PolterGhost
First Post
A class that has always intrigued me was the sorcerer, ever since I read about it in the manual for Neverwinter Nights. More spells than the Wizard? No preparation of spells in advance? The only cost being a lack of free feats and having less spell choices overall? Unique enough to be one of the few classes that makes Charisma useful? Is Charisma ever useful outside of roleplaying purposes?
But I guess the same things that made the Sorcerer seem cool only made me shy away from them and jump on the Wizard bandwagon when it came to actual play. Wizards get bonus skill points because of their main spellcasting ability score? Wizards also can learn virtually any arcane spell (and replicate the effects of spells that aren't even on their list?) They get bonus metamagic and item creation feats on top of all of this? All at the cost of being cursed with remembering spells and dealing with knives, crossbows, and staves? Sign me up!
But man, sometimes I really really REALLY wish I had a specific spell that I could always have handy, especially when I don't know when I'll need a double cast of this one or a triple need for Dispel while my wand somehow vanished from under my nose. Extremely so when Sorcerers can just outright cast lower level spells in higher level slots without feeling like they wasted the slot (Three castings in this slot, but only one spell I know so far of that level? No matter when I can make use of my lower level spells some more!)
Now, I've read Solo's Sorcerer guide (name truncated), but I found it extremely lacking in what skills he considers worthwhile to take, or even how ability scores should be prioritized in both normal and high power situations. So, I guess my big question is, to those people who have played Sorcerer, how do you normally go about your daily life of fancy and spellcraft with the skills and abilities given to you?
But I guess the same things that made the Sorcerer seem cool only made me shy away from them and jump on the Wizard bandwagon when it came to actual play. Wizards get bonus skill points because of their main spellcasting ability score? Wizards also can learn virtually any arcane spell (and replicate the effects of spells that aren't even on their list?) They get bonus metamagic and item creation feats on top of all of this? All at the cost of being cursed with remembering spells and dealing with knives, crossbows, and staves? Sign me up!
But man, sometimes I really really REALLY wish I had a specific spell that I could always have handy, especially when I don't know when I'll need a double cast of this one or a triple need for Dispel while my wand somehow vanished from under my nose. Extremely so when Sorcerers can just outright cast lower level spells in higher level slots without feeling like they wasted the slot (Three castings in this slot, but only one spell I know so far of that level? No matter when I can make use of my lower level spells some more!)
Now, I've read Solo's Sorcerer guide (name truncated), but I found it extremely lacking in what skills he considers worthwhile to take, or even how ability scores should be prioritized in both normal and high power situations. So, I guess my big question is, to those people who have played Sorcerer, how do you normally go about your daily life of fancy and spellcraft with the skills and abilities given to you?