ARCANE DISCIPLE [GENERAL]
Choose a deity, and then select a domain available to clerics
of that deity. You can learn to cast the spells associated with
that domain as arcane spells.
Prerequisites: Knowledge (religion) 4 ranks, Spellcraft
4 ranks, able to cast arcane spells, alignment matches your
deity’s alignment.
Benefit: Add the chosen domain’s spells to your class list
of arcane spells. If you have arcane spellcasting ability from
more than one class, you must pick which arcane spellcasting
ability this feat applies to. Once chosen, this decision
cannot be changed for that feat.
You may learn these spells as normal for your class; however,
you use Wisdom (rather than the normal ability for
your spellcasting) when determining the save DC for the
spell. In addition, you must have a Wisdom score equal to
10 + the spell’s level in order to prepare or cast a spell gained
from this feat.
Each day, you may prepare (or cast, if you cast spells without
preparation) a maximum of one of these domains spells
of each level.
Special: You can take this feat more than once. Each
time, you must select a different domain available to the
same deity you chose the first time you selected the feat.
For example, a character who chose Heironeous and the
Good domain with his first selection could choose Law or
War with successive selections of the same feat. He couldn’t
choose Protection, since that domain isn’t available to
clerics of Heironeous.