TallIan
Explorer
I'm creating a character for a game and I was hoping to run the concept by the community before committing to anything. I'm not an optimiser, but I also can't stand characters that are "interesting" at the expense of usefulness.
The very quick story behind the character is: He's a bit of a nobody in his home town but is dragged into a dangerous situation where an evil thingy nearly kills all his buddies. Quick witted enough, this character bends the knee before the evil thingy rather than fighting it and becomes a warlock. As he gains warlock power he wants to free himself from the evil thingy.
The mechanics then:
The main feature I'm aiming for is ranged combat with spell backup - why not a ranger? you say - because I want to play a warlock as it suits the concept better.
Starting at 4th level, so far I have a rogue1/warlock3. Going forward to fit with the idea of trying to get his soul back I would go with some sorcerer levels, though probably another warlock level for the ASI. Concept wise sorcerer and warlock should be roughly equal, but that would be abysmal mechanically.
I have chosen rogue, because a non magic user start fits best with the concept - but I can be convinced otherwise - and rogue has rapier (for finesse) and the expertise skills are nice. It is a shame to waist the sneak attack damage though. I'm also tempted to add a second level of rogue for cunning action.
Fiend makes the most sense, but arch fey could also work, undying and GOO are not great for the concept.
I really want a familiar for him. Pact of the chain does this and leaves an invocation free for devils sight, meaning I can do the darkness, EB combo. But I'm leaning towards pact of the tome with book of shadows for some extra casteryness - this means no devils sight though.
So any thoughts on rogue1/warlock4/sorcerorX?
The very quick story behind the character is: He's a bit of a nobody in his home town but is dragged into a dangerous situation where an evil thingy nearly kills all his buddies. Quick witted enough, this character bends the knee before the evil thingy rather than fighting it and becomes a warlock. As he gains warlock power he wants to free himself from the evil thingy.
The mechanics then:
The main feature I'm aiming for is ranged combat with spell backup - why not a ranger? you say - because I want to play a warlock as it suits the concept better.
Starting at 4th level, so far I have a rogue1/warlock3. Going forward to fit with the idea of trying to get his soul back I would go with some sorcerer levels, though probably another warlock level for the ASI. Concept wise sorcerer and warlock should be roughly equal, but that would be abysmal mechanically.
I have chosen rogue, because a non magic user start fits best with the concept - but I can be convinced otherwise - and rogue has rapier (for finesse) and the expertise skills are nice. It is a shame to waist the sneak attack damage though. I'm also tempted to add a second level of rogue for cunning action.
Fiend makes the most sense, but arch fey could also work, undying and GOO are not great for the concept.
I really want a familiar for him. Pact of the chain does this and leaves an invocation free for devils sight, meaning I can do the darkness, EB combo. But I'm leaning towards pact of the tome with book of shadows for some extra casteryness - this means no devils sight though.
So any thoughts on rogue1/warlock4/sorcerorX?