Pathfinder 1E [IC] - TIDERULER OF MARAN

Neurotic

I plan on living forever. Or die trying.
OOC: Any plant life will suffice - if there is some sparse vegetation even if mostly dry it should work. Are we in full-on sand desert or just some dry place? On earth, it is essentially impossible to find a place without plant life outside high mountains, sahara, arctic and several salt flats. Even Kalahari desert has some vegetation
 

log in or register to remove this ad

Neurotic

I plan on living forever. Or die trying.
"Not good enough still." monk enjoys the danger, but now he's surrounded and needs to drop one of the enemies quickly. Not really hard decision since the commander seems to be on his last legs. Unfortunately, spells seems to have shaken him more than he's willing to admit even if he resisted fleeing from the caster.

He moves away from the new arrival, trying to avoid being caught between two powerful combatants.


[sblock=Actions]
Fort save (1d20+5 = 20)[/roll] - pass even if shaken goes on this :)
Attack (shaken): [url=http://roll.coyotecode.net/lookup.php?rollid=169025]Attack; damage (1d20+7-2 = 12; 1d6+6=9)[/roll]
Move: 5' step away from new creature and toward the exit (with preference away from the creature so he isn't flanked i.e. he would rather have an archer behind him that this monster)

[url=http://roll.coyotecode.net/lookup.php?rollid=169026]Will save vs illusion (1d20+7=22)
- four armed creature appeared from nowhere and looks really strange
[/sblock]
 

Archon Basileus

First Post
HAGADARK

As the effort intensifies, Hagadark’s muscles begin to ache. Nevertheless, the shaman does not give up. Only several hours later the march ends on the edge of a rocky promontory, Ho-og and Klutha measuring each other up after heading the race. Not a single hunter backed up from the challenge. It was the strange sight they met upon arrival that brought the party to a stop.

As the shaman approaches, closely followed by Tugg-Mhuagra, he sees why the two warriors stopped. Up north, a thousand lights can be seen in the distance, as if the windows of a massive city-fortress remained awaken in vigil. From their walls, shadows take flight, hiding moon and stars as they plunge westwards. Their war cries are known to the alchemist: wyverns. They gain speed, finding their way to the old towers that close the pass to the western flatlands. There, the pinnacles turn red against fiery explosions, as the flying monstrosities dash against the stone walls mercilessly. Another glance at the compass shows there is only one way towards the mark, and that is through the pass. And, to make matters worse, the mark is close, probably within the towers’ reach…

“Now… what… shaman?” – it’s Ho-og the one that gasps the words first, bending his last word in a tone filled with reverence. Despite not participating in the competition, Hagadark’s resilience seems to have earned the true-blood’s respect, at least, for now…

[I’ve postponed rest plans, since the distance got covered still during the night. Right now the moon goes high, being the still hours of darkness.]

MORGRYM/MARIUS

Marius moves away, dizziness overtaking him through the smog and noise. He blinks as hard as he can, breathes calmly and paces his actions, according to the discipline of his teachings. The beast still cleaves her way through the ranks, though, satisfying herself as the frightened reptilian archers scatter around in fear. Apparently, she never intended to pursue Marius further, being more concerned with making room and some order within the lines.

The burning captain, though, is another matter. As the fires created by Morgrym swing around the lines, he voices yet another incantation, crazed by pain and fear. Marius understands the clear, controlled draconian phrasing as it rises towards the air of the night. The creature falls down on its knees as it points towards the monk, uttering words so terrible that the soldiers capable of hearing them cower in fear, seeking refuge as far away from the captain as possible. With his last breath, he utters ancient words, finishing his formula with the words “No longer shall your spirit triumph, murderer, for your efforts will be reduced to naught!” He falls down under the heat of the flames, still moaning his dark omens.

[Oook, will roll against 16 once more! Do not miss this one!]

On the other side, Morgrym raises his commanding voice, and the very sands answer his calling! From the depths, sunk, blackened roots begin to rise, moving the sands as they tie themselves around the attackers’ legs, hips and arms! Two of the creatures are struggling madly to rid themselves of the prison, while the third one is immediately brought down by the roots, remaining half sunk in sand, beyond salvation! The art that hid their shapes is suddenly lifted, and they appear as they are. Having the size of kobolds, they bear darker tones to their scales, and a fairly goblinoid visage, though they’re still undeniably reptilian. Their mouths are disproportionately big, and it seems their jaws are their weapon of choice, as they try to bite the roots away, with little results, though.

An arrow lands on the chest of one of the creatures, ripping a cry out of it. “Alamera and Borgh, what are these?” – Arvana yells as she runs towards Morgrym, preparing a second arrow.

[So…. Neurotic has the right of it. This desert has enough for you to use. Actually, the roots should be even stronger than usual, considering the background for the area. Also, you can ask any spell substitution you feel would make sense to the situation, of course! In this case, I went with your priority, but Faerie Fire would be fine as well!]
 

