Shadowslayer
Explorer
Depends. I pretty much used the amount of detail that Agent Oracle described...when I'm drawing something up on the fly. I use a laminated D&D skirmish map for that.
Since they came out with the Fantastic Locations maps, I've been playing with terrain maps a bit. I'll draw them out beforehand on 1 inch easel paper and give them a reasonable amount of "functional" detail, as well as a little extra to make it look pretty. I recently spent about 20 minutes drawing up Eralion's Keep from the Crucible of Freya, and it ended up looking pretty nice. (Just sketched it out then drew it all with a box of Crayolas I had laying about.) Its not real detailed, but the walls are there, as well as the palisaides, ruined walls, a chapel and some rubble.
Basically, I only sketch details that have some in game reason. My guys know that rubble, shrubbery or water drawn in means that square costs 2 to enter. If there's a wall, I'll write in somewhere along it that its x feet high. If its a tree, I'll write in how much cover it affords, and if its a slope, I'll add in how many each square is worth.
My players appreciate the details, and it adds an extra tactical element to encounters.
Plus you can keep them and use them again. Just make yourself a sleeve out of a large cardboard box and they're good forever. I'm starting to amass quite a collection of battlemaps.
Since they came out with the Fantastic Locations maps, I've been playing with terrain maps a bit. I'll draw them out beforehand on 1 inch easel paper and give them a reasonable amount of "functional" detail, as well as a little extra to make it look pretty. I recently spent about 20 minutes drawing up Eralion's Keep from the Crucible of Freya, and it ended up looking pretty nice. (Just sketched it out then drew it all with a box of Crayolas I had laying about.) Its not real detailed, but the walls are there, as well as the palisaides, ruined walls, a chapel and some rubble.
Basically, I only sketch details that have some in game reason. My guys know that rubble, shrubbery or water drawn in means that square costs 2 to enter. If there's a wall, I'll write in somewhere along it that its x feet high. If its a tree, I'll write in how much cover it affords, and if its a slope, I'll add in how many each square is worth.
My players appreciate the details, and it adds an extra tactical element to encounters.
Plus you can keep them and use them again. Just make yourself a sleeve out of a large cardboard box and they're good forever. I'm starting to amass quite a collection of battlemaps.