drakhe
First Post
This is a topic I've come accross in many a discussion about our hobby, so time for a poll I guess.
Personaly, I go for option one. I see myself as the benevolent guide who's 'job' it is to present a story and 'help' the players through it. This means I will fudge rolls or addapt creature, NPC/ or opponent stats when necesary. I will push my players to the limit, but they'll always get plenty of exit-signs and hints. If a player dies in my game it's either because he wants to (like a heroic sacrifice to save somebody) or because he's plain stupid.
Main reason for this: As a player I've had to restart from zero all too often. While once I died (actualy got locked in a magic mirror) of my own fault, I had to restart a couple of times because either a chalenge was too huge and even twice because a couple of players in the party plundered into a trap or ambush. And though I never have complained or spoken against my DM(s), this did make me decide to help rather than oppose my players.
In the end, the reason we play is : FUN and I don't want to stop people having fun by killing their character. They are heroes and as such they should have the god(s) on their side.
PS: <evil grin> also saving their lives gives me ample opportunity to mess with their sanity. If you ever come across a paladin named Arcturus Sendant, ask him about Zestra Mezaldvin and you'll understand...
Personaly, I go for option one. I see myself as the benevolent guide who's 'job' it is to present a story and 'help' the players through it. This means I will fudge rolls or addapt creature, NPC/ or opponent stats when necesary. I will push my players to the limit, but they'll always get plenty of exit-signs and hints. If a player dies in my game it's either because he wants to (like a heroic sacrifice to save somebody) or because he's plain stupid.
Main reason for this: As a player I've had to restart from zero all too often. While once I died (actualy got locked in a magic mirror) of my own fault, I had to restart a couple of times because either a chalenge was too huge and even twice because a couple of players in the party plundered into a trap or ambush. And though I never have complained or spoken against my DM(s), this did make me decide to help rather than oppose my players.
In the end, the reason we play is : FUN and I don't want to stop people having fun by killing their character. They are heroes and as such they should have the god(s) on their side.
PS: <evil grin> also saving their lives gives me ample opportunity to mess with their sanity. If you ever come across a paladin named Arcturus Sendant, ask him about Zestra Mezaldvin and you'll understand...