Lakesidefantasy
Hero
We try to play 4-hour sessions every other week. However, we often miss several sessions over the holidays in November and December. I would estimate we play about 40 hours per year. We started the Curse of the Crimson Throne in February of 2012 and ended it in June of 2017. We probably had about 4 months of playing other games, so I reckon we played about 200 hours for the full adventure path. We progressed from level 1 to 17.
I currently run a game for middle schoolers for weekly 2-hour sessions. We play 30 sessions each school year, so 60 hours per year.* I run an open, player-driven game with the kids; however, I use my vast collection of modules to power the game. I would estimate that we play one module every three months or 20 hours.
Now, 20 hours for a module is comparable to the way I see modules being run at conventions, in that they often run for three 4-hour slots, but the experience is very tight and focused.
So, in summary:
* Son of bitch! I play more with the kids than I do with my personal gaming group, and the kids get the summer off! I'm just realizing this now.
I currently run a game for middle schoolers for weekly 2-hour sessions. We play 30 sessions each school year, so 60 hours per year.* I run an open, player-driven game with the kids; however, I use my vast collection of modules to power the game. I would estimate that we play one module every three months or 20 hours.
Now, 20 hours for a module is comparable to the way I see modules being run at conventions, in that they often run for three 4-hour slots, but the experience is very tight and focused.
So, in summary:
- 200 hours for an adventure path
- 20 hours for a module
- 12 hours for a tightly focused module
* Son of bitch! I play more with the kids than I do with my personal gaming group, and the kids get the summer off! I'm just realizing this now.