No. Let's look at why.
Without a link to where this data is on that blog, this is an attribution that isn't substantiated. I went back through the last year's worth of posts on there, and Kickstarter only gets mentioned a handful of times, most often with regards to a Kickstarter that the author launched. With regards to the impact of Kickstarter on retailers, the only mentions were the following:
"Kickstarter is the ultimate disintermediating technology in the game trade." - That's an opinion, and not one that I agree with. Kickstarter is still an intermediary platform; publishers with their own webstores (e.g. Paizo) are just as, if not slightly more, disintermediating.
"What about these cool board games?"
"They sell just ok, but they use Kickstarter. Avoid most of them because of market saturation." - This is an example of a conversation he had with a new retailer when they met up at GAMA. The issue here seems to largely be based around market saturation of board games more than it is of Kickstarter itself.
""Don't know" comes off as ignorant or deceptive, so it wasn't surprising it kicked off a retailer discussion of whether Reaper was still right for game stores, or necessary, or even relevant with their direct to consumers Kickstarter model." - This is his characterization of a seminar at GAMA, and again, doesn't tell us much other than there was a discussion about Reaper and retailers, which touched on Kickstarter, among other issues. That's potentially interesting, but again, there's no data here; it's one person's anecdote about a conversation.
"If you're offering anything other than junk clearance (which you should also offer me, to keep me happy), I'm going to be frowning. This includes Kickstarter projects as well." - This is part of an article he wrote on selling directly to retailers in lieu of ordinary distribution channels. Specifically, his notation that he doesn't like it when special stuff is offered to consumers directly, without going through retail channels. I suppose I can understand that, but again, this is him saying what he doesn't particularly like.
In that same article, he also notes "An entire series of blog posts could be written on the Kickstarter-Retailer relationship." This seems to suggest that such a series of posts hasn't been written yet, which makes it even more of a hassle to wade through a blog with over a thousand posts and no tagging.
"Role playing games, in stores, are in trouble. Or more accurately, they're on the verge of irrelevancy due to their scattered nature, move to an electronic focus including PDFs and Kickstarter, rampant piracy, and a model that encourages only 20% of customers to buy products." - Okay, now we're getting somewhere. Here he's asserted that Kickstarter is part of the reason that role-playing games in stores are in trouble. But again, there's no particular data-driven information to help put this statement into context, or show exactly how Kickstarter plays a part in this. Without the data, there's really nothing to debate here.
At that point, I'd reached the one year mark, and still hadn't found any of the data that was purported to be there. Given that, since this blog was held up as having the information, I'm going to need to ask for a direct link to where it is on there.
I say this with all due respect, but this anecdote isn't credible. Saying that you've spoken with unknown (and therefore unverifiable) people who've told you information that's oddly salient to this conversation isn't anything that can be relied upon. That's why I haven't mentioned the nine store owners that I've spoken to across the American Midwest who said that Kickstarter projects that have appeared on their shelves have sold very well, or the other two who don't think that Kickstarter is a competitor at all...because how do you know that I'm being truthful, and not just making something up?
[MENTION=22779]Hussar[/MENTION] - does that explain it to you?