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D&D 5E [IC] Creamsteak's Storm King's Thunder: Waterdeep

Creamsteak

Explorer
OOC: This clause happens once, or rather only when you speak the command word to activate it:

You can use a bonus action to speak Zagrevanje's command word, causing the blade to glow red-hot. Any creature or manufactured metal object in physical contact with Zagrevanje takes 2d6 fire damage when you do so.

After that point it's "glowing" and the second clause is in effect.

While Zagrevanje glows, it deals an extra 2d6 fire damage to any target it hits. The heat lasts until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
 

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Steve Gorak

Adventurer
OOC:
OOC: This clause happens once, or rather only when you speak the command word to activate it:

You can use a bonus action to speak Zagrevanje's command word, causing the blade to glow red-hot. Any creature or manufactured metal object in physical contact with Zagrevanje takes 2d6 fire damage when you do so.

After that point it's "glowing" and the second clause is in effect.

While Zagrevanje glows, it deals an extra 2d6 fire damage to any target it hits. The heat lasts until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Thanks! This is a really good deal! 2d6 damage minus five for blacksmith's gloves and potentially halved with fire resitance, in exchange of 2d6 damage per hit for the rest of the combat! Wow, I initially misread this, and thought the 2d6 damage to the wielder would be per round. Awesome!

To the rest of the part, if you agree, Davaros should keep the sword. It will greatly improve his damage output!
 



Yavathol

Explorer
OOC:
Ok, so to move this forward it sounds like we would like to get the blacksmiths gloves and stay at the inn.
Then, ideally, we get some armour of fire resistance or a ring for Davaros, which we can certainly find here, but, I believe, can't quite afford, unless we have loot from earlier that I've forgotten about?
However, 20% of the value of the ball bearing is pretty low, if we took the time to get a better deal then we could probably afford it.
How about if we talk to the friendly giant (plural?) and see what they say, since we know there is more adamantine close to here?
 

Creamsteak

Explorer
The Snirking Ettin is an "upscaled" establishment with furniture designed to withstand creatures easily two to four times the largest humans size. As such, it's also a very expensive place to stay, and regular people would have reason to fear going unnoticed. The innkeepers is the nicest Ettin anyone has ever encountered, as friendly as a golden retriever, but massive and with two heads. The Brokebranch Brothers are excited to see anyone, big or small. While one "brother" talks, the other watches the business side of things. Together they wear a single fancy outfit, a puffy white shirt and fine breeches.

The inn is currently not too busy, a few ogres seem to be working on tasks cleaning or otherwise laboring to keep things working. A huge round woman, perhaps a half-giant, with a bright red beard occupies the kitchen and seems to keep the ogres on task to one degree or another.

The stables look equally massive, though currently occupied primarily by large yaks. A hill giant stable-boy seems to keep busy there.
 

Yavathol

Explorer
"Greetings and salutations!" Gul addresses the Ettin, "This is a most grand establishment you have. We desire rooms for the night."

Gul feels a little ill at ease, given that they have just been fighting giants, but sees this as a good opportunity to learn more about how these folk think. He is happy to share a single room, since one may well be sufficient for the whole party!

When he is next in private, he will use the rod of the Vonindod again, to pin down the location of the previously detected adamantine!
 

Kobold Stew

Last Guy in the Airlock
Supporter
Bellalalalinda is tiny compared to the other occupants of the room, and rides Whistler's shoulders to avoid being stepped on.

She is not comfortable. She doesn't understand the funny conversions being thrown around, or the exorbitant prices for rooms.

"A hundred gold?" she balks. "That's crazy. Five of us could sleep on a single bed, and there'd still be room."

"Look," she says to her companions. "I'm all for using up the local crowns while we can, but this is too much. You sort it out. I might try to sleep in the stables." She takes some of the coins, but urges them not to sell the adamantine sphere at such a discount.

She then heads to stable, where she encounters a hill giant.

"Sorry Whist," she says. She tries talking to him, first in his own language. She knows she has been trained to kill him, and sees his vulnerabilities as she speaks, looking up -- way up.

Nevertheless, unusual times call for unusual measures, and she asks about staying in the barn.
 

Steve Gorak

Adventurer
Davaros hates giants. From his personal history, and from recent events. He is eager to get out of the overpriced inn and says to Bellalalalinda "The stables are good enough for me too!"
 

SunGold

First Post
Willow watches with a conflicted look as Bell and Davaros leave. She understands how they feel, but doesn't want to pass up a chance to spend some time among peaceful giant-folk, and perhaps learn to understand them a little better.

She shrugs at Gul with a helpless look. "Let's stay for a drink, at least?"
 

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