DerekSTheRed
Explorer
One of the characters in my home game is using the Dastardly Strike (Scoundrel talent) + Devastating Attack (Soldier talent) combo and it's working really well, possibly too well. In fact, most of my PCs are taking one level of soldier just to take the Devastating Attack talent which is quickly turning every enemy into 5 hit creatures. This greatly limits the effectiveness of my bad guys to get in a memorable attack since when they do attack it's usually at a -2 or -5 to hit or are forced to withdraw and use the recover action hoping they don't get hit more before the next turn.
I'm considering using one or both of 2 possible house rules. Any feedback welcome.
1. Add the Weapon Specialization Talent and possibly the Penetrating Attack Talent as Pre-Req's to the Devastating Attack talent. This will force the PCs to take at least a few more levels of Soldier. Higher level baddies will tend to have higher Damage Thresholds which will mitigate the effectiveness and prevent cherry picking. I prefer to not ban it entirely, just prevent it from being a must have for every character.
2. No attack can move the character down the condition track more than one step, unless the attack specifically states otherwise. In other words, no stacking Dastardly Strike and Devastating Attack in the same attack. Stun weapons will still move the character down 2 steps since it specifies it in stun damage.
Should I do 1, 2, or both? Or am I going overboard? I personally like the idea of the condition track, I just don't want it to overshadow hit points.
I'm considering using one or both of 2 possible house rules. Any feedback welcome.
1. Add the Weapon Specialization Talent and possibly the Penetrating Attack Talent as Pre-Req's to the Devastating Attack talent. This will force the PCs to take at least a few more levels of Soldier. Higher level baddies will tend to have higher Damage Thresholds which will mitigate the effectiveness and prevent cherry picking. I prefer to not ban it entirely, just prevent it from being a must have for every character.
2. No attack can move the character down the condition track more than one step, unless the attack specifically states otherwise. In other words, no stacking Dastardly Strike and Devastating Attack in the same attack. Stun weapons will still move the character down 2 steps since it specifies it in stun damage.
Should I do 1, 2, or both? Or am I going overboard? I personally like the idea of the condition track, I just don't want it to overshadow hit points.