Neurotic

I plan on living forever. Or die trying.
Marius worries as the commanders last words echo darkly, but righteous mission focuses his superior will and throws away dark magic shackles. Success makes him forget the fear from moments ago and he takes few moments to recover his shuriken.

Moving away from demonic monstrosity he seeks to return to his companions. They delayed the group. Caused confusion and gave their cavalry enough time to close in. And hopefully, their archers dealt with stopped cavalry of the snakes.

[sblock=Actions ]
Standard: get the shuriken
Move: away toward Mourgryms hiding place

Save: Will : 1D20+8 = [17]+8 = 25

[/sblock]
 
Last edited:

HAGADARK
Another glance at the compass shows there is only one way towards the mark, and that is through the pass. And, to make matters worse, the mark is close, probably within the towers’ reach…

“Now… what… shaman?” – it’s Ho-og the one that gasps the words first, bending his last word in a tone filled with reverence. Despite not participating in the competition, Hagadark’s resilience seems to have earned the true-blood’s respect, at least, for now…

"Now nothing. We rest, eat and go through the pass. We're the hunters, mightiest of the tribe, cunning is in our blood and silence in our every breath." As the hunters find secluded spot to make fire and prepare the meat, he checks each and every one of them, even Mhuagra. She may not be aware of the body needs, but it doesn't mean it doesn't need support to not simply break appart.

"Great One, raw meat or prepared? The body you inhabit may be better off with prepared food for the exertion that follows."

After they settled, he took out some of his equipment and while others rested he brewed replacement for his mutagen. He ate waiting for brewing to come to an end. And he prepared another heightened awareness elixir, to be ready as the need arises. Finally, just at the hunters started fidgeting eager to continue their way, he combined two of his dangerous bottles into one, just in case. He may run out of bombs and they might need powerful combinations seeing how many flying opponents threaten

After they recover from the mad dash across country side Hagadar takes the lead, only scouts in front of him as he takes his hunters on the route skirting the edge of the conflict and holding to cover as much as possible.

OOC:
Hybridization funnel to combine fire flask and acid flask into one
Alchemy hybridization funnel: 1D20+13 = [18]+13 = 31 - if I knew I'd take holy water :D anyhow, I now have acid/fire flask for 24h.

His spring wrist sheaths hold healing potion and burst jar.
 

KahlessNestor

Adventurer
Near Maran
Night
Round 4

OOC: Marius will have to go around the 40’ radius of the Entangled area.


Seeing Marius retreating toward him, Morgrym directed the flaming sphere to follow, still rolling around the monk, clearing the path through the archers before it puttered out.

Morgrym glanced at Arvana and shrugged. “Dunnae wot they are, lass,” he said. “All I care is dae they bleed like the rest o’ us?” He pulled out his sling in preparation for assaulting the trapped monsters. “Mebbe they’re twisted like that thing we fought below Maran.”

[sblock=Actions and Rolls]
Move: Flaming Sphere DC 16 Dex negates
Action: Draw sling
[/sblock]

[sblock=Ministats]
HP: 39/39 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)
CMD: 15 (+2 vs bull rush, trip)
Fort: 7 Ref: 2 Will: 7 (+2 vs poisons, spells, SLA)
Armed: MW Cold Iron Battleaxe
Ammunition: 10/10 bullets
Storm Burst 6/7/day

Conditions: Barkskin: +2 AC (296/300r); Entangle (29/30r)

Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1. Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Entangle*, [Summon Nature’s Ally 1 (Spontaneous)]
2: Fog Cloud (Domain), Barkskin*, Flaming Sphere*, [Summon Nature’s Ally II (Spontaneous)]
[/sblock]
 

Archon Basileus

First Post
MORGRYM/MARIUS

Marius is able to leave the mass of clashing soldiers without difficulty. Around him, the floor trembles, and two horn blasts rise far behind him. The horsemen charge! Three more to the south, and he hears the conjoint cries of war coming from the dwarven infantry. Dust rises beyond the archers as they get the clash from the riders. The sphere still protects the monk, leaving behind a path of fallen, calcinated reptilians. Confused, they no longer know who do they fight.

As Marius approaches the cover, he sees the struggling creatures under attack by both Morgrym and Arvana. Still, as the trio prepares to slay the restrained enemies, a new charge of the blending beasts comes from the north, barely discernible, in utter silence. The trio can see their outlines though, being able to prepare their maneuvers before the clash!

[Ok, new wave arriving from the north in two rounds – numbers unknown - Marius reaches the meeting point this round – He was running, right? – and you can attack on the next].

“Hell’s mouth’s open tonight!” - Arvana yells, finishing the wounded enemy with a second arrow, right in the eye. “More from the north. Can’t tell how many!”

