raptor112
First Post
I am working on an adveture for my game group, its not part of any ongoing campaign but a "spotlight" experiment for a campaign world I'm building. Now my bigest problem in 4E has been building new monsters and figuring out what current monsters to use. I've never been good with monster balance. The basic plot is the heroes are hired to go to this small out of the way town and look in on someone (as well as aquire a book this person is holding). Without going into too much into the story, the monsters I need to have are all lovecraft style (as in visual and themes) aberations, and some steampunk/clockwork cyborgs and robots (also some steampunky traps). The pc's are going to be 5 level characters (created for this speciific adventure) and all have the same theme (I'll post a seperate thread for that them). Now the aberations are going to be sprinkled through out the adventure, most of it takes place in various building settings. The steampunk/clockwork cyborgs are going to be townsfolk who (after a disaster) had their limbs replaced with mechanical artificial limbs. The clockwork robots (not all have to be humaniod, some animal like ones too) are made by a specific set of NPCs.
I would much prefer to refluff current monsters (or just tweak them a bit if neccesary) then create whole new monsters, with the exception of the ending boss (but I want to hold off mentioning him and the 3 other NPC's I need help with). Anything would be greatly appreicated
I would much prefer to refluff current monsters (or just tweak them a bit if neccesary) then create whole new monsters, with the exception of the ending boss (but I want to hold off mentioning him and the 3 other NPC's I need help with). Anything would be greatly appreicated