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Pathfinder 1E How do you set DCs?

DMBrendon

First Post
D&D had a table of target DCs, with Easy, Moderate and Hard difficulties over a range of levels. Is there an equivalent somewhere for Pathfinder?
 

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benkyo

First Post
If you are talking about skill checks, then I believe the answer is no.
I think the average difficulty is considered a 10 though.
 

Dragonsbane

Proud Grognard
Here is what I use, and it seems to work well:

easy = 5-15
moderate = 15-25
hard = 25-35
very hard = 35-45
nearly impossible - 45-50

I always assume the world has 20th level people in it, but not many. I also limit any bonus, no matter the modifiers, to +40 at super-high levels, so that a character with +40 only hits a DC 50 half the time.

Of course, those uber-high DCs don't show for a while, but I always found that 20 for "hard" (as I read in some books) seemed unreasonable, as even lower level players can hit it.
 

Celebrim

Legend
D&D had a table of target DCs, with Easy, Moderate and Hard difficulties over a range of levels. Is there an equivalent somewhere for Pathfinder?

You mena 4e? In general, a more Pathfinder/3e approach is to not scale DC with level. If you don't know the DC of something, the answer is probably 'about 15'.

I use the following sort of guidelines:

DC 5: Things that kids struggle with but adults usually do pretty well - bake a cake, for example.
DC 10: Things that are hard to do. You'd normally hire a professional to attempt this sort of thing.
DC 15: Things that require a fair amount of skill to do reliably.
DC 21-24: Things that only heroes can usually do. Olypic quality performance if you hit this regularly. You are one of the best in the world if you don't do this by luck. If an action movie hero can do it, it really should be in this DC.
DC 25-30: Things that only superheroes can do reliably. This level of DC means you are doing something really impressive and astounding. Normal humans can aspire to hit this sort of achievement on their best days.
DC 40: Things that only a demigod can do. Note that I think that the Epic handbook typically made epic uses of skills too hard. DC 40 is roughly what I consider the difficulty of running across a pool of water by balancing on it, or running up a wall without even grabbing it with your hands, leaping into a 3rd story window, or pulling down a castle with your bare hands. Characters that can make these sort of checks should appear to be magical.

Being able to take 20 on a task sort of messes this up a little. If it is something people normally take a lot of time on, add 10 to the DC's above.
 


drood

Villager
Great breakdown! I'll start using this as well.

Here is what I use, and it seems to work well:

easy = 5-15
moderate = 15-25
hard = 25-35
very hard = 35-45
nearly impossible - 45-50

I always assume the world has 20th level people in it, but not many. I also limit any bonus, no matter the modifiers, to +40 at super-high levels, so that a character with +40 only hits a DC 50 half the time.

Of course, those uber-high DCs don't show for a while, but I always found that 20 for "hard" (as I read in some books) seemed unreasonable, as even lower level players can hit it.
 

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