Whizbang Dustyboots
Gnometown Hero
WoW is a lot more like 4E than its predecessors, especially the painful-to-remember EQ1. Subsequent games -- starting, apparently, with LOTRO -- will no doubt take the trend even further.katahn said:I wish WoW were like 4e....
OTOH, in an MMO, this leads to "sorry, we don't have room for you; we already have a tank." Getting the balance right between having a defined role and not being able to do anything else is a tricky one. WoW is better at this than EQ1 was -- hooray for being a class that ONLY does crowd control, or is barely able to do anything outside of a group, since they just heal/buff -- but obviously, the balance could be tweaked. (And will be, most likely, in the next expansion this winter.)* Every class would have a defined role in a party and no amount of talent selection would change that. Every warrior and paladin would be able to effectively tank at all levels of the game, every priest, druid, or shaman would be able to effectively heal at all levels of the game.
I'm not sure what talents you're thinking of, here. Most of the ones that come to mind to me are just refinements of what was there all along, even if some folks ignored it.* Talent choices would add new options or mild benefits that don't have an end-result of effectively completely changing the role one has in a group.
Ugh, no. This is how EQ1 and CoX work, and it's hideous. First, it creates "required" slots in a group. Secondly, it creates an arms race with the developers, who respond by dumping ever more enemies onto a group, meaning you REALLY have to have CC just to bring things back to a manageable level again. WoW letting pretty much do some sort of CC (although it's obviously not all created equal) was a brilliant move.* Crowd Control would be a role that one or more classes would have as a primary function.
DPS classes are second class citizens because they outnumber everyone else more than two to one. (I say as a level 70 hunter and a level 64 mage.)So instead of needing 2-3 DPS classes with secondary CC abilities you could have DPS/utility classes not be relegated to second-class citizen status.
Every game that has a healer in it -- and not every MMO should *cough* CoX *cough* -- should definitely move this way. That said, if it ever becomes "optimal" to just focus on healing, there will be people who object to healers doing anything else.* Healers would be able to routinely do non-healbot things in a group if desired without completely sacrificing their ability to heal.
Collision has its own set of problems, though. This isn't a quick fix by any means.* Threat and aggro would vanish and tanks would get powers that prevent enemies from moving past/away from them instead. Tanking wouldn't just be a PvE concept and would be a PvP one too.
And threat in some form has to exist, otherwise NPCs just would attack randomly or whatever's closest. Have you DM have NPCs roll a die every round to see who they attack and see how unsatisfying that is for everyone.
This is already pretty much the case. Standing still and waiting to get punched in the face as a glass cannon is a choice, not a requirement.* DPS classes wouldn't be defined by DPS but by the ability to do damage while being harder for their enemies to target and hit. This way all classes can still have enough DPS to manage life while soloing.
Heh, this is D&D. I don't really believe that gear is not going to be a major part of a high level character's effectiveness.* Gear wouldn't be the be-all and end-all of character power. It would instead be more of an enhancement.