wedgeski said:I agree that 4e's 'stickiness' approach to tanking would be more interesting and diverse than WoW's threat mechanic which, although it does its job grandly, is starting to seem long in the tooth (speaking as someone who has played a raiding tank for a very long time). However there comes a point in a real-time game where you're asking the player behind the character to do just too much, and the beauty of the aggro mechanic is that it is simple enough to free up the players' brains for other, exceptional tasks during more complex fights.
In a turn-based system, you can put many more demands on the player (marking, shifting, forward-looking strategy), which is what 4ed seems to do very nicely.
Eh, the stickiness approach doesn't have to be an activated ability. Certainly marking is in 4e, but simply adding a class feature to WoW's warriors that says "An enemy that attempts to move away from the warrior is subjected to an immediate attack from that warrior with [insert damage info here]" is not asking for more thought during combat. Similarly an ability that says "Mark an enemy [and up to X number of adjacent enemies] and any attempt to move away from the warrior by said enemy(ies) provokes an immediate automatic attack doing [damage information] and rooting the enemy in place for [duration]" doesn't ask for a whole lot more from a warrior than hitting Thunderclap.
What it would do though is make picking terrain meaningful. Groups would naturally want to stage a fight in a place where enemies would fall into the area of influence of their tank. They'd want to stage fights where the healer could keep LOS with the tank and most of the DPS but not have LOS with ranged enemies. It would also make having multiple tanks actually useful in even a 5-man, or having more than "Main tank, second tank, offtank" in a 25-man raid. In order for an enemy to break a defensive line set up by the tanks, they'd have to bypass every tank's "you will not pass" ability which would be difficult/infrequent. Tanking would be relevant in PvP, and it would actually allow a game to model something like "300" where phalanxes of multiple "tanks" held a line against wave after wave of enemies.