ZombieRoboNinja
First Post
Alternative solution to this "problem": You could not worry about what happens in campaigns you aren't in.
Is it a really a problem that some people run harder campaigns and some run easier campaigns? Is it wrongbadfun if I want to sometimes allow the players to set the pace, and other times put them in a time-bound situation where they can't set the pace? If I think it's fun to have resource management challenges like limited spell casting, encumbrance rules, and ammo counting in my game?
It seems like the bar for arguing "everyone must always conform to my vision of the appropriate number of encounters per pay" should be really high.
Grr... this is actually my exact point! With the rule I suggested in the OP, ideally, Bob can let his group face one encounter a day without having the wizard dominate the combat. Class balance would no longer be completely dependent on the seemingly unrelated factor of how many encounters the party faces between rests.