I am working on an alternate sorcerer to accomplish two things, distinguish it more from wizards and make subclasses feel more distinct.
One of my approaches is to do more with sorcery points. I am giving more metamagic as well as subclass specific abilities that use them.
This runs even harder into the sorcerer's resource management problem. I am looking for suggestions on how to provide more sorcerery points to play with without letting a character just using them all for spells.
Is it class-destroying to remove flexible casting and just give a arcane recovery mechanic?
One of my approaches is to do more with sorcery points. I am giving more metamagic as well as subclass specific abilities that use them.
This runs even harder into the sorcerer's resource management problem. I am looking for suggestions on how to provide more sorcerery points to play with without letting a character just using them all for spells.
Is it class-destroying to remove flexible casting and just give a arcane recovery mechanic?