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IC - Mad King's Monkey II

doghead

thotd
Day Five, in the city close to the warehouse district

The space between the buildings down which your quarry has disappeared is barely wide enough to be called an alley. It's part access-way to the rear of the shops and the cramped residences behind, part drain for the streets above and part dumping ground. Two people might be able to walk down it side by side were it not for the piles of rubbish, discarded materials and other clutter lining the sides.

While the fast approaching day is rapidly dispelling the early morning gloom, the alley remains wrapped in shadow. At it is for the 10 feet or so that you can see into it.

Beyond that it is filled with thick smoke.
 

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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Upon arrival and seeing the smoke, Jan draws his rapier. He looks to his compatriots and wonders what to do to aid them the most. He sniffs the air to determine what might be burning to start with.

ooc: glad you are back in dm action, Doghead! this is always a fun game.
 

Axel

First Post
Bayar hesitated at the entrance to the alley. Something about burning buildings he wasn't prepared to remember just yet. He drew a deep breath, as though readying for a swim underwater, drew his sword and plunged forward into the smoke.

Shield close, protect the chest. Sword low and back, don't expose your arm., he thought, recalling instructions drilled into him years ago about night battles. "Be best if you be behind me," he called back before he lost sight of the others.
 

ghostcat

First Post
Libros may be been paranoid but something about the situation is making him nervous. In fact he is getting more and more nervous as time passes. As much to steady his nerves as for any other reason he says "Does anyone else think that something smelly funny here".

Hiding behind Bayar and chanting as quietly as he thinks he can get away with, he casts a spell.

OOC: Cast Detect Magic on the alley.
 


Isida Kep'Tukari

Adventurer
Supporter
Ullara Halx, female human druid with dog companion Bran

Ullara cursed.

"Either they took advantage of the smoke, or set it off themselves to thwart us. Let me see if I can shed some light on the situation..."

Ullara utters a word and touches the mistletoe at her throat, taking a rock from the ground. It begins to glow like a torch, and she tosses it through the smoke to see if she can see anyone moving through it or in it.

OOC: Casting light.
 

doghead

thotd
Day five, before daybreak, in the streets of the city

Jan sniffs the air. Its not regular smoke, the type you get from a camp or hearth fire. It takes a moment, then the bard remembers; alchemical smoke.

Bayar, meanwhile, closes up and readies weapons before plunging into the smoke filled alleyway. The good news is that nothing seems to be on fire. There is no heat, no visible flames. The bad news is that he can see barely an arm's length ahead of him, and even what he can see is only murky outlines in the thick white cloud. But at least it allows him to step around the obstructions in the alley.

Libros follows in behind Bayar, muttering under his breath as he does so. There is magic up ahead in the alleyway [Round 1].

Jan follows Libros into the alley and the smoke.

Ullara tosses the illuminating stone into the smoke. Well, rolls it as otherwise she is likely to bounce it off one of the others who have already plunged in.

As Bayar emerges from the smoke about 10-15 feet along the alley he spots the child figure in the rabbit mask about 20 feet ahead. He? she? it? seems to be waving. Moments later the small sack strikes Bayar. Goo bursts out everywhere, rapidly hardening and entangling the soldier.

[sblock=OOC Bayar]An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. On a successful save, Bayar can move at half speed. If Bayar is glued to the floor he can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon.[/sblock]

Ullara's stone bounces along the alley. It dispels the gloom somewhat, but also casts shadows that leap and dance through the smoke and along the walls as it passes beneath Jan and Libros. It comes to a halt at the feet of Bayar as it gets stuck in the goo.

[sblock=OOC]Roll Initiative.

I am going to run with 'Actions in the order they are posted', except where two characters are competing to go first, etc, then Initiative will determine who gets the drop on the other.We will see how it goes.

If Bayar becomes 'glued in place', he will count as an Obstacle (10ft move to advance 5 ft) + DC 10 Acrobatics/Climb/etc to get past him. He will also provide concealment to those behind :)

I so wanted to use something like an Intrusion from Numenera with the shadows cast by the stone. *sigh* It could have been fun.[/sblock]
 

ghostcat

First Post
Libros hisses at Bayar "Careful, there is magic up ahead" but he is too late.

Rather than leave the smoke, Libros stops on the hedge and casts
Sleep at the 'child'.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"This smoke is alchemical. be prepared for like attacks" Warns Jan. But it is to avail, as the short subject of their pursuit has attacked again with a tanglefoot bag.

1d20+2=20 <--initiative
 
Last edited:

Axel

First Post
Perhaps it was just training, or force of habit, but Bayar rolled his shoulder across to block the flying lump that he didn't consciously see. That bastard kid be throwing bricks! wa his first thought, quickly revised as the heavy lump burst and started congealing around his feet.

Rapidly finding himself becoming stuck, Bayar did what any soldier should do - advance with a shout. "Be a bit late lads, mind the mess," he called back, stamping his feet and banging his shield on the ground to shake the gunk loose.

[Sblock=rolls and actions]
Reflex: 1d20+2=19
Initiative: 1d20+4-2=12
http://invisiblecastle.com/roller/view/4557513/

Move action: forward 10' (half speed)
Std action: unentangle himself
[/Sblock]
 

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