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Humans, Fighters, and Life Domain Most Popular On D&D Beyond

Yet more stats published by D&D Beyond, the official licensed Dungeons & Dragons electronic tool. Recently they revealed the most commonly viewed adventures, and the most common classes by tier on their platform. This time they're looking at how often people create characters of each race, class and subclass!

Yet more stats published by D&D Beyond, the official licensed Dungeons & Dragons electronic tool. Recently they revealed the most commonly viewed adventures, and the most common classes by tier on their platform. This time they're looking at how often people create characters of each race, class and subclass!

Screenshot 2019-02-09 at 10.16.52.png



Humans are by far the most common choice, with a total of 22% of the character made on the platform. They're followd up by Half-Elves, Tieflings, and Dragonborn. Deep Gnomes are the least popular listed, with under 1%, although the developer confirms that a lot of other races hover around 0.8%, just below it.



Screenshot 2019-02-09 at 10.24.57.png



This is followed up by a look at classes. Fighters come first, and druids last. The "traditional" core four - fighter, rogue, cleric, wizard - make up the top four. The developer mentions that warlocks got very popular just after Xanathar's Guide, but it has returned to normal now.



Screenshot 2019-02-09 at 10.29.16.png


Next it's the turn of the subclasses. The lead of the cleric's Life Domain, sorcerer's Draconic Bloodline and The Fiend (despite being a less popular class) are fairly strong. They note that the Hexblade was the most popular last time they looked, but it's down to 2.8% now.

Of course, these are characters created on the platform, not necessarily played. Lots of people create multiple character builds for fun. According to the developer, that's 8.8 million characters in total.
 

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Yunru

Banned
Banned
Maybe I should rephrase. I didn't think you could use homebrew classes and subclasses.
Well homebrew is definitely an option, Treantmonk keeps disabling it in his videos. And I don't see why that'd be necessary if classes and subclasses aren't possible.

That said, I've never and will never use D&DB.
 

Jay Verkuilen

Grand Master of Artificial Flowers
could you please point where in my post (the exact words please) I said Xgte sold poorly?
You didn't, but the implication was that these data (and experiences on DM's Guild) justified WotC's decision to focus on DM content and to release no "splatbooks" of player options. Hands down, the best selling release WotC made was Xanathar's; most of the sales were driven by players wanting access to the classes and spells. So I don't know I'd conclude that these data say what you said.
 

Jay Verkuilen

Grand Master of Artificial Flowers
c) yes bad data makes interesting conversations, but it also makes pointless conversations

It also has a propensity to generate misleading "facts" that last long past when they were shown to be in error. I agree that there are some clear problems in the data as presented. In particular, it looks like the subclass numbers are actually conditional probabilities that are being listed as if they were something else. That's going to be really confusing.
 

FrogReaver

As long as i get to be the frog
It also has a propensity to generate misleading "facts" that last long past when they were shown to be in error. I agree that there are some clear problems in the data as presented. In particular, it looks like the subclass numbers are actually conditional probabilities that are being listed as if they were something else. That's going to be really confusing.

Also, the subclass graph doesn't even add up to 100%. Circle Charts always should add up to 100%. Even if the last category is "other".
 

D

DQDesign

Guest
You didn't, but the implication was that these data (and experiences on DM's Guild) justified WotC's decision to focus on DM content and to release no "splatbooks" of player options. Hands down, the best selling release WotC made was Xanathar's; most of the sales were driven by players wanting access to the classes and spells. So I don't know I'd conclude that these data say what you said.

you are right. for a moment I believed to be able to find a spark of rationality in wotc publishing schedule but, as you highlight, they dropped the most favorable (for a company willing to make profits) option (i.e. continuing with players' supplements).

the lack of new official wotc stuff for players it's just another random choice and my data on dmsguild are unrelated to this* :D

*but indeed I mentioned they are minuscule.
 

Jay Verkuilen

Grand Master of Artificial Flowers
No, but it is possible to have a higher percentage in a separate data sample that removes characters that have not reached a level appropriate to choose a subclass, which is what has happened here.

