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D&D 5E How do you make a 'Soldier' interesting?

SmokingSkull

First Post
As a person playing a character whose background is also Soldier here's a few ideas to maybe help you out. You see there's two kinds of Soldiers: Fighters and Warriors. A fighter is someone who fights for a reason. Perhaps find that reason why they fight, is it for an ideal or perhaps something more tangible? Fighters also fight so they can live, if your character is pragmatic than that further reinforces the idea.

Or perhaps you want to eventually shape them into a warrior? Warriors are driven by purpose, a mere reason does not suffice. The also live to fight, these are the kind of people who would go to the ends of the Abyss and back if it meant fulfilling their purpose. So in conclusion, find a reason or purpose for your character to hold onto. Let it be the thing that defines them, cause even in my group with its clerics, barbarians and a rogue/monk/warlock my character's drive to seek out and build his Haven is not only his idea, but that passion inspired the others to try to do and be better.
 

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Shiroiken

Legend
Useful things you can do:

1) Call out suggestions during battle ("cover this area" "nuke that caster" etc)
2) Organize Camp (determine watches, set a perimeter, assign chores, etc.) to show your discipline/training
3) Purchase long term items for travel (wagon, horses, salted meats, etc)

Fun things you can do:

1) Call out battle formation from your old unit, forgetting you're no longer with them ("elven wishbone" "dwarf skull formation" etc)
2) Go carousing every time you get into town (because that's what soldiers generally do when off duty)
3) Add your rank to your name, (Sargent Human, Corporal Human, etc), and get irritated when someone doesn't call you by your rank.
 

patwil

First Post
Try adding some action of her that makes her unique. When I last played a soldier, every battle reminded him of some other campaign he had been in and he would tell his party about it during the combat. Fighting a bunch of spiders - "this reminds me of that time when we took a contract with Duke Sher, Sharm Cheryl, something like that and we had to eliminate a whole bunch of zombie rabbits. You had to get low, see otherwise they would push you over. . ."

You could also try the "you call that a hit? I've been hit on harder at the local tavern, By the bar wenches!"

Or if you are more serious, try some speeches from history and plays " From this day to the ending of the world,
But we in it shall be remembered-
We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother;"

Maybe also try something unique about her combat style - bash with a shield every now and then, see if you can strength check to lift an opponent up and throw them from your shield.

In essence, the more you make your character come alive, the more interesting she will be. If your combats are all - I attack, I attack again, I'll parry here, I'll attack again - she is going to be boring.


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A tip for making characters that are interesting to play; when picking, bonds, flaws etc. don't think so much about what "fits" but come up with something that will give your character motivation to do Cool Things in play. This means that they need to be relevant to the kind of situations you expect will come up in your campaign. For example "acts dogmatically" can be pretty boring if the dogma is never challenged in play, while it can be really fun in a game where following the dogma inevitably leads into more and more trouble.

A lot of people are just plain boring, but your character doesn't have to be one of them. Heroes should be larger than life!
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
"What does she put her life on the line repeatedly?" - It's kind of her Job. She has good armour, a good shield and she's a soldier by trade.

I think the question was aimed at finding the motivating factors as to why she would choose such a risky job in the first place.

One of my gaming buddies was a bouncer. At 6'3", 330lbs, and with 29" circumference biceps, he stopped a lot of fights just by showing up and looming. But when he was offered a lucrative bodyguard job by a regular he strongly suspected to be a yakuza, he turned it down.

Even though he didn't mind the occasional fight, he had no interest in genuinely risking his life on a daily basis.

A Human fighter who just kept the name of "Human" because that is the name she is used to from fighting alongside the Orcs.

It speaks volumes that she:
1) fought alongside Orcs, presumably well enough that they didn't just boot her
2) accepted a nickname that, in a sense, "dehumanizes" her (ironically)

Do you remember the ST:TNG storyline in which the Federation and the Klingons did an officer exchange program? Ryker served on a Klingon ship, and his counterpart upon the Enterprise. Ryker earned the crew's respect. Human has a similar backstory...but with a longer duration.
 
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Redthistle

Explorer
Supporter
"What does she put her life on the line repeatedly?" - It's kind of her Job. She has good armour, a good shield and she's a soldier by trade.

"Does she feel guilty about hiding from danger at some point in her past, which led to the death of a mentor/loved one?" - Not really. She does however wonder why she even became a Soldier in the first place though as the allies she fights by have far greater 'power' than her. I guess you could say that she isn't quite clear on why she is valuable.

"was she small and weak growing up and feels she has something to prove?" - Not really though the people in her home country often felt disapointed after meeting her as they expected more from 'The Human of the Orc Army'.

"Does she feel, for some reason, beholden to the others, or like her life is worth less than theirs?" - Perhaps. She believes her reason for fighting is because she is getting paid to work but she doesn't understand why she is in the position she is in. Afterall, she's not some sort of battlemaster. She's just a fighter amonst wizards, warlocks and clerics.

"Is she just sworn to defend anyone weaker than herself? If so, why? And to whom did she make the oath?" - She is committed to doing her best . . . she's often the first to step into battle or to try and save people. As for some sort of Oath . . She sees being a soldier and her duty as a way of life. She isn't exactly part of an army right now either so she's like very sturdy fodder for a bunch of people she doesn't know . . .

By your responses to comments in this thread, I get the impression that she is a very well-conceptualized character. She's like a staple food, nourishing but nothing to get your taste buds all a-tingle, and you're looking for some spice.

