stonegod
Spawn of Khyber/LEB Judge
DEFCON 1 said:Another problem of course, and one that will destroy a game nice and early, is the insistance of playing PbP the same exact way you would play around the table. Which really, really suchs, because the d20 rules in PbP are a PAIN IN THE BUTT!!! Many GMs get so caught up in the rules of the game that they take all the joy out of playing it by requiring every roll to be documented using Invisible Castle, every combat has to be officially drawn out using proper grids, every ability has to be used right down the middle using only official rules etc. etc. But the problem is... getting that wound up in "playing by the rules" when in a PbP game just slooooooowwwwwsss tttthhhhiiiiiiinnnnnngggssss dooooooooooowwwwwnnnnn.
DON'T start a module that is so long that there's no way to ever finish it. DON'T require players to learn 75 of your house rules because you don't like d20 combat. DON'T put players in a location where it's impossible to restock the party should some players quit. DON'T be a rules nazi, because most PbP players just care about writing interesting stuff - not rolling a bunch of computerized dice. DON'T start a game with less than six players, because invariably at least two will quit within two weeks and you'll end up at the four players you originally wanted to DM for in the first place.
I agree with DEFCON's assessment for the most part, especially with streamlining the rules. Sometimes visual aids are necessary, but they do have significant overhead. And the "take 10" rule would be something I would generally take as a given in an PBP.
I disagree a bit on the long module part, as I believe there are some significant advantages to them (in terms of saving time with all the design mechanics). However, the number of Adventure Paths or mega-modules that have successfully concluded here is vanishingly small to my knowledge. However, wouldn't stop me from trying to run something like Ravenloft.
I think the main thing that folks need to realize is that there is a sort of contract that you enter into when you agree to run and or be in a game. RL happens, and needs to take precedence, but that does not mean you cannot give folks the courtesy of letting them know you cannot run/play a game. Just don't fall off the face of the earth.