How Hard Core is "Hard Core"? Searching for Meaning in Demographics

Chrono22

Banned
Banned
I'm a hardcore player and DM. I'm not necessarily a hardcore customer, but I do attend GenCon and my gaming related expenses are probably a little under 1000$ a year. So that might qualify me as one, I don't know. That amount is peanuts compared to other more mainstream hobbies
 

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Umbran

Mod Squad
Staff member
Supporter
For example, why have various industry pundits (notably the head of Goodman Games whose name eludes me) stated that the FLGS is still the driving force of the RPG market, yet I've never been totally comfortable nor had any desire to participate in the FLGS scene?

Well, consider football - the games at the stadium certainly drive things for the fans, but the vast majority of fans don't go to the stadium to watch games.

I should add - despite what pundits might say, I don't think the FLGS is "the" driving force. They may still be a driving force, but I think the web has taken a goodly chunk out of the FLGS' influence, for example.
 
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Dark Mistress

First Post
So here are my questions:

1. Am I hard core, or not?

I would so no your not. I would say you are what I call a typical gamer. You fall between casual and hardcore.

2. How typical is my experience? Are there others that are "hard core" but only up to a point, like me? Or am I barely on the "fringe" of being hard core at all?
I would say you are likely the most common type of gamer. So I would say most have similar experiences.

3. Am I a realistic demographic that RPG companies are currently targeting, and why or why not?

As been said before, it is hard to know what companies target. But I would say you are one of the demographics they target. I imagine most target more than one.

4. How does the "hard core" demographic affect what the RPG companies do to try and bring in new players and the products they produce?

Well like any company the things that sell the best will influence what they make in the future. So i would say the typical gamer is actually more likely to influence things. Since they don't buy everything or most things like the hard core gamers do. But on the flip side, most hard core gamers are GM's and they tend to influence their gaming groups buying habits by influencing what is used or not used in games.

5. If I want to continue to play and enjoy the hobby, what should a person in my position do to promote it, considering that I look on the "FLGS experience" with a high level of distaste?

Introduce new people to the hobby in a positive way and encourage them to take part. Encourage others to do the same. New people is good for everyone, companies and fans. Then also buy anything you like for your game or better more than one game to help the industry grow.

6. If people like me are now more regularly the "mainstream" of RPG players (which may not even be a valid assumption), is it unrealistic to expect that there will be a sudden "Renaissance" of teen and twentysomething players, given RPGs' challenges as an entertainment medium? Can companies promote products that appeal to both the uninitiated, as well as the "hard core"?

Maybe, but I honestly doubt it. Unless some company takes advantage of technology and figures out a way to make RPG games look like and be online like a MMO, yet still play like a more typical table top game. If that happens then i think we will see a big upswing again. Until then I think we will have ebbs and flows but nothing major until that happens or the current generation of gamers get to old to play. Aka in retirement homes and can't remember where their dice are anymore :)
 

Haltherrion

First Post
There are many ways to define hard-core. My definition: someone who takes their games serious. As a ref, they create a detailed setting or spend a lot of time understanding a published setting. As a player, they take roleplaying seriously, create a detailed background and try to act in character. THis has nothing to do with how many game systems one has played although I suppose a different definition of hardcore could stress exposure to different systems.

In the end, if you spend a lot of time thinking about how to play/and-or referee RPGs, I'd consider your hardcore :p
 

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