How Would You Defend A Mountain Fortress?

CRG

First Post
Can I super-size those bow and arrows, along with the soda?

Fire giant - base CR 10...add on a few levels of fighter, maybe order of the bow or something...make it a huge composite long bow...and flaming, for the heck of it...
 

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Leopold

NKL4LYFE
what about the gods of evil in SHARK's world? What about them? What can we count on them for? Is this last bastion of evil on this continent? Is there anymore? Is it time for the lords of the underdark to play their hand and come forward? Can we count on any avatarish help here?

Also, the clerics or priests we are using could probably dish up something nasty. If only we knew about the pantheon that SHARK uses. Anyone got a listing of it? Can SHARK provide us some info?
 


Tiberius

Explorer
Given the resources at our disposal, we should be able to scrouge up one Necklace of Prayer Beads with a Bead of Summons. I don't think an evil deity would mind being summoned to annihilate 35 legions of troops. :) Assuming, of course, that such items exist in SHARK's game.

Given the lack of resurrection spells, area effect death spells would seem to be in order. Circle of Death might not be so good for our purposes, given the high HD of your average legionaire, but Wail of the Banshee as well as epic spells based off of the Slay seed would be great.

How closely together do the men march? Are their formations tight enough that opening up Gates to the Lower (or Negative Material) Planes beneath their feet would be worthwhile? Hmmm... we could get rid of the standard-bearers (and their standards) this way, at least for a while.

-Tiberius
 

sword-dancer

Explorer
Hello SHARK

QUOTE]Originally posted by SHARK
[

Semper Fidelis,

SHARK
[/QUOTE]

In Staligrad, the Russiand were outnumbered and outclassed, and yet, they too emerged victorious
Outclassed Yes
Outnumbered No IIRC the seventh Army stood against Armygroups, stalin had send in parts of his strategic reserve.
Or remember Demjansk whrere a corps of six divisions hold 5 sowjet armies for the winter .

First of all for low level priests and such, raise the deadd of the last few centuries from their grave.
And use them to attack smaller valnorren forces.

Even if the valnorreans didn`t need food(ähem every day in a campaign living from MREs, Men have recieved medails for less:D ).
They need other things, weapons and armour, spellcomponents, tools, miscellny equipment and shoes .
What if you use a bit magic to send bugs , worms or other vermin on the shoes, or let them root.
Any Infantry without good shoes in rough terrain had a problem.
Another point is the water?
Don`t poison it, made it undrinkable through dirt and pollution.
Pigs or better their products are very useful for it.

And negotiate, try to send ambassodors to negotiate for surrender to buy time.
Declare to the valnorreans every unit who didn`t hold on the rules of war isn`t considered enemy soldiers but criminals and respnded accordingly.

Train your troops fast and hard, btw why there are no better forces available in the fortress?
Use gold, gems whatever to hire mercs to operate in the valnorrean back.
Pay good prices for valnorrean equipment, their helmes may be very useful.
Infiltrate the marketenders, a little bit of rumours of how powerful etc etc your enem is...
Conjuring Demons/Devils etc in great style and send them in?
BTW how long must the fortress hold until reinforcements are expected?
Which gods are in the pantheons, which could help which are enemy
 

Andor

First Post
There are at least two natural resources here that no one has tapped yet. :)

One: The cities. If they are politically expendable, convert one into vampire chow. The legions can deal with 600 vampires. They may have more trouble with 600 vampires and 120,000 vampire spawn.

Two: The Magma cauldron. Sink a plate of adamantium inscribed with a teleport circle into the magma. This will result in a 10' diameter column of magma pouring from the sky. Even for a vallorean, that's gotta sting. Use regular teleports to dump a ton of magma on those damm standards. Use teleport enchanted arrows to teleport highlevel enemies into the magma pit. Ideally just over an antimagic sphere. The magma cauldrom should be stocked with suitably fire resistant nasty things.

Nasty trap idea: Leak information about a high level strategy meeting among the leaders of the fortress. The room the meeting is in is sheilded, but has a gap in it's scrying protections. The ideal tactical position to ambush the meeting has a concealed Teleport circle under it. The teleport circle drops the commandos (No saving throw for teleport circle) just over the lava pit. Ideally into an anti-magic zone. Fire proofed and flying defenders in the volcano are armed with disjunction spells. Then they amuse themselves by dropping really big rocks onto the commandos to push them deeper into the lava.

Defender priorities. Neutralize the Vallorean special ops teams.
Then deal with the legions.

Tactics: The Vallorean reliance on squad level magic (Magic MREs) makes them vulnerable to raids that target magic. An invisible flying commando with detect magic and a staff of disjunctions could make an entire company really unhappy. Wash rinse repeat.

Must destroy or neutralize the standards. Dropping magma on them will only work for about a day, before countermeasures will be in place. Suggest teleporting giant squads to do snatch and run teleport raids. Grab standard and bearer (A grapple trained giant will have little difficulty overcomming a bearer. The standard grabber will have magic defenses out the wazoo. Then teleport back and pitch them in the magma.

Once the standards are out of the way undead become far more effective. Incoporeal undead are to be prefered. Ideally a self spawning type like shadows or wraiths that lurk underground and drain and convert squad by squad. Use tactics that scatter the troops before sending in the undead.

-Andor
 

Leopold

NKL4LYFE
why not have the volcano erupt and scorch the sky and ground with ash? The monsters don't really need to breathe (undead) so by all means the valoreans are going to have a heckuva time dealing with the poisonous fumes and gasses
 

Maldur

First Post
SHARK,
After about 200 posts over 5 pages, I would like to know what you think of these suggestions. Are we on the right track? What ideas do you like? or do you not like? Which ideas should be expanded? Have you decided upon a defense strategy? Do you need more 'exotic' suprises?

When are you gonna use it? Or is this a very clever ruse, to see how we think your world works? (sorry couldn't resist:D)

btw: the Mental image of your 'half celestial' legions advancing is very impresive. It seems somewhat like the armies of the light in the french comic "Cronicals of the Black moon".
 

SHARK

First Post
Greetings!

Hey Maldur! The suggestions are great! I hope some people will devise the stats and equipment of the various cohorts and elite support units that follow the various commanders and generals. In addition, of course, to any spells, special magic items, traps, and strange, mutated monsters to unleash in the day of battle!

Indeed, the Half-Celestials are quite impressive. My wife reminded me, however, that I made an error in the post that I made about the forces. A particular segment of the Vallorean population--are Half-Celestials. Approximately 10% or so. Of the polulation as a whole. The Legions, by extension, would not contain as many Half-Celestials as I described, because half of the Half-Celestial Population would be female, as well as children and so on. Thus, they would be distinctly more unusual, as would the Aasimars, for they represent by blood, about 25% of the whole population. Standard humans with the divine blood diluted over the course of thousands of years make up the vast majority of the population. Still, though, some of them are present throughout the ranks of the Legions, and they are certainly impressive!:)

Semper Fidelis,

SHARK
 

Maldur

First Post
Im working on a description of the ogre academy.

It might be a bit big to post here:D

Ill recap here and send the full descriptor to SHARK!
 

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