Looking through the Western door, Pip manages to actually find a crack he can completely fit through. Looking into the adjoining area, Pip finds it suffused with a strange purple light. From where the light originates from, he cannot tell.
Stretching from the Western door is a long hallway which turns a corner and leave Pip's sight.
Kelm pulls open the door, and sure enough, it is as Pip described. A number of bunks line the wall, though most look as if they have not been used in some time. The one exception is the bunk in the far corner of the room, which is still unmade from some previous occupant. Chests are located at the fronts and backs of each bunk, likely to contain the equipment of the bunk's occupants. Totally, there are six bunks and twelve chests in the otherwise nondescript room.
OOC: Pip got a 20 + 2 = 22 for his Spot check, giving him a crack big enough for him to fit though.