How would you build these powers?

Mutants and Masterminds 3e has very flexible rules concerning powers, but some powers are more unusual and require more work.

If anyone needs help with building such a power, you can post it here, and I (and hopefully others) will try to assist.

I'll start with a couple of powers I've been having trouble with.

First, knockback. The core rules say that this should be treated as a complication by the GM, but I have a character concept for which it would be a central mechanic - the ability to impart velocity to a character or object with a touch. I've seen discussions of knockback using Move Object, and using a house-ruled affliction. What are your thoughts.

Second, drawing aggro - The ability to cause enemies to attack you instead of someone else. I tried this using a limited Mind Control, but it felt klunky. Does anyone have a better idea of how to accomplish this?

Thanks in advance.
 

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