HaroldTheHobbit
Hero
If I was a realms god, no wifi and an eternal Cheetos ban would be punishment enough for the non-believers.It's punishment by the gods. If you don't worship them or believe in them they weld you to a wall in the afterlife.
If I was a realms god, no wifi and an eternal Cheetos ban would be punishment enough for the non-believers.It's punishment by the gods. If you don't worship them or believe in them they weld you to a wall in the afterlife.
Amn, Tethyr, and Calimshan are the one region where I am a bit on the fence. They are certainly more developed than the rest of southern Faerun and there is material on them from very early on.So just to double check: Calimshan/Calimport would be out in this version? (I think it was described in Empire of the Sands, wasn't it?)
Makes sense.I can see Calimshan having its fans, but I would leave it out being its own thing. (Which I believe Zakara was supposed to be.)
I kind of like the Wall of the Faithless. A good reason as why if you do not have patron deity, no resurrection.The Wall of the Faithless goes. This is not open to negotiation.
I think it's more about telling someone that their character has to worship a God (even a made-up one). It also makes me wonder what happens with people who falsely worshiped Cyric (who co-opted some faiths, like Leira) or Ao-cultists when they died.I kind of like the Wall of the Faithless. A good reason as why if you do not have patron deity, no resurrection.
That has to go too. This is not open to negotiation.I kind of like the Wall of the Faithless. A good reason as why if you do not have patron deity, no resurrection.
Well, that is a rule I have adapted to ever single campaign I have run. No patron deity, no resurrection. Yet to have a player object to that rule. Most have commented on how they like that it adds flavour to the campaign and a reason for their PCs to follow a deity or deities.That has to go too. This is not open to negotiation.