D&D 5E I like magic (It's MAGIC!), and I like to cast spells as a ...

I like to cast spells as a ...

  • Bard

    Votes: 5 6.9%
  • Cleric

    Votes: 9 12.5%
  • Druid

    Votes: 4 5.6%
  • Sorcerer

    Votes: 8 11.1%
  • Warlock

    Votes: 14 19.4%
  • Wizard

    Votes: 32 44.4%

  • Poll closed .

Istbor

Dances with Gnolls
Sorcerer. I love their flavor, and I feel the narrative, their quests to gain more knowledge or control of their inborn powers can get them into some (sometimes evil) shenanigans.
 

log in or register to remove this ad

Mephista

Adventurer
Your comments on Warlock are unfair and misinformed if you think that all they do is spam Eldritch blast. At second level you can get unlimited illusions and you get to cast 2 spells per SR, which means 4 or 6 spells per LR. The last mid-level warlock I played had a rod of the pact keeper +1, a wand of fireballs, and boots of flying. He spammed Eldritch blast a lot, but he also dropped a lot of fireballs, created a lot of illusions, and was the PC that manipulated the environment the most (lock the door, break down the bridge, etc...) I did not feel like an Eldritch Blast machine gun.
Yes, lets assume incompetence or malfeasance here instead of actual play and personal experience. I'm well aware of the theory.

That said, the truth of the matter is that many games, including mine, many times had more than two combats between rests. My games ending before 11 meant you were stuck with two spell slots. This meant you fell back on cantrips (usually E.B) for most of the play.

Your play experience may differ from mine, but I was specifically talking about my play experience in the first place.
 
Last edited:


Wulffolk

Explorer
I have always been partial to the iconic Wizard. I have always enjoyed finding creative ways to utilize their spells, even back in the day when they were dagger-toting dart-throwing 1 spell per day 90 lb. weaklings with d4 HP that needed to justify being a burden on the party and soaking up a full share of the loot.

However, I have to admit that there is enormous RP potential in the Warlock class and it's various options. I could see enjoying this class quite a bit if I ever get the chance to play.
 



Mephista

Adventurer
I side with [MENTION=6786252]Mephista[/MENTION] here. I love what a warlock should be, but the class is seriously handicapped by the nearly all-encompassing focus on that one spell.
You know, I wouldn't even mind if there was an all encompassing focus on Eldritch Blast. But if they did, they should have gone full on 3e with it- I enjoyed swapping out shapes and essences.

Or made some Invocations that manipulated Hex a lot sooner. Playing a curse specialist would have been pretty neat too.
Personally, I think the problem is with the players who feel that they are somehow gimping themselves if they don't take eldritch blast and then back that spell up with hex and the +charisma to damage invocation.

The signature of champions.
No, the problem is definitely not that. Its the fact that, for most of the game, you only have two spell slots per rest; most games don't make it past level 11. And when you can't promise a recharge even every two battles, you're going to be relying on your at-wills a lot. If your party's relying on you for spells like Banishment or Fireball too? That's even a stronger restriction on when you can actually use said spell slots for when those situations come up.

In some games where you get lots of magic items, its possible to rely on those instead, but at that point? You're patching flaws in the class so you can act like a sorcerer or wizard. And that's not fun for me.
 


jgsugden

Legend
Yes, lets assume incompetence or malfeasance here instead of actual play and personal experience. I'm well aware of the theory.
Dude. I wrote about my play experience for over half of my post. Not theory. Practice.

If you find that you're spamming eldritch blast and doing nothing else, there is a lot more you can be doing.

My warlock was 9th level when the party suffered a TPK. His Rod of the Pact Keeper gave him one extra spell per LR and he got two spells in 5th level slots per SR. That was basically one spell slot per battle. He also had a wand of fireballs that he used - a lot. He rarely used the 7th charge, but few days ended with it having more than 1 charge left. That meant rounds 1 and 2 of a combat were usually spent on a fireball or using a spell slot... although he sometimes did something else for round 1 (like use a scroll). Additionally, there were a good number of combats where he looked at what the group was facing and decided just to spam Eldritch Blast because they didn't need more than that for the battle in question - especially in battles against few foes where the PCs locked down the enemy before he even went.

When a battle was in the third or fourth round and still needed something other than just damage, he could cast unlimited Silent Image, and 5 non-Eldritch Blast cantrips. Or, he could use an extra fireball or spell slot if he wanted to rob Peter to pay Paul. He invested funds in a few spell scrolls and potions (he always had a few Hex scrolls, often a couple 2nd level scrolls like Invisibility or Darkness, too). Outside of combat he also had a litany of rituals, so he felt like he contributed there as well.

Yes, there were big battles where he had nothing left in the tank. Down to his last fireball (and not wanting to risk losing the wand), no spell slots, no scrolls - just illusions and cantrips as options and a big foe to face. However, I've had it worse with my wizard. The wizard didn't have unlimited Silent Images, not were his cantrips as effective or versatile.
 

Mephista

Adventurer
Dude. I wrote about my play experience for over half of my post. Not theory. Practice.
Here's the thing. I wrote a comment about MY EXPERIENCE, and I was tired of the style. You jumped in and started talking about how I'm being unfair or incompetent playing it. You started writing about theoretical expected rests (so, yes, you were talking theory for at least part, so getting defensive about that is silly), which are unrealistic in actual game play. You then started talking about magic items somehow fixing, which are not something I, and many others, can count on. Hey, did you know I've actually played in games with no magic items? Even as a warlock?

From the beginning, you just shouted down my personal experience and feelings, as if its somehow wrong, implying I'm either not playing right, or I'm being cruel. And that's just BS.

I am neither unfair nor misinformed. I don't know if you have an axe to grind or whatever, but don't go jumping at someone just because they're tired of a class. Glad you had a blast with your magic items in your game. Don't push your game on me.
 

Remove ads

Top