You made that up.
Yes, I made an example of a virus. So?
You made that up.
I just looked-up Come and Get It. It's an interesting power. The flavor text says call, the effect line says pull. Both of these can, technically, be accomplished in real life without magic. It is possible to call an enemy toward you, and it's possible to pull an enemy toward you.This isn't remotely magical. I'm talking more about abilities like come and get it or powers that move others about without a physical shove. A compulsion that forces enemies to rush toward you is magical/supernatural. These abilities work regardless of language, or the presence of a mind so no mundane explanation fits.
Why not? What are spells other that little prepackaged bits of narrative control ("I take over his mind", "I make him burn"). What the heck else are they?
Good question, I would say none.If that's the case, what attacks the PCs make aren't asserting narrative control?
I stated that looking at it from prior editions, it would be magic. 4.0 rules set could consider it flatulence. That's not what I'm referring to.
And if you want to discuss computers in a meaningful way, you probably shouldn't start from a caveman's perspective.Cavemen can look a computer and call it magic, that doesn't make it magic though.
If that's the case, what attacks the PCs make aren't asserting narrative control? "I make him bleed." "I make him feel the pain of my sword." "I make him drop to the floor unconscious (thanks to taking him below 0 hp)."
Are algorithmically adjudicated ways to affect the environment, like attacking and doing damage, really a part of player narrative control? Are any other, even non-algorithmically adjudicated actions also asserting narrative control? And if they are, what distinction does narrative control actually have from other things PCs do during the course of the game?
And if you want to discuss computers in a meaningful way, you probably shouldn't start from a caveman's perspective.
Me too.Good question, I would say none.