Uta-napishti
Adventurer
(dupe post caused by login issues)
Dragonborn are popular, as are Tieflings (Which, let's be honest, already exist in pretty big numbers in FR). Are you honestly saying in FR, the setting that has all sorts of dragon-y stuff already like Dragonkin, there couldn't be Dragonborn around?I know the current tendency is "everything in the PHB" can be used, but I would be more to the "no dragonborns, no tieflings either". An no, Abeir is not another thing elsewhere. Abeir-Toril is the real name of the place and Toril is just a short for it.
My ideal FR is more to 2e BEFORE the Time of Troubles, so 3.5e is already out (including, as I said before, the shades).Plus like, the weird 3.5E Dragonborn already exist there anyway
The Setting has nothing to do with the system game rules though. I under stand the "feel" part, as most people feel they "must" have rules to "feel" things.About dragonborns and tieflings: I agree with @Yora that fully returning to the Old Grey Box feeling is impossible without AD&D or an adjacent system (like OSE advanced). My personal reboot idea would not have the same feeling the OGB had, but the same density, as in a setting that you can understand all you need to run it using a single book/boxed-set, that's packed with plot hooks and adventure opportunities, and don't have a convoluted history of near world-ending events every decade.
FR has always had mass migrations of people from other worlds, you could just make dragonborn a more recent one, have a large group of them fleeing their homework through a portal which has now broken.For those wanting to roll back the timeline, what to do about FR Dragonborn, as they are a PHB race?
I'd do the same (reset to the grey box) because the Time of Troubles was when FR jumped the shark for me. :/Maybe it's an unpopular opinion lately, but I actually like the Forgotten Realms setting. However, every time I start a campaign set in the Realms I see myself going back to the Old Grey Box. The amount of lore current FR has is overwhelming, and I think it would benefit from a reboot (soft or not).
My idea for a FR reboot: Remake the Grey Box. Reset the calendar back to 1357 and publish a new campaign setting box set with information about the Sword Coast, the Heartlands and the Savage Frontier. Add some new stuff to it, like tieflings, to align with the lore of the new editions. Then fill it with interconnected plot hooks, like the old Grey Box.
So, how would you reboot the Forgotten Realms?
(Note this is a (+) thread, so assume that you're on board with rebooting the Forgotten Realms (even a "soft reboot") and focus on how to reboot it, not whether it needs to be rebooted)
1: Wall of the Faithless is gone. It was blatently supposed to be gone in the same novel series that introduced it so this is just keeping with the original author's intent. If you really want an explanation, we destroyed it at the end of Mask of the Betrayer because that's basically one of the best D&D stories in a video game, almost on the level of Planescape Torment
I'm talking about the out of universe explanation. Because it sure seemed like the Wall was supposed to be removed at the end of Avatar it just.... Wasn't. Writer of the books even confirmed somewhere he pretty much just said 'oh yeah it was a bad thing I expected them to take out, didn't realise it was still around'That's actually a misconception. The Wall of the Faithless was never explicitly removed by Kelemvor at the end of the Avatar series. The book text simply never mentions the Wall when the gods are brought to the gates of the city. They describe the new gates but simply do not have text describing whether the walls were changed or not. Gates are not a replacement for walls as they are entrances/exits through walls, so there is simply lack of text.