D&D 5E (IC) Rise of the Dracolich

tglassy

Adventurer
Primus sighed, stretching his back. He hated sleeping, so he switched his focus back to fueling his body.

Alert once more, he still needed rest. He sat at the front of the ship, softly humming a haunting tune he’d heard in the Shadowvale, letting the gentle motion of the waves, and the occasional glimpse of stars above, calm his mind.

OOC: Switching focus back to Adaptive Body so he doesn’t need sleep. Still taking my Long Rest, just not sleeping during it.
 

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gargoyleking

Adventurer
Mord nearly relaxed as he was allowed to rest. But something niggles at the back of his skull for just long enough to rouse him once again. He glanced about the deck, looking for some way to find some privacy. Even for so much as a cramped space in the hold where he could take his minions. Failing that, he asked Loklafd. For a way to achieve some privacy for about 15 minutes on a ship such as this.
 

Ancalagon

Dusty Dragon
"Ah, now I understand the urgency. I'm sure we would have crushed the fish-men... but maybe it is wiser to avoid a needless fight. Well done everyone".

He settled down - he was tired a bit. It was cramped and wet, but a good campaigner could sleep anywhere.

But he was troubled. What was that power that Mord had used to soothe his leg? Guidance was not a wizard's spell, it was clerical magic. So Mord was the priest of a dark god? What was he doing with a Lathender cleric then? And what god? Patience, it would reveal itself in time.

He whispered from under his hat "Keep watch Sooty. And don't take to the air, these winds are too much for you". Within a few minutes, he slept.
 
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FitzTheRuke

Legend
As the Frostskimmr headed out to sea with the Red Rocks behind them, high on the Sword Mountain Cliffs, burning braziers could be seen lighting the walls of the Dwarven Fortress of Thornhold. Soon, the gloom of the night took all reasonable view and the ship headed north-by-northwest into open waters.

Morning came with light rain and even lighter winds, with no sign of land in any direction and it took nearly all day, rowing against a backdrop of grey; grey skies on a grey sea, to find a strong wind again. Again, they sailed through the night, and yet again, come morning, the wind died and there was nothing to be seen but rolling sea and nothing to do but row.

By this time, everyone was basically competent at rowing. Everyone, that is, except for the Mordguard, who had learned nothing. The crew were increasingly dissatisfied with the odd, masked men. Their nature had not been discovered, but the crew believed them to be crazed zealots of a rare cult - which was possibly received worse than what they really were.

Loklafd overheard some crewmen grumbling about throwing them overboard (they were speaking the Reghed language, knowing that the guests would not understand) and he warned Mord to be wary.

To make matters worse for Mord, there was almost no privacy at all on the ship, and the Mordguard would revert to skeletal savagery without a control ritual. So each morning, he took his little entourage and crouched in a circle in the V of the bow deck. The story was that they were saying their morning "prayers" and they were given a wide berth, but everyone aboard could feel a vague sense of unease while he did it, and the crew wondered what sort of God they were praying to.
 
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Prickly Pear

Adventurer
After a good night's rest, Sesto woke up and began his morning prayers. He first prayed for all onboard for safe travels on the seas. Some of the crew nodded approvingly but others just rolled their eyes and shook their heads. Next Sesto performed his own private morning rituals and prayers. Lathander's light shone upon Sesto* and he was granted the use of the Water Walk spell. Sesto was pleased with this. The scroll had been useful in the fight against the gigantic crocodile and having the spell prepared while on the seas seemed appropriate. Surprisingly, he also received instructions for another spell... a spell he thought he never would use... a spell he thought that Lathander would disapprove off. Confused, he mulled over why Lathander would grant him this spell while taking his turn rowing the longship.


*) This was, at least, how Sesto saw it although nobody else could not see the "light".
 
