FireLance
Legend
To me, "the first hit point of damage on a 100 hp character can be narrated as barely more than a papercut," means that hit points are not entirely physical. I have no problem with the concept that hit points can be proportionately physical, i.e. if it takes 3 hp of damage to kill a normal man, then a high-level adventurer with 90 hit points who has taken 30 hp of damage is physically as beaten up as a normal man who has taken 1 hit point of damage. But for that 90-hit point adventurer to actually be sporting the equivalent of ten wounds, each of which would have been enough to kill a normal man, that strains my suspension of disbelief.It seems to me that you don't like the answer. For me, HP damage reflects real damage, and when enough of it is taken, game-defined effects like unconsciousness and death kick in. The first hitpoint of damage on a 100 HP character can be narrated as barely more than a papercut or as the weapon going all the way through. It doesn't matter to the game.