DWARF
First Post
**Spoilers from "A Current Affair" may be contained below. May contain nuts, or traces of nuts**
Okay, I think this module has just killed me off Living Greyhawk. My first module, the precursor to this one called "Theft of a flower" revolves around getting a kidnapped princess back from a rival house. Okay, sorta simple level 1 adventure.
Then, I play the next one in the series. First, some background on my character. He is T'Shar Jirel, a cleric of the Ruby Goddess, Wee Jas. He was given up to the church when he was born albino and the family in his noble house would not accept "freaks". He worked his way up helping the morticians prepare bodies, and has become quite adept at that skill himself. As well, he was taught the ways of magic, and has become a full cleric. He is travelling around the Duchy of Urnst, looking for new magical knowledge, materials as well as trying to help lost souls find their final resting place, which may include sanctifying the dens of undead and battling the evil clerics and mages that twist peoples souls to create these vile abominations. Pretty cool, huh?
So then why is this same character working late into the day, drenched to the bone, on some flat bottomed keel-ship, "poling" (digging a pole into the mud, then walking from the front to the back of the ship, thus moving it, pulling the pole out, walking to the front, repeat) it up the river at 1 mph, all the while having some dirty cargo captain yelling in my face at how uncoordinated I am?
The best I can figure is that the module is assinine and the LG team in my area really do have low standards on module quality. I mean, the module involves helping some guy win a keelboat race against 2 other competitors. The race is over 3 days, and if you don't make it to the next chekcpoint by nights end, you are disqualified. And guess what, at the 2nd checkpoint, before the last part of the race, only our boat made it. We win by default. Who designed this?
Then, to add to it, the captain wants to take a "dangerous shortcut" through a swamp, but at this time of year it's flooded and passable. Why? To cut off time. Yup, we're gonna win no matter what, but we go through the monster infested swamp to cut an hour off this guys time. Low and behold, I end up healing our dwarf, back from the brink of death, after several choking vines try and take us out.
Then, at the end, their the oh so winderful "vote for the best players" contest, where I lose out because, after everyone else votes for the shortcut, my cleric throws down his pole and says he won't help them in such madness. Yup, I got dinged for roleplaying. The whole night, everyone was trying their best to beat the module, while I futily tried to engaged anyone in any real roleplaying.
So that's it. No more Living Greyhawk for me. I'm tired of Xp being tied to monsters killed. I'm tired of getting voted as a bad player because I didn't twink my death cleric and do all I could to beat the game within it's rules. I'm tired of everyone treating my like a "Cure Light Wounds" dispensor. I'm tired of every lowly kobold and dirty barge captain beating the DC:13 on my spells.
Anyone have any thoughts, advice please?
Okay, I think this module has just killed me off Living Greyhawk. My first module, the precursor to this one called "Theft of a flower" revolves around getting a kidnapped princess back from a rival house. Okay, sorta simple level 1 adventure.
Then, I play the next one in the series. First, some background on my character. He is T'Shar Jirel, a cleric of the Ruby Goddess, Wee Jas. He was given up to the church when he was born albino and the family in his noble house would not accept "freaks". He worked his way up helping the morticians prepare bodies, and has become quite adept at that skill himself. As well, he was taught the ways of magic, and has become a full cleric. He is travelling around the Duchy of Urnst, looking for new magical knowledge, materials as well as trying to help lost souls find their final resting place, which may include sanctifying the dens of undead and battling the evil clerics and mages that twist peoples souls to create these vile abominations. Pretty cool, huh?
So then why is this same character working late into the day, drenched to the bone, on some flat bottomed keel-ship, "poling" (digging a pole into the mud, then walking from the front to the back of the ship, thus moving it, pulling the pole out, walking to the front, repeat) it up the river at 1 mph, all the while having some dirty cargo captain yelling in my face at how uncoordinated I am?
The best I can figure is that the module is assinine and the LG team in my area really do have low standards on module quality. I mean, the module involves helping some guy win a keelboat race against 2 other competitors. The race is over 3 days, and if you don't make it to the next chekcpoint by nights end, you are disqualified. And guess what, at the 2nd checkpoint, before the last part of the race, only our boat made it. We win by default. Who designed this?
Then, to add to it, the captain wants to take a "dangerous shortcut" through a swamp, but at this time of year it's flooded and passable. Why? To cut off time. Yup, we're gonna win no matter what, but we go through the monster infested swamp to cut an hour off this guys time. Low and behold, I end up healing our dwarf, back from the brink of death, after several choking vines try and take us out.
Then, at the end, their the oh so winderful "vote for the best players" contest, where I lose out because, after everyone else votes for the shortcut, my cleric throws down his pole and says he won't help them in such madness. Yup, I got dinged for roleplaying. The whole night, everyone was trying their best to beat the module, while I futily tried to engaged anyone in any real roleplaying.
So that's it. No more Living Greyhawk for me. I'm tired of Xp being tied to monsters killed. I'm tired of getting voted as a bad player because I didn't twink my death cleric and do all I could to beat the game within it's rules. I'm tired of everyone treating my like a "Cure Light Wounds" dispensor. I'm tired of every lowly kobold and dirty barge captain beating the DC:13 on my spells.
Anyone have any thoughts, advice please?