Hi my campaign is transitioning into the Paizo skull and shackles adventure path where the players become pirates. I want them to hate an evil empire, sail the seas robbing there ships and burning there towns to the ground, while also chasing treasure. When we last left the adventure, the players were stranded on an island, where they lit a signal fire and a ship is coming to "Rescue them". I was thinking about using this as a transition to get their on boat.
Im thinking the ship is an empire ship, and they are coming to take them prisoner/enslave them. The players job is to overcome the ship. They are level 4, and one of our players is a necromancer who dreams of being a piratee with undead sailors.
So the question is how do we make this believable? Would it be cheesey if it was rthat easy to take over the ship? How would you modify the story to be more interesting and believable?
Im thinking the ship is an empire ship, and they are coming to take them prisoner/enslave them. The players job is to overcome the ship. They are level 4, and one of our players is a necromancer who dreams of being a piratee with undead sailors.
So the question is how do we make this believable? Would it be cheesey if it was rthat easy to take over the ship? How would you modify the story to be more interesting and believable?