How to keep players motivated (or, "change that smelly old carrot once in a while")

mmadsen

First Post
There’s a tiny little section on p.172 called "Other Rewards" that more or less points out exactly what Sigil’s been saying: that in order to keep the game interesting, PCs are going to need more than just XP and gold coins. It basically states that as characters rise in levels, they rise in notoriety and the game should reflect that.

[p.172 DMG ]: Heroes are often awarded grants of land (which aid in the building of strongholds), decrees of friendship from communities they have rescued and even honorary titles of nobility. [/p.172 DMG]

Yeah, that could really use some beefing up. The entire rewards section consists of: coins, gems (which convert to coins), art objects (which have some flavor, but convert to coins), mundane objects (e.g. armor and weapons), magic items, and that other rewards bit about land and friendship. Maybe we need a Net Book of Rewards?
 

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