FrankTrollman
First Post
Spellsword has problems.
The biggest problem, of course, is that if your goal is to cast spells in armor and stab people, you're better off just taking a mix of Fighter Wizard levels.
Let's look at a standard Spellsword:
You can take the class after 3 levels of Fighter, and 3 levels of Wizard.
So taking 10 levels of Spellsword:
Your BAB is +11.
Your Caster level is 8, and you can cast 4th level spells in armor.
You have gained 1 bonus fighter feat.
You have a Sword Cache - which is a very fancy way of saying you have Brew Potion.
OR you could take 3 levels of Fighter and 7 levels of Wizard:
Your BAB is +11.
Your Caster level is 10, and you can cast 4th level spells in armor.
You have gained 2 bonus fighter feats.
You have gained 2 bonus Wizard feats, one of which is Brew Potion, and the other is Still Spell (since your caster level is 2 higher, you can just prepare your 4th level spells as 5th level Still spells and have the same number of them and cast them without somatic components).
---
As the "Fighter 6/ Wizard 10" you can wear heavier armor, and cast more powerful spells while using a sword and a shield (the Spell Sword still needs somatic components and thus needs to sheathe his sword or drop his shield to cast). You have the same BAB, a better caster level, and an extra Fighter feat.
Spellsword is a joke. It makes you worse at casting spells while fighting in heavy armor.
Although, as a side note: you do get better saves and more hit points than just multiclassing Wizard/Fighter. That's an artifact of the multiclassing rules - I suggest that you take a Wizard PrC and a Fighter PrC if you want to make up the loss of good saves.
In the whole 10 levels, you get less of spelling and swording than 10 levels split 3/7 of Fighter and Wizard.
If you think the Fighter 6 / Wizard 10 is an overpowered build - maybe the Spellsword is balanced. Otherwise, it stinks.
-Frank
The biggest problem, of course, is that if your goal is to cast spells in armor and stab people, you're better off just taking a mix of Fighter Wizard levels.
Let's look at a standard Spellsword:
You can take the class after 3 levels of Fighter, and 3 levels of Wizard.
So taking 10 levels of Spellsword:
Your BAB is +11.
Your Caster level is 8, and you can cast 4th level spells in armor.
You have gained 1 bonus fighter feat.
You have a Sword Cache - which is a very fancy way of saying you have Brew Potion.
OR you could take 3 levels of Fighter and 7 levels of Wizard:
Your BAB is +11.
Your Caster level is 10, and you can cast 4th level spells in armor.
You have gained 2 bonus fighter feats.
You have gained 2 bonus Wizard feats, one of which is Brew Potion, and the other is Still Spell (since your caster level is 2 higher, you can just prepare your 4th level spells as 5th level Still spells and have the same number of them and cast them without somatic components).
---
As the "Fighter 6/ Wizard 10" you can wear heavier armor, and cast more powerful spells while using a sword and a shield (the Spell Sword still needs somatic components and thus needs to sheathe his sword or drop his shield to cast). You have the same BAB, a better caster level, and an extra Fighter feat.
Spellsword is a joke. It makes you worse at casting spells while fighting in heavy armor.
Although, as a side note: you do get better saves and more hit points than just multiclassing Wizard/Fighter. That's an artifact of the multiclassing rules - I suggest that you take a Wizard PrC and a Fighter PrC if you want to make up the loss of good saves.
In the whole 10 levels, you get less of spelling and swording than 10 levels split 3/7 of Fighter and Wizard.
If you think the Fighter 6 / Wizard 10 is an overpowered build - maybe the Spellsword is balanced. Otherwise, it stinks.
-Frank