delericho
Legend
mythusmage said:Clubs, bands, fraternal orders, and the like a PC can join so long as he meets the qualifications. Organizations provide special training and equipment which will often give a PC member an advantage over non-members of the same Character Class.
However, membership in an organization also entails extra obligations and can mean less free time to go adventuring. Thus less experience resulting in a lower level than a non-member. For example, an 8th level Knight of the Lesser Moon (not a real organization) will be better than a regular 8th level fighter, but by the time the PC in question has reached 8th his compatriots may have reached 10th.
This strikes me as a spectacularly bad idea. Rather than trying to balance a 'good' 8th level character with a 'bad' 10th level character, it seems far wiser to try to keep characters of the same level on a rough par with one another. That way, you can use the level of a character as a guide to the power level of the game, and can very quickly judge the suitability of a module by looking at the cover: "A D&D adventure for 4 5th level PCs".
Two other things: very few groups play through the non-adventuring time. If the Knight of the Lesser Moon has to spend a month of the year dealing with the obligations of his order, most DMs will say "a month passes". So, the balancing restriction you suggest has no meaning.
Furthermore, back in 2nd edition days, each class had a different XP table. Thus, a powerful class advanced more slowly. 3e moved to a unified table, which was a big step forward. You're suggesting a return to 2nd edition - powerful characters advance more slowly - but without even the consistency of having a fixed level progression.