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How many Hit points does a sacred cow have?

Fanaelialae

Legend
Here is a scenario to illustrate the inherent flaws… Character X is not in combat and is attacked by an unknown aggressor, who succeeded in scoring a critical hit upon character X with a ranged attack from a long bow. Character X is critically wounded from the attack and has only 1% of his or her hit points remaining. The aggressor immediately flees after the attack. Combat therefore dose not continue, it’s over and character X is rather humped. The question is what kind of damage did character X sustain? Was it luck damage, morale damage, endurance damage, skill damage, or was it …wait for it… physical damage? :confused: No, it couldn’t be physical, not from a fast moving projectile with a sharpened point.

Any character with greater than zero hit points is not critically wounded. Being critically wounded implies some degree of incapacitation. A D&D character with 1 hp is not incapacitated (or at least, not as a result of his hp).

To put it simply, whereas you may find the 4e approach to be less believable, I consider it to be vastly more believable when compared to what came before it.
 

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FireLance

Legend
Here is a scenario to illustrate the inherent flaws… Character X is not in combat and is attacked by an unknown aggressor, who succeeded in scoring a critical hit upon character X with a ranged attack from a long bow. Character X is critically wounded from the attack and has only 1% of his or her hit points remaining. The aggressor immediately flees after the attack. Combat therefore dose not continue, it’s over and character X is rather humped. The question is what kind of damage did character X sustain? Was it luck damage, morale damage, endurance damage, skill damage, or was it …wait for it… physical damage? :confused: No, it couldn’t be physical, not from a fast moving projectile with a sharpened point.
Character X sustained hit point damage.

No, seriously. A hit point is what you make it out to be. Or rather, at the point that hit point damage is taken, the player can describe why the character is not dead yet. Maybe the character dodged out of the way, and is now tired. Maybe the character got lucky and the arrow just missed him, or conveniently hit something he was wearing or carrying. Normally, I would require that the arrow actually does "hit" in some way, so that the character sustains a non-lethal, non-hindering scratch or cut: a bit of physical damage, but not even 1 hp worth.

Think of hit points as a coupon for ice cream. When you actually cash it in, you get to choose which flavor you want.

When it comes to recovering from this wound, oops sorry I mean hit point loss, how is it done? Does someone come to yell at character X to walk it off, or sing a cheerful song, or does someone try to stop the bleeding and patch a nasty hole? This is not something you hand wave and move on. Seriously, if this doesn’t matter, then does the rest of the narrative matter?
Yelling is optional. A few quiet words of encouragement or a stirring speech will work as well. A cleric could pray, or a bard could lift the character's spirits with a song. Or a character could down a healing potion, use a healing poultice, apply medicinal herbs, activate a psionic power, or spend a few minutes to catch his breath and draw on his inner reserves of determination. Many causes, same effect: the character recovers hit points.

It's like getting another coupon for ice cream.

Now let’s say that character X died from that single attack. Now how does the damage get describe or attributed to? Did the arrow bad luck character X to death or scare ‘em to death?
No, the arrow hit the character in a vital spot and he died. Whatever he could have used to avoid the lethal hit just wasn't enough: he was too tired, he was out of luck, he wasn't skillful enough. Game over.

We're out of ice cream.

Another curiosity is that when other issues in gameplay involve morale, luck, skill, and such there is no hit point loss. Except maybe for endurance at times. This is a lazy half-assed approach and abstraction isn't solving anything but seeding chaos.
It has the advantage of simplicity and flexibility. Yes, the ability to describe how your character escaped death whatever way you like, within plausible limits, is an advantage to some.

Why do you hate ice cream?
 
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FireLance

Legend
Every night, the sacred cow is slaughtered, made into hamburger and eaten. Then, in the morning, the sacred cow comes back to life again (hammers may or may not be required). However, if you cracked one of its leg bones and ate the marrow, you get a lame sacred cow.
 



mkill

Adventurer
I'm not particularly married to hit points. Come back with a better mechanic, and we'll talk.

The issue I have with the alternatives is that none is that simple. With hit points, you just add up your damage, and when the damage is more than X, you're out of the fight. I've yet to see an alternative system that matches this simplicity. Until one is found, I'll use hit points.
 

Evenglare

Adventurer
The way OP is describing things, I think the better system of choice would then be GURPS , or HERO or something. HP is just too fundamental to the genre to go changing it. Take a look at how many RPG (computer) use HP. Pretty much all of them, or rather at least so many that come to mind that I cant think of one that doesnt.

Not saying the idea is bad, but it most certainly isnt D&D.
 

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