so as to out smart the detectors...!!!!"
Ok.... So the 11th level Wizard who casts a 6th level Illusion spell... has to be smart about it...in order to hide it (as if the level of his magic is not enough..) while the 1st level PC can be as stupid as hell, because all he need is this 0 level spell...this damn cantrip... so as to get past the secret entrance created by the powerful wizard....??????
Does this really make sense to you?? Really????? shouldn't things be the other way around instead?
Shouldn't the 1st level PC prove his worth by outsmarting the powerful wizard?.... by using his wits so as to detect the Illusion????
I will repeat one thing again:
The Illusion is powerful only when it is not detected for what it is.
Once you detect it for what it is, it's power is GONE!.
I'm sorry, but I haven't read any arguments yet that could even tempt me in changing my mind.
I like the rules too... In general they are more than OK. But that doesn't mean they are perfect...
The holes are plenty and:
(one 0 level spell) VS (An entire school of magic)
Detect Magic VS Illusion
(+Arcane Sight)
...is a big hole... and it certainly needs fixing.
Its funny how some... in order to counter the opinion that says that Detect Magic screws Illusions (because RAW, as they claim, has it all balanced already)... interpret Illusions and the sub schools however they please... (CLEARLY Houserule-interperetations) so as to prove that DM is not that potent on Illusions...
I really do not get how some of you support that detecting an Illusion is "no big deal" and that Illusions don't get screwed by just that. Permit me to quote something here:
Saving Throws and Illusions (Disbelief)
Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.
A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.
A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn’t real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.
Moreover, the text continues in the PHB (p173) :
....A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.
For example, a character making a successful saving throw against a figment of an illusionary section of floor knows the "floor" isn't safe to walk on and can see what lies bellow (light permitting), but he or she can still note where the figment lies.
The way I see it, that screws Illusions A LOT. You see figments and phantasms for what they really are.
What does that have to do with Detect Magic?
Let's quote again:
Saving Throws and Illusions (Disbelief)
Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.
A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.
A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn’t real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.
Detecting an Illusion is CLEARLY a way of interacting with the illusion in some fashion. You see it, and you study it carefully once you've found the aura. End of story. Any other interpretation is a house rule.
No matter if the DM gives you a save, No matter if you fail the save.... you still know there is an illusion there so.... what do you do?
You throw a damn peddle at the illusion... or you poke it with a stick.... GAME OVER.
That's how a 0 level spell with 0% miss chance trumps a 6th level Permanent Image, a 6th level Programmed Image, a 5th level Mirage Arcana, a 4th level Illusory Wall, a 4th level Hallucinatory Terrain.... and so on...
and I repeat , with 0% chances of failing! All you to do is detect it and then throw a damn pebble at it and that's that.
I read another argument I did not get at ALL!!!
Arguments that say that by combining: Magic Aura, Nondetection and Misdirection you can get a satisfying result.
First off, Misdirection can only be cast on oneself (you target another creature or object in order to get their aura on YOU - Target: One creature or object, up to a 10-ft. cube in size). Moreover an "illusion" (Silent Image) is not an object. So any ideas of using such methods on the "Image line" (Silent Image... etc etc) are clearly house rules.
Now to answer to the argument:
I honestly do not understand how: By having to spend/cast MORE SPELLS (the original Illusion spell + Nondetection + Magic Aura + Misdirection + whatever have you.....) so as to NOT be detected by a cantrip proves that Detect Magic is NOT broken....
??????
That logic beats me!!!
...sure... you can try to find a way around detect magic with a multitude of spells.... but ...but.... you got to spend a bunch of middle to high level spells...
in order to beat a Cantrip!!!! (and I insist, that even then, you never get to beat it completely... you simply get better chances against it!!!).
How is that GOOD game design? It isn't. It's Completely unbalanced.
ANOTHER argument I completely disagree with.
A lot have said: "One should use Illusions smartly!!! He should be clever so as to out smart the detectors...!!!!"
Ok.... So the 11th level Wizard who casts a 6th level Illusion spell... has to be smart about it...in order to hide it (as if the level of his magic is not enough..) while the 1st level PC can be as stupid as hell, because all he need is this 0 level spell...this damn cantrip... so as to get past the secret entrance created by the powerful wizard....??????
Does this really make sense to you?? Really????? shouldn't things be the other way around instead?
Shouldn't the 1st level PC prove his worth by outsmarting the powerful wizard?.... by using his wits so as to detect the Illusion????
I will repeat one thing again:
The Illusion is powerful only when it is not detected for what it is.
Once you detect it for what it is, it's power is GONE!.
I'm sorry, but I haven't read any arguments yet that could even tempt me in changing my mind.
I like the rules too... In general they are more than OK. But that doesn't mean they are perfect...
The holes are plenty and:
(one 0 level spell) VS (An entire school of magic)
Detect Magic VS Illusion
(+Arcane Sight)
...is a big hole... and it certainly needs fixing.