HardcoreDandDGirl
First Post
At least three with 2e, 3e, and 4e.
I loved the DM option high level campains, but yea, 2e was really the same as 3e
At least three with 2e, 3e, and 4e.
I loved the DM option high level campains, but yea, 2e was really the same as 3e
That seems wrong, it what way are you implying?
When one uses the 2E Player's Option: Skills & Powers and Player's Option: Combat and Tactics books
And those that chose to ignore such specific options to the game?
When one uses the 2E Player's Option: Skills & Powers and Player's Option: Combat and Tactics books, one is playing pretty damned close to 3E combat mechanics, one has the class-mush from point build, and one has a game that can be more combat focused than 4E with a group of 12 year olds.
Adding in Campaign Option: High Level Campaigns, it added 10th level spells (expanded from Dark Sun: Dragon Kings, but without the Dark sun limits on use), and pretty much just gave "more of what you already had" up to 30th level. Due to PO:S&P, one could raise the attributes in play, and people tended to do so.
And those that chose to ignore such specific options to the game?
yea, and if you used level limits you made demi humans cry...If you used the High Level Campaigns book, you got more of what you already had. In combination (and it specifically was written to be used in combination with those), it was brutal numbers climb.
If you didn't, you still got 10th level spells and more low level spells. And a wider gap between fighters and spellcasters. And thieves with a wider array of thief skills so that they had something to do with their per-level points.
I've never met anyone who went above 21 without using the books, how common was it?And, if you skipped CO:HLC, you had no support for high level play, so you got people kluging it up....
well that would be like us... we used the weapons from combat and tactics (that might also be where death blow came from) but none of the tactical stuff, we ignored skills and power 99% of the time, and used phb+ tome of magic for most of the time, then later used the 4 spell compendium's instead.
We found that when we added high level campaigns (the most often used book next to tome of magic for our group) all it did was add more spells per day, more hp, and more weap/non weap profs... thieves got some new % based skills... it was the same game with just bigger numbers...
yea, and if you used level limits you made demi humans cry...
we once ran a game with level limits that were already slightly higher then the books, and high prime stats gave +1 or +2 to the level limits... I was a half elf Druid/Mage/Thief and when I maxed out all 3 class our human Ranger was already using high level campaigns... I've never met anyone who went above 21 without using the books, how common was it?
Arguably gods could break the cap, but then I'm not really a fan of statting gods (at least not in most circumstances).