Fauchard1520
Adventurer
I know plenty of players who devour systems like candy. But for psychographic profiles that glom onto Big-Tent Systems, the effort isn’t worth the reward. They’d rather play the game they know and love than risk their precious leisure time learning a new system.
The trouble comes up when these two player types sit down at the same table. One wants to try out Amber Diceless or Mouse Guard or whatever. The other wants yet another game of D&D.
“Look, the rules are really simple. Here’s a cheat sheet.”
“That’s great and all, but I don’t want to put in a bunch of effort to learn a new system that’s only going to last three sessions.”
“Won’t you even give it a chance?”
“Why don’t we just play the system we all know we like?”
And so the argument goes round and round. So how do you convince your group to try something different? Should you? Or are you better off finding different groups?
(Comic for illustrative purposes.)
The trouble comes up when these two player types sit down at the same table. One wants to try out Amber Diceless or Mouse Guard or whatever. The other wants yet another game of D&D.
“Look, the rules are really simple. Here’s a cheat sheet.”
“That’s great and all, but I don’t want to put in a bunch of effort to learn a new system that’s only going to last three sessions.”
“Won’t you even give it a chance?”
“Why don’t we just play the system we all know we like?”
And so the argument goes round and round. So how do you convince your group to try something different? Should you? Or are you better off finding different groups?
(Comic for illustrative purposes.)