This data is intended to provide a broad view into relative popularity between all other individual subclasses.

tl;dr: If all these data are being used for is to confuse and/or amuse some posters on EnWorld, no harm. If decisions are actually being made from them, for instance to guide future product development, I'm not sure that would be a good analysis, at least as presented.

I'm not 100% sure what happened but I am an actual statistician IRL and know the kinds of mistakes that we make (having made many myself and seen more). Summarizing these data in a few charts would be incredibly difficult. In many ways it's like trying to compare the list of courses taken by college students in different majors across different years in school, trying to do it in only a few pages.

The data may be intended to provide a broad overview, but I think the class and subclass data, at least as they got reduced down to a color ring chart (for which, ahem), seem particularly confusing. That's almost always a sign of too much data reduction.

The race data makes sense because it's an unchanging trait of the character chosen at creation. That's something that makes sense to break down as percentages. Notice that nobody's arguing about that!

Class is a bit easier than subclass due to the fact that one could summarize it with some fairly simple rule, such as giving the percentages for single classed characters and then giving some kind of easy summary breakdown for multis, who often have a fairly obvious mix, such as Cleric 10/Fighter 2 or Cleric 1/Wizard 9; Cleric seems reasonable for the first character while Wizard seems reasonable for the second. Or, conditioning on being a multi, what's the breakdown? That might get messy due to the relatively large number of possible combinations but it's unambiguous as to what's being compared, particularly if broken down by tiers or by common level dips.

I'm not sure how one would make a sensible analysis of the subclass data given that many characters won't have a subclass due to being ineligible to have one---this is like comparing students who are in a college where majors must be declared as freshmen to ones where majors are declared as juniors. My hunch is that conditional probabilities are being compared to unconditional probabilities but not across the proper margin, but I don't really know. Comparing within tier would make more sense (in my analogy this would be comparing freshmen to freshmen, sophomores to sophomores, etc.), but even that's tough. The 10% for Life Clerics, where Clerics make up 8% of the class breakdown is a sign that a conditional probability of some sort (percent of Life Clerics) is being compared to a probability based on a different denominator.

All types of data have inherent biases separate from any calculation being made. Process or purchasing data can be very useful because they demonstrate "revealed preferences", that is the choices people actually make as opposed to what they say they want. However, they have a substantial potential biases and often shouldn't be assumed to be better than "stated preference data" or interview data gathered in a more structured way, which can ask about things like options that are not currently presented and thus not able to be chosen.

As a very simple illustration, just looking in my own D&D Beyond account, I currently have five characters tagged to me. Of them, three (Minotaur Fighters of different subclasses) are trial builds for a friend of mine who's not particularly adept at building characters that have, nevertheless been sitting in my account for a few months, one is an NPC (half elf Valor Bard) that's maintained there for convenience. I'm actually only playing one... a 2nd level Variant Human Fighter. So what's my "revealed preference" here?

Many other sites have run into this kind of problem in the past: Amazon, for instance, used to have serious issues with its recommendation engine if the same account was being used to make purchases for different people, meaning it was recommending to a chimera who didn't actually exist. Netflix had the same issue. At other times, Amazon would recommend a big ticket purchase right after people would make a big ticket purchase. Recommending someone buy a Panasonic 56" TV right after having bought one from Sharp seems... pointless. But this still happens. Right after I bought a new car a few years ago, I got a ton of ads for, you guessed it, a new car.
 
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Jay Verkuilen

Grand Master of Artificial Flowers
you are right. for a moment I believed to be able to find a spark of rationality in wotc publishing schedule but, as you highlight, they dropped the most favorable (for a company willing to make profits) option (i.e. continuing with players' supplements).

I don't pretend to know WotC's strategy. I do get their point about releasing too many player options (see prior editions for why) and trying to present fratricidal competition among their own releases.

From a sales standpoint, starving the market before releasing Xanathar's meant it really spiked, so it may be that based on their costs they want to keep sales of it high for a long time. DM content makes less money but is necessary to keep the higher volume titles (PHB and Xanathar's) selling.

But you're right, it's tough to see a clear logic---I think they got lucky with 5E in many ways, which makes figuring out how this happened tough.


*but indeed I mentioned they are minuscule.

Oh you were careful to caveat that your sales are just your impression. No problem there.
 

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