jodyjohnson
Adventurer
I think a 17th level game would be pretty hard to run as a new DM. As a player of 36 years I don't run games at that level with ease.
+13 to hit is pretty high in 5th. +6 proficiency doesn't happen until 17th. +5 for ability scores and +2 from archery style (+13 with ranged). Any magic items can lower that but the paladin and cleric should have items also.
3 attacks per round requires some multiclassing since pure Rogue doesn't get Extra Attack. So at least 5 levels of a Martial class for Extra Attack (also the source of Archery style). Crossbow Expert (required to do multiple attacks per round with a crossbow) allows the one additional attack as a bonus action which interferes with the Rogue's ability to Hide as a bonus action.
Unless you have a 12th Rogue/5th fighter Halfling it looks from here like your player is cheating. It he got to those numbers by magic items (-4 levels per plus) then I'd even out the playing field.
However, if the imbalance is that great, I'd reset the game to lows levels and build from there.
+13 to hit is pretty high in 5th. +6 proficiency doesn't happen until 17th. +5 for ability scores and +2 from archery style (+13 with ranged). Any magic items can lower that but the paladin and cleric should have items also.
3 attacks per round requires some multiclassing since pure Rogue doesn't get Extra Attack. So at least 5 levels of a Martial class for Extra Attack (also the source of Archery style). Crossbow Expert (required to do multiple attacks per round with a crossbow) allows the one additional attack as a bonus action which interferes with the Rogue's ability to Hide as a bonus action.
Unless you have a 12th Rogue/5th fighter Halfling it looks from here like your player is cheating. It he got to those numbers by magic items (-4 levels per plus) then I'd even out the playing field.
However, if the imbalance is that great, I'd reset the game to lows levels and build from there.