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gargoyleking

Adventurer
Mord heard the mutterings in a foreign tongue, (to him), and extended his ritual time on the first day. Afterwards, for about an hour he understood exactly what the crews misgivings were. He considered the problem for a bit and decided upon a plan. Going to Lokafd he spoke with the man, explaining what he understood of the problem and that his henchmen were hired for their intimidation factor and were in fact, quite stupid on their own. The ritual that he performed each morning was a spell of mind calming which he cast upon those who worked for him. He explained that they would likely never get the hang of any complicated skills, but as long as they were left alone and the ritual not interrupted or delayed, they would be perfectly happy and do the very best they could.

OOC: Deception+Guidance: 1D20+7+1D4 = [7]+7+[4] = 18


Also, the idea that he could understand their language at all might help keep the muttering down. At least where Mord might hear.
 

Ancalagon

Dusty Dragon
OOC: Mord used comprehend language? You implied but didn't actually say. Well done though.

Kalorn dreamed. In his dream, he was falling again, not far from a great cliff. On it, in runes illuminated by the purplish moon, were ancient secrets. He could see them as he fell past, but only a few he could understand... the pact with the eternal ice. The charm against blades. The veils of unseeing. He turned around. Enormous black pines, miles high, rush pass him as he fell. In the distance, the raven, big as a mountain, looked at him...

He opened blood-shot eyes. The night had born no advice, no wisdom, just dark dreams. Again. He rose unsteadily, stretched. "Sooty, get some rest" he mentally commanded, and the small bat, which had been peering from under his cloak, burrowed inside until it found the small nest, hidden away. He repeated a few arcane phrases and washed the salt from his armor - he should warn the others about that.

"Captain. How far till Luskan?" He nodded at the reply, and made his way to a bench. "Time for a break sailor, I'll toil at he oar for a while". He started rowing, keeping the rhythm far better than at first. His leg was quiet. At least that.
 

FitzTheRuke

Legend
Rise of the Dracolich Chapter 3: The City of Sails

Much of the crew were Reghedmen (though not all, some were from Ten Towns and a few from other places) but about half could speak the common tongue, (though they carried on in Reghed speak). After Mord spoke to Loklafd, word got around that Mord was treating or redeeming some simple men, perhaps with head or facial injuries (the story grew in the telling). They held their Captain in high regard, and though he was a cunning man, he'd had a terrible injury to his face that he generally kept covered. These men were like him, they decided, only less fortunate.

The crew went from talk of throwing the Mordguard overboard to treating them like children. helping them with basic tasks and allowing them to shirk their share of the work.

A fog was gathering in the east and Captain Half-face pointed to it as he answered Kalorn, "That fog is where the warm water of the Never River meets the cold sea. We will pass Neverwinter today and it will get much colder. Tomorrow, if the winds hold, we will arrive in Luskan, otherwise the day after."

In fact, the Frostskimmr arrived just before dusk the following day and rowed to a dock at the north end of the port.

Luskan.png
 
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Fradak

Explorer
"Wow, I want to go in there. " said Lorenn, staring at the Host-Tower.

"Thanks Capt'n!" he said as he disembarked.

"Lets find this Maccath now...."
 
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Ancalagon

Dusty Dragon
Kalorn answered the captain: I grew up in Mulmaster. I do not fear the cold. But I'm glad we are making good time.

When off duty, Kalorn used his cleaning spell to help Sesto and Zander keep the salt off their armor - no sense in seeing it rust. If any of the sailors asked, he answered that his uncle was a wizard and had taught him a few simple tricks. "No tricks for rowing though, ha!"

Upon landing, he gave Captain half-face a warrior's clasp. "Well sailed Captain. It would have been an honor to fight side by side with you but... perhaps it is for the best that the voyage was uneventful. At least those lizard men won't be bothering others for a while

As the ship pulled in port, he looked around as much as possible, trying to identify landmarks and getting the lay of the land. The other ships looked much more modern than theirs, with complex sails and multiple decks. No matter, they had gotten here... and would those big sailing ship been able to reach Daggerford? Probably not.

He disembarked, glad to be on firm land again. What a dismal place*. Mentally he commanded Sooty, take a look around - I'm worried about robbers and press-gangs. The little bat took to the sky, finally able to fly after days at sea. He adjusted his sword belt and looked at the others. Stay sharp - this is no friendly village.


OOC: it was dismal in both era
 
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