How we want to arm our Giants depends, I suppose, on what we expect them to face. Going by previous posts about the Vallorean legions, a typical soldier is 7th level, 54 hp, AC 19, Atk +8, 1d6+2.
With his Huge Greatsword, a typical Fire Giant does 2d8+15, averaging 24 points of damage per hit. If we want to Cleave legionaries, we want to bump that up to 54 points per hit.
A Flaming (+1), Unholy (+2), Human-Bane (+2) sword with the required +1 Enhancement Bonus is +6-equivalent (72,000 gp), and does 2d8+15+1d6+2d6+2d6+2+1, or 2d8+5d6+18 damage, averaging 47 points per hit. Against AC 19, I guess our Fire Giants can Power Attack aggressively. Even a Fire Giant with no class levels has +20 to-hit.
If we give the Fire Giants red-hot "cannon" balls to throw (analogous to sling bullets vs. stones), we can enchant 50 of those at a time, making them +1, Unholy, Human-Bane weapons. They already do 2d6 fire damage. That's 50,000 gp for the lot, and 2d6+10+2d6+2d6+2d6+2 damage, or 8d6+12 damage, averaging 40 points.
Or we can enchant the "cannon" balls with Distance and Spell Storing. With Stink Cloud stored in them, they become tear-gas grenades.
I envision the Fire Giants carrying chainmail satchels of hot coals and "cannon" balls.
With his Huge Greatsword, a typical Fire Giant does 2d8+15, averaging 24 points of damage per hit. If we want to Cleave legionaries, we want to bump that up to 54 points per hit.
A Flaming (+1), Unholy (+2), Human-Bane (+2) sword with the required +1 Enhancement Bonus is +6-equivalent (72,000 gp), and does 2d8+15+1d6+2d6+2d6+2+1, or 2d8+5d6+18 damage, averaging 47 points per hit. Against AC 19, I guess our Fire Giants can Power Attack aggressively. Even a Fire Giant with no class levels has +20 to-hit.
If we give the Fire Giants red-hot "cannon" balls to throw (analogous to sling bullets vs. stones), we can enchant 50 of those at a time, making them +1, Unholy, Human-Bane weapons. They already do 2d6 fire damage. That's 50,000 gp for the lot, and 2d6+10+2d6+2d6+2d6+2 damage, or 8d6+12 damage, averaging 40 points.
Or we can enchant the "cannon" balls with Distance and Spell Storing. With Stink Cloud stored in them, they become tear-gas grenades.
I envision the Fire Giants carrying chainmail satchels of hot coals and "cannon" balls.