jonathonhawke
Explorer
Mutants and Masterminds 3e has very flexible rules concerning powers, but some powers are more unusual and require more work.
If anyone needs help with building such a power, you can post it here, and I (and hopefully others) will try to assist.
I'll start with a couple of powers I've been having trouble with.
First, knockback. The core rules say that this should be treated as a complication by the GM, but I have a character concept for which it would be a central mechanic - the ability to impart velocity to a character or object with a touch. I've seen discussions of knockback using Move Object, and using a house-ruled affliction. What are your thoughts.
Second, drawing aggro - The ability to cause enemies to attack you instead of someone else. I tried this using a limited Mind Control, but it felt klunky. Does anyone have a better idea of how to accomplish this?
Thanks in advance.
If anyone needs help with building such a power, you can post it here, and I (and hopefully others) will try to assist.
I'll start with a couple of powers I've been having trouble with.
First, knockback. The core rules say that this should be treated as a complication by the GM, but I have a character concept for which it would be a central mechanic - the ability to impart velocity to a character or object with a touch. I've seen discussions of knockback using Move Object, and using a house-ruled affliction. What are your thoughts.
Second, drawing aggro - The ability to cause enemies to attack you instead of someone else. I tried this using a limited Mind Control, but it felt klunky. Does anyone have a better idea of how to accomplish this?
Thanks in advance.