She is stolid and dependable, a salt-of-the-earth type, which we all depend on, whether in a game or the real world.

She also sounds lonely. Her time in the orc army surrounded her with like-minded comrades, united in a focus on gaining success in battle.

Now she's amidst allies who apparently take her for granted, and (through your agency) she's experiencing something of an existential angst. Her new comrades have different world-views, different confirmation biases. She has become a minority, adrift in a mainstream culture (to the extent that the party is the whole of the culture).

Lyrics from the late singer Peggy Lee's hit song come to mind:

"Is that all there is?
Is that all there is?
If that's all there is, my friend,
Then let's keep dancing.
Let's bring out the booze
And have a ball."

In Human's situation, one could substitute the word "fighting" for "dancing".

Her natural reticence keeps her from acting out, practiced at tamping down her own feelings and deflecting any inner resentments.

I think she needs a hobby.

If you're just looking for something to give Human more "living color", maybe she could add some new pastime to her repertoire, something outside of her usual activities. Bird-watching? Collecting some class of items?

Maybe, in her downtime between adventures, she could become an instructor for a local militia. That would be more in keeping with her lifetime of focus, but ... let's start from there and give it a twist ...

All that melee training has given her a lot of experience with the importance of footwork (especially with her enduring leg injury).

Can you see her parlaying that into an appreciation for dancing? Depending on the culture, it would likely be in the line of folk dance, and might be limited to festivals and/or celebrations. It would keep her physically active, and provide that lift to the spirits that exercise, even moderate, is so good for. Her stubbornness to overcome the problems her bum leg presents could be a part of it.

Seems I've come back around to Peggy Lee. Sheeesh!
 
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So. I sort of have a problem. My character is basically a set of Stats with a high AC, and I would like to make her more interesting. Other than having a background as being a 'Soldier' who served in an 'Orc Battalion', she is what you would call "the normal soldier" in that she's about 'Duty', is 'Brave', 'completely sane' and 'practical'. and all of those factors are what other players just take for granted.

It's weird playing her because she's the ideal tank, people go "OMG OMG I don't want to tank", I do all of the frontline stuff (as in, I tank everything, e.g. 8v1) and then when I ask people if they think Human is a good character, they're like "I don't know" even though I literally have my character standing at deaths door every game for their sake. . .

The first thing to keep in mind is that warriors are people too. Your character swings a sword as a day job but what does she enjoy when off duty? A character doesn't have to be defined 100% by their adventuring role. It is a large part of who the character is yet isn't a complete personality.

Fritzgar Hellstorm is a fighter. He is a human who wears heavy armor, carries a shield, and fights to protect his companions. He enjoys strong ale, and tends to gamble away most of his treasure when he isn't using it to pay for pleasure to his favorite strumpet of the week. He lives life fast & loose because he knows how dangerous what he does can be. If you can die on the job at any time, why make plans or put down roots? "Live it up, fight till the end, and die well!" is his motto.

Morgan Ironwolf is a fighter. She is a human who wears heavy armor, carries a shield, and fights to protect her companions. She enjoys the occasional glass of wine but remains sober always because her uncle taught her that the only thing worse than a drunken fool is a drunken fool with a sword who knows how to use it. Morgan remains focused closely on her work because she hopes to save enough to build a fine inn, enjoy running it and leave the nastiness of dungeons behind her.

Kettia Swiftblade is a fighter. She is a human who wears heavy armor, carries a shield, and fights to protect her companions. Even though she is a commoner, Kettia has a taste for fine things. Not having much of anything growing up, she now used the money gained from adventuring to buy fine art, jewelry,clothes, and luxuries that were at one time only dreamed of. No risk is too great if the reward is high enough.


These are all human fighters with the soldier background but they are different personalities. The most interesting and fun parts of playing a character involve what ISN'T always on the character sheet. It is the spark of life while playing the character that makes them interesting. Your character fought alongside orcs at one point. How did that shape her current perception of orcs? Having lived with them is she convinced that they are evil beyond redemption or does she have empathy for them? Can she see the orcish perspective on certain issues? " Hell yeah when I saw that elf I thought it looked delicious too!" :p

There is a lot of space to make a character unique beyond the mechanical bits.
 

KahlessNestor

Adventurer
I think some of the best parts of a character are her relationships. Flesh out the NPCs around her. Does she have family? Someone she loves? Someone she hates? If you like, start writing some "fan fiction" in your head about your character and her past. Maybe pick someone from TV or a movie and model them.

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Henry

Autoexreginated
In real life, an experienced soldier is (in my experience) nothing BUT interesting. They've fought in hostile conditions, for a sense of duty, have had experiences that most people can't imagine, both good and bad, and have a sense of composure in crisis situations that is uncanny.

"Human" can be played up as unflappable, someone who had seen truly pants-crapping situations with very little concern. Lich wants you dead? No big deal, keep out of line of effect and use missile fire until you find a specialist who can tell you what his weakness is. Troll army? No big deal, you faced a troll with the Orc Battalion back in '15, they used pack tactics to hold him down and burn him with torches, if you can find a terrain advantage to hamper him...

...out of combat, Human should be full of stories (one line stories) of just crazy crap that the current situation reminds him of, full of orcish battle songs, prayers for battle, orcish proverbs that don't make much sense to anyone who's not an orc, etc. A soldier, in some respects, is more interesting than any assassin or archmage, because theirs is a life of duty to their fellow humanoid, not focused on themsleves, and the things they experienced to keep that duty.
 

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