D&D 5E (IC) Vault of the Dracolich (Infiltrators)

FitzTheRuke

Legend
Location: The Inner Vault & Dracolich's Lair
Encounter: Simulacrum, Wards, Bhaalite Skeletons (Below)

Begin Round Five

GM:
[sblock=Infiltrators]
Name * (Position) * AC * HP
Aquaria (*H9) AC17* HP 31/60
Auraia (*H8) AC17(19) HP 0/60 (1 Failed Death Save)
*Drako (H14) AC16! HP 29/52
*Kurzon (R20) AC20* Dead (Sniff!)
Lorenn (*I9) AC17(19) HP 24/48
Mord (J6) AC14 HP 24/45
Pyrus (K11) AC13 HP 16/60
Sesto (I12) AC18* HP 22/52
SnorLoska (C8) AC18* HP 60/75
Terrus (*J9K10) AC16(17) HP 30/67
Torbin (O5) AC15 HP 24/45
Udit (N9) AC15 HP 17/52
Zander (H12) AC19* HP 39/64
[/sblock]
[sblock=Enemies]
Simulacrum1 (D8F10) HP less 55
*Simulacrum2 (S12U14) Dead
*StoneFaces Dead
Bhaalite Skeleton1 (I8) HP less 23
Bhaalite Skeleton2 (J8) HP less 4
Bhaalite Skeleton3 (G10)
Bhaalite Skeleton4 (I10)
Bhaalite Skeleton5 (J11)
*Wards 3/4 defeated
[/sblock]



Vault6.png
 

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tglassy

Adventurer
Terrus swings his overlarge sword at the skeleton on I10, trying to throw him back against the one on G10.

[roll0]
[roll1]
2 psi points to knock back 20 feet, hopefully clearing the way for Aquaria to put the idol in place.
 
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tglassy

Adventurer
Aquaria (resistant to Acid Damage), touches Auraia, stabilizing her (bonus Action from psychic focus), then holds her breath as she Snatched the idol (free action) and runs to place it in its slot (Action).
 



EarlyBird

Explorer
The rift is in the way of the warrior getting within striking distance, so Zander heads towards the platform and tries to get around and behind the creature.

OOC:
Action: Dash to C9
Athletics [roll0]
Acrobatics [roll1]
Just in case the rolls are needed.
 

Ancalagon

Dusty Dragon
OOC: Has the last amulet of bhaal been sent down? :O

Udit drew another arrow, his face determined. He hoped the two genasis were ok... but there was no time for that now - that simulacrum had to be defeated, fast, lest more of his friends go down in battle! He let loose at the fiend.

second shot vs stone dragon in rift room: 1D20+6 = [7]+6 = 13


probably second miss on damage: 1D6+3+4D6 = [3]+3+[4, 1, 4, 1] = 16


Udit, once again, sought cover on the edge of the rift (cunning action to hide)

hide check using the edge of the rift as over: 1D20+9 = [3]+9 = 12


OOC2: in the last 12 rolls, udit has rolled above 9 *once*. Sorry guys :/

[sblock=minisheet]Udit, the Lamarakhi, Human Rogue (thief, sailor), level 7
HP: 17/52, Hit dice: 3/7
AC: 16
Passive Perception 17
Saves: Str: +3, Dex: +7 (evasion!!), Con: +3, Int: +4, Wis: +2, Cha: 0
Spells remaining 0/1. Potions of healing remaining: 0[/sblock]
 
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Prickly Pear

Adventurer
With his back against the wall, SnorLoska felt the ground shake. More of those and this place will come down hard, he thought. We must finish this quickly!
SnorLoska attacked the skeletal dragon without thought of his own protection. Once... twice... despite having destroyed the wards, the attacks seems to have trouble hitting the target.

 

Prickly Pear

Adventurer
Sesto has recovered his balance and noticed that the simulacrum was not as protected as before. Therefore, he directed his spectral mace at the dragon with a great swipe. Immediately after, he looked at his injured friends and invoked the light of Lathander. Udit, Pyrus and Mord could feel the god's healing powers and regained some strength. Sesto felt it too.

OOC: Bonus Action: Move spiritual weapon and attack. Spiritual Weapon attack and damage (4th lvl): 1D20+7 = [9]+7 = 16
3D8+4 = [8, 3, 8]+4 = 23

Action: Channel Divinity - Preserve Life; heal 5*character level HP (35 in total) to any creature within 30 feet.
Udit - 12HP
Pyrus - 12HP
Mord - 5HP
Sesto - 6HP

HP: 28/52
 

Fradak

Explorer
Lorenn misty step on the back of Terrus and casts mage hand, ready to catch the staff as soon as the idol is in place. Ready to take off!
OOC: Bonus Action:Misty step
Action: mage hand
Reaction: If hit (19-23) Shield.

[sblock=Statblock] HP: 24/48 HD: 0/4d6 - 0/3d8
AC: 17 (+2 Bladesong) (+5 Shield)
PP: 14
=============
Bladesong: 1/2
Arcane Recovery: 0/1
Spell slots:
1st: 1/4
2nd: 2/3
3rd: 0/2
Concentration:
Active Spell:
=============
Equipment:
Health Potions: 2/4
Coins:
[/sblock]
 

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