Ah, B. Dalton's. My favorite store in the mall back in the day. Now only a memory.In the 80s, "milestone leveling" for us was often "roll up an X-level character for this adventure I just bought at B Dalton."
Ah, B. Dalton's. My favorite store in the mall back in the day. Now only a memory.In the 80s, "milestone leveling" for us was often "roll up an X-level character for this adventure I just bought at B Dalton."
The running of adventures and seeing what sticks does, over time, lead to setting exploration even if only by osmosis.Some DM's were world builders early on, creating complex game worlds full of lore and things to explore, but it's true, most of us were just running adventures and seeing what would stick. PC's had a high rate of attrition, ...
And by the same token, I don't feel I can give an honest vote in this poll without that vote being used to help "prove" a stance opposed to that which I hold.My response would be the reason rarely actually matters. If campaigns are fizzling in the middle, then use shorter campaigns.
As far as voting goes, this will be the third time I’ve stated this: do you feel that the campaign has had a satisfactory closing? Then it did. I refuse to dive down into “what does end mean”. It means whatever you feel comfortable with it meaning.
And by the same token, I don't feel I can give an honest vote in this poll without that vote being used to help "prove" a stance opposed to that which I hold.
1-3 sessions is a little extreme, but I definitely start feeling the itch to move on to a new PC after about 10-12 sessions.My issues have not even been well gelled groups coming apart for real life reasons. I have been plagued with character hoppers who cant play a single PC for more that 1-3 sessions. That and system hoppers who cant play a single system for more than 1-5 sessions. I have had good long running campaign player groups in the past (covid killed my last one) so I know how to do it. Its just a PITA process everytime to find that right mesh of playstyle and commitment.
Yes; I'd find players (or a DM, as appropriate) with more of a sense of long-term commitment, and carry on from there.Ok. Put it this way. If you had a 50:50 chance of every adventure you started ending halfway through the adventure, would you change your approach to gaming?
Why am I so far outside the norm, though? And, really, should I be?Fifteen adventures with the same characters? Dude, most people are lucky to get three.
You are so far outside the norm that of course this poll won’t work for you.
Yes, and if I vote "nearly never" you'll take that as data to support your speed-up-the-game position, with which I disagree.There is no “stance” here. I was accused of hating roleplay because I suggested that DMs speed up the game. The reason for the poll was to see if I was the outlier here. If most people felt they were successfully completing campaigns, then fine my advice would be bad advice.
Character-hoppers are easy to deal with: just let 'em roll up new characters in the same ongoing campaign. I've seen and been that many a time.My issues have not even been well gelled groups coming apart for real life reasons. I have been plagued with character hoppers who cant play a single PC for more that 1-3 sessions. That and system hoppers who cant play a single system for more than 1-5 sessions. I have had good long running campaign player groups in the past (covid killed my last one) so I know how to do it. Its just a PITA process everytime to find that right mesh of playstyle and commitment.
If you're trying to kill it because you're bored of playing it, why not just have it in-character retire from adventuring and bring in something new?1-3 sessions is a little extreme, but I definitely start feeling the itch to move on to a new PC after about 10-12 sessions.
I’ve been trying to kill off one of my characters for multiple sessions now, but since we’re 10th level, it’s almost impossible to die.
You answered your own question in the preceding paragraph.Why am I so far outside the norm, though?
Finding a group of people with these characteristics, who you also get along with and share gaming tastes with, is a very tricky business.And by long-term commitment, I mean things like intending to live in the same city for the foreseeable future, willing and able to stick to the game schedule as agreed, and not being flighty when it comes to always wanting to try new settings, systems, and so forth.