HAGADARK

After stopping and feeding, the shaman leads his kin once more into the fray. As they scout ahead, the sounds of battle become closer, more familiar. The towers are battered by the weight of soldiers and beasts alike, but they resist. The horns of war are an old, familiar sound for the shaman’s ears: dwarven soldiers. As he marches, a line of troops becomes apparent, following the stream to engross the already numerous number of men at the feet of the northern tower, at the pass. Among scarce lights he sees reptilian soldiers of all sorts, heavily armed, carrying the banners of a black horned dragon against purple. The sounds of the drums commanded them forward, into the siege that rapidly became an open fight between serpents and dwarves for the tower.

“Dwarven riders against reptilians” – the gasping scouts report. “Three to one against the dwarves. The path is taken, but we might go across, if need be, through the south tower’s shadow.” – the scouts looked up. “It… doesn’t look good. We counted seven flying beasts… Five others going west.” – they wait for Hagadark’s decision.
[MENTION=24380]Neurotic[/MENTION] [MENTION=6801311]KahlessNestor[/MENTION] [MENTION=87106]MetaVoid[/MENTION]
 
Last edited:

Neurotic

I plan on living forever. Or die trying.
"Stand next to and behind me, I'm trained in protecting dignitaries, but you'll do. Keep shooting and I'll disrupt their attacks."

Marius reaches his companions and stands ready waiting for the second wave. As the enemy reaches them he misjudges their blured forms and swings against empty air. He recovers quickly, but his second too misses until finally he understands how creatures move and connects with one leg.

[sblock=Actions]
Move: get to the companions
Standard: Ready attack against first creature to reach us Readied attack: 1D20+7 = [1]+7 = 8
1D6+6 = [4]+6 = 10
- I guess I was too hasty :)
OA: Bodyguard feat: aid another on AC for both Arvana and Mourgrym (still leaves one to punish those moving too freely)

Full attack: Flurry att 1; Flurry att 2; damage; damage: 1D20+5 = [4]+5 = 9
1D20+5 = [17]+5 = 22
1D6+6 = [4]+6 = 10
1D6+4 = [3]+4 = 7
- figures that lower damage attack will hit :)
[/sblock]
 

HAGADARK

After stopping and feeding, the shaman leads his kin once more into the fray. As they scout ahead, the sounds of battle become closer, more familiar. The towers are battered by the weight of soldiers and beasts alike, but they resist. The horns of war are an old, familiar sound for the shaman’s ears: dwarven soldiers. As he marches, a line of troops becomes apparent, following the stream to engross the already numerous number of men at the feet of the northern tower, at the pass. Among scarce lights he sees reptilian soldiers of all sorts, heavily armed, carrying the banners of a black horned dragon against purple. The sounds of the drums commanded them forward, into the siege that rapidly became an open fight between serpents and dwarves for the tower.

“Dwarven riders against reptilians” – the gasping scouts report. “Three to one against the dwarves. The path is taken, but we might go across, if need be, through the south tower’s shadow.” – the scouts looked up. “It… doesn’t look good. We counted seven flying beasts… Five others going west.” – they wait for Hagadark’s decision.


"Our mission is to get past them, not to fight their war. If we can help on the way, excellent. But equally, if dwarves stand in our way, we get past one way or the other. Try not to get noticed, we don't want to be drawn into big battle. Lead on." the decision is not hard. They don't have the force to significantly affect the outcome (not counting Great Spirit which may or may not interfere) and if they can slip by in the confusion, all the better.
"Don't kill any dwarves unless they attack first. I'll try to get them to see they don't need anymore enemies. Not sure what snakes are doing, but being a slave does not appeal to me."
 

KahlessNestor

Adventurer
Near Maran
Night
Round 6

Morgrym let out a few choice dwarven curses as he turned to look north. “Do we need to retreat?” he asked the others as he loaded his sling. Spinning it around over his head, he let it fly at the approaching camouflaged reptilians, leaving the ones entangled in his vines to struggle on.

[sblock=Actions and Rolls]
Move: Load sling
Action: Sling attack: 1D20+3 = [17]+3 = 20
1D4+2 = [2]+2 = 4

[/sblock]

[sblock=Ministats]
HP: 39/39 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)
CMD: 15 (+2 vs bull rush, trip)
Fort: 7 Ref: 2 Will: 7 (+2 vs poisons, spells, SLA)
Armed: MW Cold Iron Battleaxe
Ammunition: 9/10 bullets
Storm Burst 6/7/day

Conditions: Barkskin: +2 AC (295/300r); Entangle (28/30r)

Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1. Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Entangle*, [Summon Nature’s Ally 1 (Spontaneous)]
2: Fog Cloud (Domain), Barkskin*, Flaming Sphere*, [Summon Nature’s Ally II (Spontaneous)]
[/sblock]
 

Remove ads

Top